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Xoned

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113533#msg113533
« Reply #48 on: July 13, 2010, 03:56:19 pm »
Awesome new deck idea.
Replacing a permafrost with a thorn carapace might improve your odds against some gods.

finkel

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113559#msg113559
« Reply #49 on: July 13, 2010, 04:32:08 pm »
@Xoned: Interesting idea, but I suspect that often by the time you play it, you'd much rather be freezing than poisoning, since you'll likely be dead before enemy creatures start dying.

This deck plays completely different from Rol-Hope. Will definitely take some adjusting. I'm not getting that wow factor others are reporting (playing in trainer). Does really well against some gods, but it seems to do worse against quite a few more. Hmmm. hourglasses are really nice, but without the PA, the shield is stolen/destroyed often (even with pulvy/hourglasses). What about adding a PA or two? I'll try that.

CB!

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113594#msg113594
« Reply #50 on: July 13, 2010, 05:01:44 pm »
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 77f 77f 77i 7dq 7dq 7gp 7gp 7n3 7q5 7q5 7q5 80h 80h 80i
Here's the deck I'm using (the same that dragoon posted a couple pages back).  And here's a link (http://tinyurl.com/3837ct4) to my stats.

Below I'll update with some false god specific strategies.  Assuming Amilir doesn't mind... :)  And +karma for this sick deck...

Retribution

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113599#msg113599
« Reply #51 on: July 13, 2010, 05:16:56 pm »
You sure replacing miracle is the best choice for an enchant artifact?
It could be a life-saver...

Bender74d

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113607#msg113607
« Reply #52 on: July 13, 2010, 05:25:06 pm »
You sure replacing miracle is the best choice for an enchant artifact?
It could be a life-saver...
I've noticed that by the time i have the quanta to cast it i've either gotten set up or i'm beyond any hope of getting set up.  Although there have been a few instances where it does help... However a single pa can make 11 FG's a whole lot easier.  Another option is to replace a Hourglass with the pa, as most of the time your extra hourglass is used for fodder to draw explosions out anyway.

kobisjeruk

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113619#msg113619
« Reply #53 on: July 13, 2010, 05:46:27 pm »
i feel like i should share my experience regarding playing this deck.

(you can skip this lengthy story and go straight to the end if you have the attention span of a goldfish)

first of all, i feel like 7 towers are too few for 35 cards deck (which is why i favor yala's butterfly angel more than puppy's entropy rainbow) and not surprising enough my first game with this deck was met with 0 towers and 0 supernova hand. quite a bummer especially seeing how many people singing praise of this deck's performance. and then i met rainbow 3 times in a row (yep) and graviton twice...i tried fractalling firemasters like someone suggested and down came RoF and oty ate them up soon after. then i faced Ferox and it was very close, at one point i have single digit HP (RNG must've hated me because my perma isnt triggering freeze as often as i expected) but i recovered and went to win my first game with this deck. lost to chaos lord next game and skip graviton (again!) and rainbow (again?!) and faced seism...

wow...the game vs seism is something alright. i got PA (i'm using the slight variation: -untouchable, -miracle, + pulvy, +PA) in my first 7-cards hand. this should be a cakewalk. right? but then i noticed something odd, no towers. SERIOUSLY? but i got 3 supernovas so i decided to play it out. discard my insignificant card(?) and didnt draw a quantum tower 3 turns into the game. but those novas helped a lot. lucky water quanta and down came perma.

long story short, i beat seism with EM starting with 0 towers 3 turns into the game and heres how it ended :-



(somewhere in there i beat osiris and won 2 pharaoh from a deckout win...probably after facing chaos lord)

Bender74d

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113630#msg113630
« Reply #54 on: July 13, 2010, 06:02:15 pm »
i tried fractalling firemasters like someone suggested and down came RoF and oty ate them up soon after
Knowing the FG's helps here, if the FG's has mass creature controll (Rain of fire / thunderstorm), stall with your quinted creatures doing damage for as long as you can and do a frac rush for the final turn kill.  I know there's a little math involved, but it helps.

Xoned

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113638#msg113638
« Reply #55 on: July 13, 2010, 06:13:37 pm »
Ferox - Loss
Destiny - Win
Morte - Loss
Chaos Lord - Win (16|2 Crimson dragon ~5th turn. Antimatter FTW)
Miracle - Loss (Deckout)

An eternity could easily replace a pulvy.

$$$man

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113643#msg113643
« Reply #56 on: July 13, 2010, 06:16:32 pm »
Ferox - Loss
Destiny - Win
Morte - Loss
Chaos Lord - Win (16|2 Crimson dragon ~5th turn. Antimatter FTW)
Miracle - Loss (Deckout)

An eternity could easily replace a pulvy.
1. How
2. Good
3. I could see it hapenning i guess but unlikely.
4. Nice
5. Save your Frack for a spam.

kobisjeruk

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113649#msg113649
« Reply #57 on: July 13, 2010, 06:25:37 pm »
Knowing the FG's helps here, if the FG's has mass creature controll (Rain of fire / thunderstorm), stall with your quinted creatures doing damage for as long as you can and do a frac rush for the final turn kill.  I know there's a little math involved, but it helps.
frac rush doesnt really help if you intended to fractal graviton firemaster but thanks for your advice man. how lucky am i to EM seism in that story i posted huh? i mean for somebody who are bad at math like me, that was really lucky to get 37 damage on the board and my pulvy to do the last 1 damage...

try not to post as if people are absolutely clueless to playing a new deck. i do know what i'm doing. i'm just saying fractalling firemasters doesnt really help because you need quint or they will die to RoF. the only way for that trick to work is if you already have FFQ in play (quinted ofc) and bait RoFs with fireflies...neither that i had in play when facing graviton the few times i met him. but i did pull off a win vs dream catcher by fractalling his physalias and did a semi-speedy poison rush. now thats a real piece of advice.

"I know there's a little math involved, but it helps."
ya think?

finkel

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113654#msg113654
« Reply #58 on: July 13, 2010, 06:31:54 pm »
You've only played a small handful of games with this deck, so don't jump to any conclusions just yet. 7 towers doesn't seem so bad. I didn't draw a single tower in a pvp2 game I just played with my speed rainbow (5 towers total), but the 4 supernovas I drew went a long way. On that note, I'm 19/20 with my speed rainbow in pvp2 so far O.o score farming ftw.

Xoned

  • Guest
Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113670#msg113670
« Reply #59 on: July 13, 2010, 06:51:11 pm »
Ferox - Loss
Destiny - Win
Morte - Loss
Chaos Lord - Win (16|2 Crimson dragon ~5th turn. Antimatter FTW)
Miracle - Loss (Deckout)

An eternity could easily replace a pulvy.
1. How
2. Good
3. I could see it hapenning i guess but unlikely.
4. Nice
5. Save your Frack for a spam.
Frack was the second last card in my deck.
I really like the deck, I'm gonna make my own mod.

 

blarg: