This is, what I personally like:
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Jade Shield helps a lot vs octane and decay and even vs hermes and rainbow etc its useful
Heal helped me surviving some early rushes and winning the game afterwards, but mainly its in for EM, because it increases the chance a LOT.
Miracle is just too expensive to play when needed in the beginning/mid game + it doesnt heal you up to 100% for EM.
Aflatoxin proved to be a GREAT addition since you can block the enemy, sometimes even killing a dangerous creature. But i found, that 1 might be enough for me..allthough I'm thinking about going down to 4 SoG's and adding another aflatoxin again...
So, Liquid Shadow... i think it has a very versatile usability..
- you can simply kill a small creaure with it
- you can use it on creatures with a dangerous effect (destroy, steal etc) to lobo them
- you can use it in combo with AM on a big creature to get healed and get the opponent damaged. In fact, this effect saved me from decking out sometimes, because a 12/12 dragon doing damage to his master for 12 turns...thats 144 extra damage..and healing for you.
- you could use it on your own creature for healing ...but i never needed to use it that way
I think, LS is a quite powerful addition and I'm thinking about trying a second one. So far, my experiences with LS are great