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rotface

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg128842#msg128842
« Reply #468 on: July 31, 2010, 11:53:13 pm »
who has the best variant of this deck or should i just get the main one on page one

guolin

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg128917#msg128917
« Reply #469 on: August 01, 2010, 03:07:02 am »
who has the best variant of this deck or should i just get the main one on page one
Start with the main deck, then play 10-20 games. Takes notes on what you think you like about the deck, and what you don't like. If you think you like a certain card that isn't in the deck or there isn't enough of it, and you think it'll help your chances against the FG's, then you could try adding it in. If you feel like a certain card isn't your style, you could try removing one and see if it works. There is no best variation, so try to put your own spin on it.

CB!

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg128921#msg128921
« Reply #470 on: August 01, 2010, 03:14:37 am »
^^^ Some of the more popular additions, however, are aflatoxin and liquid shadow.  You'll need to replace a card with these though, and not just add them to the deck... but yeah, find what works for you...

Offline jmdt

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg128989#msg128989
« Reply #471 on: August 01, 2010, 05:18:42 am »
who has the best variant of this deck or should i just get the main one on page one
I have stats with the base deck and an CB!'s deck on page 30 with aflatoxin, heal and jade shield, and the deck on the main page has a better winning % looking at 400 games for each.  Aflatoxin and Jade help with some matchups, but overall you have less good matchups.  We're talking 51% versus 48%, so none of the changes really make that much of a difference.

Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg128992#msg128992
« Reply #472 on: August 01, 2010, 05:30:22 am »
400 games for each? I got to say how long did it take you to do that?

Offline jmdt

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg128995#msg128995
« Reply #473 on: August 01, 2010, 05:36:22 am »
400 games for each? I got to say how long did it take you to do that?
About a week and a half :)

Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg128998#msg128998
« Reply #474 on: August 01, 2010, 05:48:16 am »
How much money did you make off all that? I may give up trying to farm a miracle off T50 for a different deck and just keep grinding FGs.

kobisjeruk

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg129052#msg129052
« Reply #475 on: August 01, 2010, 08:14:26 am »
who has the best variant of this deck or should i just get the main one on page one
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 77f 77f 7dq 7dq 7gp 7gp 7q5 7q5 80h 80h 80i
this is the minimum that the deck needs imo. that leave you with 3-4 additional cards that you can add to increase your win % against any particular FG.
for healing :- +2 SoG OR +1 SoG, +1 Miracle OR +1 SoG, +1 Heal OR +2 SoG, +1 Miracle
for cc* :- +1 Aflatoxin OR +1 Liquid Shadow OR +1 Rain of Fire OR +1 Aflatoxin, +1 Liquid Shadow
for defense:- +1 Jade Shield OR +1 Permafrost Shield OR +1 Phase Shield OR +1 Protect Artifact
for offense :- +1 Elite Queen OR +1 Lava Destroyer

i honestly not comfortable suggesting bloodsucker or any other creature as CC
i'm also still not sold with Liquid Shadow as CC/Healing. more testing needed i guess

KhaosKind

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg129090#msg129090
« Reply #476 on: August 01, 2010, 11:59:11 am »
This is, what I personally like:

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 77f 77f 7ai 7ak 7dq 7dq 7gp 7gp 7q5 7q5 7te 80h 80h 80i
Jade Shield
helps a lot vs octane and decay and even vs hermes and rainbow etc its useful

Heal helped me surviving some early rushes and winning the game afterwards, but mainly its in for EM, because it increases the chance a LOT.
Miracle is just too expensive to play when needed in the beginning/mid game + it doesnt heal you up to 100% for EM.

Aflatoxin proved to be a GREAT addition since you can block the enemy, sometimes even killing a dangerous creature. But i found, that 1 might be enough for me..allthough I'm thinking about going down to 4 SoG's and adding another aflatoxin again...

So, Liquid Shadow... i think it has a very versatile usability..
- you can simply kill a small creaure with it

- you can use it on creatures with a dangerous effect (destroy, steal etc) to lobo them

- you can use it in combo with AM on a big creature to get healed and get the opponent damaged. In fact, this effect saved me from decking out sometimes, because a 12/12 dragon doing damage to his master for 12 turns...thats 144 extra damage..and healing for you.

- you could use it on your own creature for healing ...but i never needed to use it that way

I think, LS is a quite powerful addition and I'm thinking about trying a second one. So far, my experiences with LS are great

Offline jmdt

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg129097#msg129097
« Reply #477 on: August 01, 2010, 12:34:19 pm »
How much money did you make off all that? I may give up trying to farm a miracle off T50 for a different deck and just keep grinding FGs.
Well I've went from 300 to about 520 upped cards between cards I've won and didn't have and multiples I sold for 1200 each and bought my own.  So if I'd sold all of them for electrum, well over 200K.  I know I sold enough to make a mono death and mono light deck fully upped and weel as a few other cards here and there.

So yeah, I was making like  20K or more at a time just selling cards I had 6+ of.

At that rate if fg farming (which I just can't keep up and get thing done in my personal life), I'd have a full set, of upped cards in 4.5 weeks.

Packing the heal, or calculating out damage,  I get a decent EM rate with also helps the cause.  If you want electrum, this is the deck.  I didn't get as good a score gain as AI3 would have given for 800 total games (~16K), but I gained somewhere around 12K so not as bad as I thougth at first.  I also played out games against the tougher gods instead of skipping them, and have screenshots of EM's against rainbow, dark matter, dreamcatcher, etc. with good luck.

All in all this is a great deck and fun to play.

hrmmm

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg129101#msg129101
« Reply #478 on: August 01, 2010, 12:43:19 pm »
im using pretty much CB! variation atm. and had some good experience with that one.
a little detail i changed: i added a mind flyer instead of a 3. destroyer.

that gives you a bit more control against:
- growing creatures (yea, let them grow first, then antimatter)
- hardcore mutations (CL, destiny)
- monumentumed creatures (eg. gemini, graviton)
- also helps with osiris/fire queen, incarnate/paradox(no miracle without that RoL), dreamcatcher (butterfly), scorpio (less poison)
...
of corse if you can play it early. (like everything in this deck^^)

for ferox, octane and miracle its not that much help.
for divine glory its a waste of space.

mind flayer > ulitharid in this case. its cheaper and dont interfere with your permafrost.
the mind flayer is also not a worthy target for TU -- just play it unquinted against TU-fgs (gemini/paradox), -- not tryed yet, it if the ai would mutate the flayer.

CB!

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg129115#msg129115
« Reply #479 on: August 01, 2010, 01:23:27 pm »
400 games for each? I got to say how long did it take you to do that?
About a week and a half :)
Wow... you need to be crowned the official deck testing stat keeper...

 

anything
blarg: