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Offline zombie0

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg127479#msg127479
« Reply #444 on: July 29, 2010, 09:35:10 pm »
this style of deck is so powerful vs false gods.  nothing else is even close.  permafrost + SOG is brutal.  working on the SOGs from top 50, this style of deck is really easy to beat as a computer imo.  just let it deck out.

just tipping my hat to it as the most reliable, powerful deck using current cards
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

LootPinata

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg127536#msg127536
« Reply #445 on: July 29, 2010, 11:20:03 pm »
whats the best made variation so far and wat page is it on
There is no best variation: take the main deck, figure out what doesn't work for you, and replace it with something that does. For example, some people think Miracle is worth the life-saving and increased chance of EM, and some people think the EM is incidental and replace it with a card that speeds up the deck. Experiment!

Offline catalyzeme

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg127574#msg127574
« Reply #446 on: July 30, 2010, 12:27:49 am »
I've been playing this afternoon with Liquid Shadow in my deck, and I am definitely digging it. The only time it's been in my hand and not been useful has been against gods that got such good draws that I didn't have a chance anyway, even if Liquid Shadow had been any other card in my deck.

CB!

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg127578#msg127578
« Reply #447 on: July 30, 2010, 12:36:24 am »
I've been playing this afternoon with Liquid Shadow in my deck, and I am definitely digging it. The only time it's been in my hand and not been useful has been against gods that got such good draws that I didn't have a chance anyway, even if Liquid Shadow had been any other card in my deck.
Yeah, actually I replace the heal with a liquid shadow.  Kudos to whoever originally suggested that.  I don't know why I didn't try it before.  I used to run liquid shadow in all my rainbows, cause it's such a versatile card.

wavedash

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg127603#msg127603
« Reply #448 on: July 30, 2010, 01:26:45 am »
There is no best variation: take the main deck, figure out what doesn't work for you, and replace it with something that does. For example, some people think Miracle is worth the life-saving and increased chance of EM, and some people think the EM is incidental and replace it with a card that speeds up the deck. Experiment!
This has been bothering me for a long time.

This "no best variation" mentality is wrong. Playstyles don't and can't vary enough for two different decks to be the same in terms of earning electrum. The only problem is that the best decks are roughly the same in terms of success rates, and not enough people are gathering statistics for us to find the variation that is "best".

Nume

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg127636#msg127636
« Reply #449 on: July 30, 2010, 02:31:51 am »
There is so much variance in this game just due to the random nature of everything, that there is basically no way to prove that any one deck is better than another if they are close to the same level. You'd have to track literally thousands of games to get any kind of statistical evidence to prove one deck being better. Also I agree that liquid shadow is a great addition to this deck. Though I will say a lot of our changes dont necessarily fit the original anti cc mantra :P. They definitely make the deck better though imo. As far as who came up with the liquid shadow idea, I believe catalyzeme was the first to suggest it on this thread, on page 33.

CB!

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg127638#msg127638
« Reply #450 on: July 30, 2010, 02:32:15 am »
This is what I'm currently running.  Not as good for elemental mastery, but liquid shadow is a cheap card that can serve multiple purposes.  You can toy around with the 3rd lava destroyer.  Some prefer to take a 2nd aflatoxin and some like bloodsucker.  There's probably others that could fill the slot as well.  I've just decked out too many times because all my damage was at the bottom of the deck, so currently a 3rd destroyer is what I prefer right now...

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Offline ddevans96

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg127644#msg127644
« Reply #451 on: July 30, 2010, 02:40:18 am »
I've been seeing a lot about this deck, but I don't want to make it in my main account yet for some weird reason, so I decided to try it in trainer when I was bored and had a lot of free time. And this is what I can say: Holy crap this deck is epic.

Almost as fast, if not faster, than RoL/Hope and with a much higher win rate. I played a few games in trainer and won just over half of them while barely losing on a few more, including getting Rainbow down to 5 HP before losing.

All in all, I love this deck. I'm making a variation in my main account soon, I like it that much. My only problem is my second golem and fractal are usually in the last 10 cards of the deck, but I can stall until then and still win in fairly good time.

Great deck overall. Props to you Amilir.
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Nume

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg127646#msg127646
« Reply #452 on: July 30, 2010, 02:40:29 am »
I run the exact same deck except I have a PA instead of the 3rd destroyer. I've been playing with LS more today and yeah it has a lot of uses, besides even just with AM. Its very nice against gods like Scorpio (physalias) or dream catcher (physalias/butterfly effected aboms) or any 2 or less att creature with an annoying ability, because it lobo's the abilty and kills it eventually. If you get an early aflatoxin sometimes this lets you lock down those gods without any annoying creatures, making a win almost guaranteed :P. Also it can be used with aflatoxin against eternal phoenix if you get both early, because it lets you actually kill the phoenix and turn it into a cell (aflatoxin alone doesnt function) which can stop him from filling his board with phoenix's. I played him one game where he ended up with 3 phoenix (1 AM'd), 1 AM'd dragon, and the rest cells :P.

Offline tyranim

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg128008#msg128008
« Reply #453 on: July 30, 2010, 05:34:21 pm »
2 questions

Q1 can this work relatively well mostly unupped?

Q2 what is the recommended upgrade path?
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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg128026#msg128026
« Reply #454 on: July 30, 2010, 06:03:20 pm »
Obviously shards and supernovas are a must.  After than probably quantum towers -> permafrost shields -> antimatter -> aflatoxin, maybe?  Destroyers and the cheaper alchemy cards (liquid shadow, quintessence) could go unupgraded.  Hourglass is used a lot of times just to protect a shield or a pulverizer, so it could probably be unupgraded as well.  And you usually have enough gravity quanta to power a 3 :gravity pulverizer.  Just my thoughts anyway.  Of course I haven't played it unupgraded, so I might be completely wrong...  :P

Offline tyranim

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg128032#msg128032
« Reply #455 on: July 30, 2010, 06:09:15 pm »
er... aflatoxin isnt in the op deck (original post, not over powered)
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

 

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