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Nume

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113302#msg113302
« Reply #36 on: July 13, 2010, 03:41:55 am »
Lol nice. Early pulvy destroying his hourglasses makes him much much easier :P.

kintar

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113313#msg113313
« Reply #37 on: July 13, 2010, 04:01:49 am »
hey i just realized something. if zanz sees this, he may nerf a few of those cards, or worse, make the fgs even harder!!
Interestingly, a lot of the cards in the deck have already been nerfed: pulvy, lava destroyer, queen, and hourglasses.

Nume

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113316#msg113316
« Reply #38 on: July 13, 2010, 04:12:09 am »
Lol in that case, why didnt anyone make this deck pre-nerfs? :P In all reality though, I dont think this deck is powerful enough that it warrants nerfs to all the cards... its just a very good deck :P.

Offline AmilirTopic starter

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113332#msg113332
« Reply #39 on: July 13, 2010, 04:33:25 am »
Good to know this is popular.

@Finkel:  You can try to pull a trick with FFQ or fractal, but it really doesn't happen that much.  You don't need too many turns to kill with a pulvy eating at their HP and the fractal to burst some more.

@Puppychow:  I should probably stop being lazy and get to it myself, but I certainly won't complain about anyone helping.

@$$$man:  Very nice.

@unit:  I won't complain if he nerfs SoG.  Enjoy it while you can.

@Nume:  I actually made this deck some time ago, but it wasn't optimized and had a significantly worse win rate.  Aside from that, fractal is rather important and didn't exist that long ago.


trozman

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113397#msg113397
« Reply #41 on: July 13, 2010, 08:38:25 am »
Okay I've played about 60 games now (stats: http://tinyurl.com/289tue6)

I feel like what this deck is missing is a protect artifact. It's cheap to play and having a protected permafrost can really be a lifesaver in my opinion. I would've won two of the Eternal Phoenix games I lost if I had a protected permafrost shield, instead of one being destroyed. :P

I could definitely see this being better than RoL/Hope as long as you quit certain gods. I've been playing all the gods, and so it's taking longer to gain electrum/score right now, but I'm sure if I quit some, the rest would be quite manageable and the % win rate would still be higher than rol/hope I'd think.

Though RoL/Hope does win games faster on average... With this, a lot of the time you're dependent on a certain card or cards (like pulvy & fractal for Ferox) and if they're near the end of the deck you just stall around till you get them.

Offline Dragoon

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113450#msg113450
« Reply #42 on: July 13, 2010, 12:13:18 pm »
As trozman says, a PA is really handy against some gods like Divine Glory, Eternal Phoenix, Octane, etc.  So I took out the Miracle and put in a PA.  Also been running 2 Pulvies like Amilir said in his first post.  After an hour of this, I'm really liking the deck.  I'll keep tweaking to see if there's some more room for improvement.

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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 77f 77f 77i 7dq 7dq 7gp 7gp 7n3 7q5 7q5 7q5 80h 80h 80i

CB!

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113453#msg113453
« Reply #43 on: July 13, 2010, 12:16:23 pm »
I feel like what this deck is missing is a protect artifact. It's cheap to play and having a protected permafrost can really be a lifesaver in my opinion. I would've won two of the Eternal Phoenix games I lost if I had a protected permafrost shield, instead of one being destroyed. :P
Ninja'd.... but  I 2nd this... 1 cheap card that can help your win rate against several false gods...

Scaredgirl

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113457#msg113457
« Reply #44 on: July 13, 2010, 12:23:40 pm »
Very cool deck. Nice to see some fresh ideas for a change.

I played around with it today and it worked surprisingly well. Keep up the good work Amilir.

WakSkylicker

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113501#msg113501
« Reply #45 on: July 13, 2010, 03:11:41 pm »
After selling off 2 of my SoGs the other time, i realise that i only hv 4 SoGs, any suggestions on what to replace them with while i go farm top 50 for more?

CB!

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113505#msg113505
« Reply #46 on: July 13, 2010, 03:17:54 pm »
Shard of Divinity? maybe? but you should be able to get more SoG pretty quick, and most decks have them, not just farm decks...

finkel

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113528#msg113528
« Reply #47 on: July 13, 2010, 03:48:26 pm »
A protected permafrost single-handedly bashes in the knees of many gods, so I think it's definitely worth adding one. I'm going to farm false gods today and upgrade the 15-odd cards I need to make this to see how it works (oh hey, once I upgrade 9 gravity pillars, I'll have 4 fully upped decks. sweet.)

 

blarg: