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Nume

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg123787#msg123787
« Reply #324 on: July 25, 2010, 06:07:12 am »
Eh if I can get a destroyer with 8+ cards left, I can generally win. You can do a lot of damage those last 8 turns with both destroyers and fractal.

burne

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg123860#msg123860
« Reply #325 on: July 25, 2010, 09:36:11 am »
Right now, I'm using that deck.

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I've found that the use of sundials goes pretty well with the stall concept of this deck.
And they ensure a lot of easy EM if you save some for the final blows.

Seph454

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg123872#msg123872
« Reply #326 on: July 25, 2010, 10:52:42 am »
Right now, I'm using that deck.

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I've found that the use of sundials goes pretty well with the stall concept of this deck.
And they ensure a lot of easy EM if you save some for the final blows.
Personally I think thats way too many cards for as few of quanta sources that are in this deck.  I actually added two more towers and have been getting far better results.  This deck is all about getting alot of quanta early to get out a frost and if you draw it late it doesnt matter since the game is usually locked up

burne

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg123876#msg123876
« Reply #327 on: July 25, 2010, 11:09:08 am »
I think that sundials give an help in the quantum matter.
One turn free of damage but with healing coming from the shards is always a nice rest to build your quantum pool.
Yes, it makes the deck bigger but thanks to their drawing power, you don't suffer from it.
And less chance to deck out too.

Offline TheOwner

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg123886#msg123886
« Reply #328 on: July 25, 2010, 11:30:10 am »
Don't go more quantum I always have plenty with the novas.  Assuming your using Supernovas you should be fine.

hermantheowl

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg124021#msg124021
« Reply #329 on: July 25, 2010, 04:56:39 pm »
Can "CC? Why Bother?" Get away with 2 hourglasses and replace one with protect artifact (and keeping miracle)?

sSethia

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg124034#msg124034
« Reply #330 on: July 25, 2010, 05:46:50 pm »
Can "CC? Why Bother?" Get away with 2 hourglasses and replace one with protect artifact (and keeping miracle)?
Yes, but don't go over 35 cards, or you need that 3rd hourglass.

Offline TheOwner

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg124044#msg124044
« Reply #331 on: July 25, 2010, 05:53:19 pm »
I use 36 cards exactly

hermantheowl

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg124061#msg124061
« Reply #332 on: July 25, 2010, 06:08:00 pm »
QUOTE: • Make it 35 card. Adding things such as another shield, steal, antimatter etc. 35 card is the max you can do with 2 hourglass after alot of testing - Yaladilae (referning to Yaladilae's Butterfly Effect entropy rainbow)

This deck is also a "small entropy rainbow with supernova" so I assumed this would apply this one as well.
Also whay gods does Alfatoxin help against?. Miracle helps vs Osiris if Your shield shoes up late. But I've ony faced. Hermes, Decay (skip), Dark Matter, Deam Catcher, Miracle, Destiny, 3x Fire Queen and 4x Osiris (not in that order) so far. Only HErmes, Decay, 2 Queen, Osiris after repalcing Miralce with Aflatoxin and taking out queen. The queen is not very useful vs Osiris and can show up late or not at all.  Could use both (no queen) and use 35 cards.

I will have to test this:

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Offline TheOwner

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg124070#msg124070
« Reply #333 on: July 25, 2010, 06:11:51 pm »
Aflatoxin helps against all gods

JotS3

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg124098#msg124098
« Reply #334 on: July 25, 2010, 06:24:51 pm »
Aflatoxin helps against all gods
Agreed. It is really good in this deck.

sSethia

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg124100#msg124100
« Reply #335 on: July 25, 2010, 06:25:00 pm »
Aflatoxin helps against all gods
Not against:
Divine Glory (immaterial creatures)
Elidnis (Gets growth creatures out too fast)
Chaos Lord (Mutation?)
Destiny (Mutation?)
Octane (Unstable Gases)

I'm not sure if the false gods with Fallen Druids and Mutations will mutate the cells.

 

anything
blarg: