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Offline TheOwner

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg121563#msg121563
« Reply #216 on: July 23, 2010, 01:42:16 am »
RoL/Hope doesn't affect this deck very much (for me) I really don't know what your talking about I beat it almost every time

Nume

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg121610#msg121610
« Reply #217 on: July 23, 2010, 02:37:43 am »
Yeah must be 8th turn, I wasnt thinking of the fact he doesnt grow the first turn. As far as drawing cards, notice I have 2 hourlgasses out? Also look at miracle's cards. He/she has 74 cards total in deck, starts with 7, and draws 2 per turn. He/she must have had some single draws to get that many turns in, but that shows what I'm saying :P. I didnt expect to be so fast so I didnt exaclty record all stats, but you can see just looking at miracle's side/cards left and see that it was a pretty quick win hehe.

Offline Dragoon1140

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg121636#msg121636
« Reply #218 on: July 23, 2010, 02:59:51 am »
This is my variation:

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 77f 77i 7dq 7dq 7gp 7gp 7k2 7n3 77f 7qb 7qb 7qb 7qb 80h 80h 80i
I found too many Shards in the deck for my taste, so I notched it down to 3 and it still works great.  I noticed that with Hourglasses, I only usually drew 5-6 cards anyway due to no anti-deck out option, so I just added in Precognitions and they are fantastic.
Else known as "JonTheBon"

I also make videos and stuff.

Seph454

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg121647#msg121647
« Reply #219 on: July 23, 2010, 03:05:30 am »
I never never never have enough to cast frost, its getting insane.....

CB!

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg121649#msg121649
« Reply #220 on: July 23, 2010, 03:05:47 am »
Precogs... interesting... I'll have to give that a try...

Seph454

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg121675#msg121675
« Reply #221 on: July 23, 2010, 03:23:32 am »
It seriously just gets worse and worse I finally look like I'm gonna win against Incarnate lock his board down and cant draw a damage source or fractal until I have 5 cards left in my deck.  Bone wall, bone wall and I deck out.


Ok forget it, im done.  I'm 0-6 against Osiris I cant do it anymore.

Offline Dragoon1140

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg121701#msg121701
« Reply #222 on: July 23, 2010, 04:05:05 am »
Precogs... interesting... I'll have to give that a try...
They are always helpful in my opinion, since knowing what a FG has in his hand is always helpful.  For instance, if I am going for a Firefly spam against Eternal Phoenix, I want to know if he has have one of his two Firestorms in his hand so I can bait them out early.
Else known as "JonTheBon"

I also make videos and stuff.

sSethia

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg121735#msg121735
« Reply #223 on: July 23, 2010, 05:16:23 am »
Precogs... interesting... I'll have to give that a try...
They are always helpful in my opinion, since knowing what a FG has in his hand is always helpful.  For instance, if I am going for a Firefly spam against Eternal Phoenix, I want to know if he has have one of his two Firestorms in his hand so I can bait them out early.
The perk of the Hourglasses is that its targetted by permanent control before anything else. So they are destroyed before your permafrost, shards, and pulvy, which makes me feel a bit safer.

On the other hand, Precognition helps a lot too.

Offline Dragoon1140

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg121758#msg121758
« Reply #224 on: July 23, 2010, 06:36:19 am »
Precogs... interesting... I'll have to give that a try...
They are always helpful in my opinion, since knowing what a FG has in his hand is always helpful.  For instance, if I am going for a Firefly spam against Eternal Phoenix, I want to know if he has have one of his two Firestorms in his hand so I can bait them out early.
The perk of the Hourglasses is that its targetted by permanent control before anything else. So they are destroyed before your permafrost, shards, and pulvy, which makes me feel a bit safer.

On the other hand, Precognition helps a lot too.
With the PA, even if only one, you can protect any permanent needed.  Like Pulvy against Octane, in example.
Else known as "JonTheBon"

I also make videos and stuff.

Offline Avenger

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg121783#msg121783
« Reply #225 on: July 23, 2010, 07:42:14 am »
Miracle is usually not needed. A feral bond is useful only if your queen is already out.
Shards you already use. Anyway, since the deck is larger than 30, you can simply omit miracle.

kobisjeruk

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg121797#msg121797
« Reply #226 on: July 23, 2010, 08:11:55 am »
It seriously just gets worse and worse I finally look like I'm gonna win against Incarnate lock his board down and cant draw a damage source or fractal until I have 5 cards left in my deck.  Bone wall, bone wall and I deck out.
the -FFQ, -Unstoppable variant has a lower probability of winning against Decay, Incarnate and Morte
but there are ways to remedy that...against decay, fractal pest as much as possible and dont blow up his eclipse
that will bait out his Siphon Life and gives you a little bit of extra damage boost
against Incarnate, you need to fractal Bloodsucker as much as possible and dont blow up his Graveyards. kill all bloodsuckers and hope hes not able to cast retroviruses due to a full board (dont put down all if he has an empty space), when he has a full board, dont be tempted to infect any vampire/skeleton. you need at least 6 creature slot (+pulvy) to destroy his bonewalls every turn and hopefully he will ran out of bonewalls low enough so your horde can push through for the kill. it is advisable NOT to draw too much against FGs with bonewalls
yes, it is frustrating because the fight is long and if he manage bonewalls in the end, you lost by deckout (happens to me a couple of times) but theres really not much you can do here without a decent creature generator (you can aflatoxin one of your own bloodsuckers to destroy the bonewalls much quicker but the 2nd golem needs to be in the 7/8th slot to deal damage after his bonewalls break)
against Morte, fractalling his Archangel helps because they can heal back the poison and even if you dont have enough quanta, they have the biggest butts which should give you plenty turns to play a couple more Archangel or heal the damage

Seph454

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg121849#msg121849
« Reply #227 on: July 23, 2010, 10:30:49 am »
It seriously just gets worse and worse I finally look like I'm gonna win against Incarnate lock his board down and cant draw a damage source or fractal until I have 5 cards left in my deck.  Bone wall, bone wall and I deck out.
the -FFQ, -Unstoppable variant has a lower probability of winning against Decay, Incarnate and Morte
but there are ways to remedy that...against decay, fractal pest as much as possible and dont blow up his eclipse
that will bait out his Siphon Life and gives you a little bit of extra damage boost
against Incarnate, you need to fractal Bloodsucker as much as possible and dont blow up his Graveyards. kill all bloodsuckers and hope hes not able to cast retroviruses due to a full board (dont put down all if he has an empty space), when he has a full board, dont be tempted to infect any vampire/skeleton. you need at least 6 creature slot (+pulvy) to destroy his bonewalls every turn and hopefully he will ran out of bonewalls low enough so your horde can push through for the kill. it is advisable NOT to draw too much against FGs with bonewalls
yes, it is frustrating because the fight is long and if he manage bonewalls in the end, you lost by deckout (happens to me a couple of times) but theres really not much you can do here without a decent creature generator (you can aflatoxin one of your own bloodsuckers to destroy the bonewalls much quicker but the 2nd golem needs to be in the 7/8th slot to deal damage after his bonewalls break)
against Morte, fractalling his Archangel helps because they can heal back the poison and even if you dont have enough quanta, they have the biggest butts which should give you plenty turns to play a couple more Archangel or heal the damage
Good advise thanks.  There are just so many ways to lose with this deck.  No CC, cant cast, deck out, I always need a perfect draw to win.  Its like if im missing even one piece of the puzzle I lose.  I even lose to easy gods like ferox and elidnis because I cant draw a pulvy to destroy there bonds and end up decking out like always.  Frustrating.

 

blarg: