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Offline bucky1andonly

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg308804#msg308804
« Reply #1212 on: April 09, 2011, 03:04:12 pm »
Someone should really come up with a new name for the deck already, or remove ALL of the CC lol.

Offline Captain Scibra

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg309237#msg309237
« Reply #1213 on: April 10, 2011, 06:57:18 am »
Someone should really come up with a new name for the deck already, or remove ALL of the CC lol.
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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg309778#msg309778
« Reply #1214 on: April 11, 2011, 08:18:19 am »
Someone should really come up with a new name for the deck already, or remove ALL of the CC lol.
I'm not using any CC at all, but even if I did, I'd still consider it a CCYB mod. You don't put a button on your blouse and call it a cardigan now, do you?

Offline Time_lord_victorius

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg311147#msg311147
« Reply #1215 on: April 13, 2011, 05:58:19 pm »
i LOVE the classic CCYB. yesterday, i've beaten 5 false gods in under 3 minutes each! would it be any good to swap out the hourglasses and antimatters for their respective nymphs and adding 2 more quintescence without debalancing the whole deck?
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Offline Jappert

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg311151#msg311151
« Reply #1216 on: April 13, 2011, 06:11:14 pm »
- Adding an entropy nymph is a fine idea, but remember it won't stand much chance out on the field without Quintessence vs alot of gods. This is what makes AM itself more effective in some cases. Adding quintessences would indeed imbalance the deck. (starting hands with 2-3 quints, no creatures etc)

- Adding time nymphs seems like a worse idea to me. It has the same problem of not surviving without a quint, but it's also more expensive then an hourglass. You generally want to use your hourglasses as quickly as possible in a match to set up your defense and offense, after that you just use them as PC-magnets. Time Nymph would be to slow.

- The best nymph to add to CCYB in my opinion is the Air Nymph. You could replace the FFQ with one. It would make fractal less usefull but generally the damage caused by Air Nymphs and it's UG's is a nice addition.

Sadly I don't own an Air Nymph.... :p

Offline PlayerOa

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg311153#msg311153
« Reply #1217 on: April 13, 2011, 06:15:22 pm »
- Adding an entropy nymph is a fine idea, but remember it won't stand much chance out on the field without Quintessence vs alot of gods. This is what makes AM itself more effective in some cases. Adding quintessences would indeed imbalance the deck. (starting hands with 2-3 quints, no creatures etc)

- Adding time nymphs seems like a worse idea to me. It has the same problem of not surviving without a quint, but it's also more expensive then an hourglass. You generally want to use your hourglasses as quickly as possible in a match to set up your defense and offense, after that you just use them as PC-magnets. Time Nymph would be to slow.

- The best nymph to add to CCYB in my opinion is the Air Nymph. You could replace the FFQ with one. It would make fractal less usefull but generally the damage caused by Air Nymphs and it's UG's is a nice addition.

Sadly I don't own an Air Nymph.... :p
I have 2! I can give you one! :)

But I use original deck with -1 FFQ -1 Miracle +1 Afla + 1 Air Nymph. Work wonders.
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Offline Jappert

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg311158#msg311158
« Reply #1218 on: April 13, 2011, 06:30:14 pm »
I have 2! I can give you one! :)
I'd trade it for 10 upped cards if it was possible :D

And I use:
-1 SoG
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-1 Hourglass
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+1 Aflatoxin
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Offline Time_lord_victorius

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg311162#msg311162
« Reply #1219 on: April 13, 2011, 06:39:52 pm »
- Adding an entropy nymph is a fine idea, but remember it won't stand much chance out on the field without Quintessence vs alot of gods. This is what makes AM itself more effective in some cases. Adding quintessences would indeed imbalance the deck. (starting hands with 2-3 quints, no creatures etc)

- Adding time nymphs seems like a worse idea to me. It has the same problem of not surviving without a quint, but it's also more expensive then an hourglass. You generally want to use your hourglasses as quickly as possible in a match to set up your defense and offense, after that you just use them as PC-magnets. Time Nymph would be to slow.

- The best nymph to add to CCYB in my opinion is the Air Nymph. You could replace the FFQ with one. It would make fractal less usefull but generally the damage caused by Air Nymphs and it's UG's is a nice addition.

Sadly I don't own an Air Nymph.... :p
you might not have seen, but i did say add 2 quintescence to protect them, go read post one more time.

also (brag alert) i do have a air nymph.

one more itteh bitteh thing. what do i do against seism!
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Offline Jappert

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg311167#msg311167
« Reply #1220 on: April 13, 2011, 06:45:42 pm »
vs Seism you play your towers one by one, and ideally PA the stack of Towers.
He's usually no big deal if you manage to get some snova's off though.

And I read your post very well. You might wanna read through mine once more to see that adding 2 more quints (4 quints in CCYB total) would imbalance the entire deck alot.

Offline Time_lord_victorius

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg311242#msg311242
« Reply #1221 on: April 13, 2011, 08:41:31 pm »
there we go, thats an answer i was looking for. it would imbalance it. thanks lad
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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg311657#msg311657
« Reply #1222 on: April 14, 2011, 11:05:36 am »
I've been wanting to post a stat sheet on the CCYB mod I'm using and hopefully compare stats and ideas with other players, but recently I haven't got a lot of time for FGs. I hope you're keeping stats and notes of the deck you're using, Jap.

Edit - here's what I've got so far.

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 77f 77f 77i 7dq 7dq 7gp 7gp 7k6 7k6 7n3 7q5 7q5 7q5 80h 80h 80iI have seen some interesting games. Name in grey suggests any win is mostly RNG blessing. I've had some luck vs tough FGs, and very bad draws vs easier FGs. Overall a 50% win rate seems appropriate. I'm still recording stats and will post again when I hit 500 or so, but I would like to see how other mods are doing in comparison.

Offline Terroking

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg312713#msg312713
« Reply #1223 on: April 16, 2011, 05:04:10 am »
Shouldn;t this thread have been separated already?... Or are we not doing that with non-forum games?
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