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Offline karthikking

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113178#msg113178
« Reply #12 on: July 13, 2010, 12:45:11 am »
If you can pay for all the upgrades, definetly.If not, go for RoL/Hope.

Offline Baily18

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113181#msg113181
« Reply #13 on: July 13, 2010, 12:46:09 am »
Man.. i need moar SoGs be4 i can build this.

Offline lava golem

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113185#msg113185
« Reply #14 on: July 13, 2010, 12:54:43 am »
So if it was choice between this or Rol/hope this would be better?
lava golems are the best creatures in the game cause I said so

Offline Terroking

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113189#msg113189
« Reply #15 on: July 13, 2010, 12:55:44 am »
So if it was choice between this or Rol/hope this would be better?
This, if you can afford it.
I ask nothing of humanity but fairness in all things, but I do not expect even that.

Offline lava golem

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113192#msg113192
« Reply #16 on: July 13, 2010, 12:56:58 am »
Does anyone know clearly how to use this deck? I'm not quite sure, trying it on trainer right now.
lava golems are the best creatures in the game cause I said so

Nume

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113197#msg113197
« Reply #17 on: July 13, 2010, 01:08:53 am »
Basic idea from my limited experience today is quite simple. It helps a lot to know the FGs, but you generally want a quinted lava destroyer, with momentum if the boss you're fighting has annoying shields, and the other quint goes on the fire queen to spam fireflies, which generate fire quanta. Once you have some built up and have the 2nd lava destroyer and fractal, play it and fractal to do a lot of extra damage. You can survive with minimal control due to the 6 SoGs, miracle, and 2 permafrost shields. Use anti matters on the biggest opposing creatures, to help with healing, though often they arent even necessary. Also as he says in OP only draw cards till you are in control, because otherwise you can deck out (though I havent yet with this deck because of the large damage potential). The main purpose of having 3 hourglasses imo is so that you can play them to keep your permafrost shields/SoGs safe from perm control. It has the highest target priority of any perm in the deck, and is least necessary for success, so it works out well.

Offline lava golem

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113202#msg113202
« Reply #18 on: July 13, 2010, 01:24:06 am »
Basic idea from my limited experience today is quite simple. It helps a lot to know the FGs, but you generally want a quinted lava destroyer, with momentum if the boss you're fighting has annoying shields, and the other quint goes on the fire queen to spam fireflies, which generate fire quanta. Once you have some built up and have the 2nd lava destroyer and fractal, play it and fractal to do a lot of extra damage. You can survive with minimal control due to the 6 SoGs, miracle, and 2 permafrost shields. Use anti matters on the biggest opposing creatures, to help with healing, though often they arent even necessary. Also as he says in OP only draw cards till you are in control, because otherwise you can deck out (though I havent yet with this deck because of the large damage potential). The main purpose of having 3 hourglasses imo is so that you can play them to keep your permafrost shields/SoGs safe from perm control. It has the highest target priority of any perm in the deck, and is least necessary for success, so it works out well.
Oh now i understand... I thought firefly queen was there just for damage+fireflies. Never really thought of the fire quanta usage bit. Thanks
lava golems are the best creatures in the game cause I said so

Nume

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113208#msg113208
« Reply #19 on: July 13, 2010, 01:27:48 am »
Lol this deck has some sick damage potential... like this:
(http://imageplay.net/img/m7Gbd73634/Miracle_Pwnt.bmp) (http://imageplay.net/)
145 damage on field while still having 11 cards left, and having used the hourglass a few times.

trozman

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113220#msg113220
« Reply #20 on: July 13, 2010, 01:47:07 am »
All I needed was one more upped antimatter so I thought I'd try out this deck! Really enjoying it so far, so I thought I'd share my stats. Haven't gotten to that illustrious 70% win rate though, but only played a few games. I'll keep this document updated as I play more games.

http://tinyurl.com/289tue6

finkel

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113223#msg113223
« Reply #21 on: July 13, 2010, 01:47:55 am »
Only two quintessences? What if you don't draw one for quite some time? Won't it be hard to pull off the combo?

It looks brilliant, but with only 1 queen, 2 quintessences, and 2 destroyers, I'm skeptical. I assume as soon as you get a quintessence you pair it with the queen. The fireflies will draw out mass creature-control so your detroyers should survive the 2 turns required to be safe from fire storm, or just kill your opponent outright. However, it seems that you'll be hardpressed getting the quanta necessary to pull this off early enough, but I have no idea.

I already have 20/35 cards upgraded, so I could build this in a few days, but I'm not sure if it's worth it.

Can somebody play a good amount (20, preferably around 50) of games and let me know how they go (what happens when you don't draw a quintessence, or queen, until late in the game? Any important notes, comments, etc.?)

Offline Dragoon

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113233#msg113233
« Reply #22 on: July 13, 2010, 02:04:10 am »
It looks promising so far.  I've beaten Osiris (you can either deck him out or just use 1 quinted Destroyer+Pulverizer), Eldinis, and Incarnate (this was kinda close with all the Bonewalls; I'm using 2 Pulvies and no Momentum).

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg113236#msg113236
« Reply #23 on: July 13, 2010, 02:05:34 am »
Only two quintessences? What if you don't draw one for quite some time? Won't it be hard to pull off the combo?

It looks brilliant, but with only 1 queen, 2 quintessences, and 2 destroyers, I'm skeptical. I assume as soon as you get a quintessence you pair it with the queen. The fireflies will draw out mass creature-control so your detroyers should survive the 2 turns required to be safe from fire storm, or just kill your opponent outright. However, it seems that you'll be hardpressed getting the quanta necessary to pull this off early enough, but I have no idea.

I already have 20/35 cards upgraded, so I could build this in a few days, but I'm not sure if it's worth it.

Can somebody play a good amount (20, preferably around 50) of games and let me know how they go (what happens when you don't draw a quintessence, or queen, until late in the game? Any important notes, comments, etc.?)
I played this deck for about an hour today, and from what I can tell so far, it seems worth the money.  I'll play this quite a bit until I get the rest of my upgraded cards (I'm like 75 away from Jmizzle status  8) ), and keep stats and the reasons why I lost when I did.  Might possibly tweak it if it seems necessary... but it looks like a pretty solid deck...

 

anything
blarg: