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Offline kev

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg116396#msg116396
« Reply #108 on: July 16, 2010, 10:02:38 pm »
I've been playing with this:

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 77f 77i 7am 7dq 7dq 7gp 7gp 7n3 7q5 7q5 80h 80h 80iJust cuz I like smaller decks...

I'm 22-22 atm.  Will post stats when the website decides to let me.  I've also decked out when my damage was at the bottom of the deck versus Osiris and Paradox, and once when my pulvy was bottom card against FFQ.  So I'll prolly add an Eternity and edge closer to an amilir/PuppyChow hybrid.  girlsgeneration said she added an aflatoxin, which I thought was interesting.

Edit: I'm now 92-82, but only 32 wins were EM and still 5 losses as deckouts.  51 cards won.

JJ 52

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg116444#msg116444
« Reply #109 on: July 16, 2010, 11:05:25 pm »
So, so far, what are the best additions and/or substitutions for this deck?

Ive heard PA, EB, and aflotoxin, but what are worthwhile.

Right now Im using this, with all but 13 (I know, its a lot) cards upgraded on HBs and its working great, havent lost yet and Ive gotten a few EMs

stinky472

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg116521#msg116521
« Reply #110 on: July 17, 2010, 01:41:42 am »
Quote
Just wanted to note that Hermes bolted my AM'd FFQ when she was the only creature on the board, so use this strategy with caution.
Hermes is one of the toughest gods for this deck. As noted, Amilir himself won 0 of the 4 games he tried against Hermes. I managed to beat him once out of maybe 10 games and that was only through sheer luck, an early immortal golem with momentum, antimatter just as the right time as his destroyers got super big, and him not exploding everything I had. It was still a damage race and I only barely won.

However, against FGs with CC like Hermes, Eternal Phoenix, Rainbow, Decay, etc., you gotta either antimatter your FFQ or quint it to prevent it from being killed, mutated, etc. The strategy guide is very helpful.

Quote
I was thinking perhaps we can sneak a bond into this deck, it's one of my favorite cards and it dramatically increases EM rate, but I'm not sure how it will affect the rest of the deck.
I was thinking the same thing when I started with this deck, but after a couple hundred games or so, I've changed my mind. The main healing source is your shards, permafrost shield, and antimatter... and they work beautifully! I once had a match with seism where he managed to fill up his creature slots with shriekers, dragons, etc. Had it not been for permafrost shield preventing them from being able to all attack at one time, I would have received over 100 damage per turn! Yet because of the shield, SoGs, and a couple of well-placed antimatters on the dragons, I was able to heal back to 100 hp every turn regardless! It was then that I truly realized the beauty of this deck: in my opinion it's not the damage so much, but its ability to stall with the shards, shield, and antimatter. Adding feral bonds might reduce the chances of drawing these essential cards. Then again it might not be bad to have one to increase the EM rate.

I'm almost tempted to throw in an extra antimatter or permafrost shield and/or cut the deck down in size a bit. Either that or perhaps a protect artifact since losing the pulverizer or permafrost shields can be a deal breaker in quite a few games, and Hermes or Divide Glory might actually be a bit easier if we could protect at least the shield. The few times I beat DG was only because I could distract him with hourglasses long enough to keep my shield and shards up.

I've never found myself so short on damage that I needed to fractal lava golems even though that can be a good finishing move against DG, Miracle, or Rainbow with their miracles and I've done it a few times, but I didn't think I really needed it. FFQ and a couple of growing lava golems is usually more than enough to rack out serious damage. There were a few times I really needed fractal and that wasn't to fractal lava golems. For instance, I once used fractal on Ultrachids because I couldn't draw quint and I needed to eliminate Elidnis' ability to lobotomize my ffq and lava golem before I could play them (he had two ultrachids out). As a result, I just fractalled the ultrachids and played a bunch at once and the ones that didn't get lobotomized ended up lobotomizing his ultrachids. On the following turn I was able to safely play the ffq and lava golem without quint or antimatter and was able to beat him, and the ultrachids were also handy to prevent his forest spirits from growing too big: the fractal gave me emergency CC, so to speak, and allowed me to win with what was otherwise a very bad draw.

Offline TheOwner

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg116527#msg116527
« Reply #111 on: July 17, 2010, 01:46:24 am »
Even thought it takes a while to build this is a great deck

Nume

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg116609#msg116609
« Reply #112 on: July 17, 2010, 04:59:50 am »
Yeah thats one thing I love with this deck. Fractal is so versatile when used with quantum towers/snovas because you can use any opponent creature, depending on the situation. One thing I love to do, though it probably doesnt make much diff since he's easy anyways, but yeah is to fractal incarnate's bloodsuckers fairly early, then use them to fill his entire side with skeletons or AM'd creatures :P. If I succeed I get a guaranteed EM heh.

kobisjeruk

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg116680#msg116680
« Reply #113 on: July 17, 2010, 08:45:12 am »
Yeah thats one thing I love with this deck. Fractal is so versatile when used with quantum towers/snovas because you can use any opponent creature, depending on the situation. One thing I love to do, though it probably doesnt make much diff since he's easy anyways, but yeah is to fractal incarnate's bloodsuckers fairly early, then use them to fill his entire side with skeletons or AM'd creatures :P. If I succeed I get a guaranteed EM heh.
to illustrate a point...


Nume

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg117088#msg117088
« Reply #114 on: July 18, 2010, 12:08:43 am »
I've been trying a different variant of this today. So far I like it a lot. The deck I'm using is:
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 77f 77f 77i 7ak 7am 7dq 7dq 7gp 7q5 7q5 7q5 80h 80h 80iThe only change I'm not sure about is the jade shield vs permafrost shield, but it is very nice against certain gods and I have enough life quanta to use it since I am not using FFQ. I'm loving aflatoxin because it lets me kill 1 annoying creature, and if I get it early it fills their side with cells, which do nothing against my shields. The feral bond is just nice for EM purposes. The Jade shield makes Octane a joke, as it does with other decks. Case in point:
(http://imageplay.net/)

stinky472

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg117419#msg117419
« Reply #115 on: July 18, 2010, 01:30:29 pm »
What do you guys thinking about swapping those destroyers with graviton firemasters? They have ablaze instead of growth, but only cost 1 gravity to play and 6 hp which would protect them from a lot of CC. It is kind of annoying when I fractal those lava destroyers only to have a thunderstorm/RoF on the next turn.

Of course it starts a little slower because of the 0 damage, but all that fire quanta produced from ffq could be used to make them ablaze really fast. I wouldn't mind waiting a turn or two to let them grow, and the fact that they cost only 1 gravity to play would probably mean I could play every one I fractal by the time I can use fractal. That's not always the case for me when I use this deck as it is now with the ffq since it might be mid-late game before I can play the one ffq in the deck.

kobisjeruk

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg117431#msg117431
« Reply #116 on: July 18, 2010, 02:33:00 pm »
the huge selling point of destroyers is that they cost 5 :fire and start with 7 attack. sure firemaster is cheaper and all but fractalling destroyer for the all out attack is key against some FGs, especially against Miracle (ab)user

thunderstorm? RoF? what FGs uses those? i know hermes and EP uses RoF but hermes is pretty much a skip anyway and versus EP, you're better off fractalling his minor phoenixes instead
i have stated earlier why fractalling firemaster against graviton is not a good trick but hey, if you want to prove me wrong then go ahead, switch destroyers with firematers and see hows that working out for you
(btw if you're worried about RoF, if you're using the original version, bait FG with RoFs with Fireflies)

no FGs use thunderstorm, period.

sSethia

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg117470#msg117470
« Reply #117 on: July 18, 2010, 03:36:21 pm »
What do you guys thinking about swapping those destroyers with graviton firemasters? They have ablaze instead of growth, but only cost 1 gravity to play and 6 hp which would protect them from a lot of CC. It is kind of annoying when I fractal those lava destroyers only to have a thunderstorm/RoF on the next turn.

Of course it starts a little slower because of the 0 damage, but all that fire quanta produced from ffq could be used to make them ablaze really fast. I wouldn't mind waiting a turn or two to let them grow, and the fact that they cost only 1 gravity to play would probably mean I could play every one I fractal by the time I can use fractal. That's not always the case for me when I use this deck as it is now with the ffq since it might be mid-late game before I can play the one ffq in the deck.
Destroyers are supposed to be better because by then you'll have a field with a lot of Elite Fireflies generating :fire.

JJ 52

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg117473#msg117473
« Reply #118 on: July 18, 2010, 03:37:03 pm »
I've been trying a different variant of this today. So far I like it a lot. The deck I'm using is:
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 77f 77f 77i 7ak 7am 7dq 7dq 7gp 7q5 7q5 7q5 80h 80h 80iThe only change I'm not sure about is the jade shield vs permafrost shield, but it is very nice against certain gods and I have enough life quanta to use it since I am not using FFQ. I'm loving aflatoxin because it lets me kill 1 annoying creature, and if I get it early it fills their side with cells, which do nothing against my shields. The feral bond is just nice for EM purposes. The Jade shield makes Octane a joke, as it does with other decks. Case in point:
(http://imageplay.net/)
So you would say the other changes, besides jade shield, definitely make the deck better?

Offline killsdazombies

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Re: (1.24) CC? Why bother? https://elementscommunity.org/forum/index.php?topic=9545.msg117487#msg117487
« Reply #119 on: July 18, 2010, 04:14:25 pm »
this is my new FG killing deck, modifed with a rewind, eternity and a photon *after decking out 3 times* and i found that every FG is beatable, except for DM, get out a quinted destroyer and put antimatter on the 2 strongest creatures is the way to go, with a creature that grows eternity rewinds them, iv won 5 times vs hermes/eldiness because of that.

 

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