Just wanted to note that Hermes bolted my AM'd FFQ when she was the only creature on the board, so use this strategy with caution.
Hermes is one of the toughest gods for this deck. As noted, Amilir himself won 0 of the 4 games he tried against Hermes. I managed to beat him once out of maybe 10 games and that was only through sheer luck, an early immortal golem with momentum, antimatter just as the right time as his destroyers got super big, and him not exploding everything I had. It was still a damage race and I only barely won.
However, against FGs with CC like Hermes, Eternal Phoenix, Rainbow, Decay, etc., you gotta either antimatter your FFQ or quint it to prevent it from being killed, mutated, etc. The strategy guide is very helpful.
I was thinking perhaps we can sneak a bond into this deck, it's one of my favorite cards and it dramatically increases EM rate, but I'm not sure how it will affect the rest of the deck.
I was thinking the same thing when I started with this deck, but after a couple hundred games or so, I've changed my mind. The main healing source is your shards, permafrost shield, and antimatter... and they work beautifully! I once had a match with seism where he managed to fill up his creature slots with shriekers, dragons, etc. Had it not been for permafrost shield preventing them from being able to all attack at one time, I would have received over 100 damage per turn! Yet because of the shield, SoGs, and a couple of well-placed antimatters on the dragons, I was able to heal back to 100 hp every turn regardless! It was then that I truly realized the beauty of this deck: in my opinion it's not the damage so much, but its ability to stall with the shards, shield, and antimatter. Adding feral bonds might reduce the chances of drawing these essential cards. Then again it might not be bad to have one to increase the EM rate.
I'm almost tempted to throw in an extra antimatter or permafrost shield and/or cut the deck down in size a bit. Either that or perhaps a protect artifact since losing the pulverizer or permafrost shields can be a deal breaker in quite a few games, and Hermes or Divide Glory might actually be a bit easier if we could protect at least the shield. The few times I beat DG was only because I could distract him with hourglasses long enough to keep my shield and shards up.
I've never found myself so short on damage that I needed to fractal lava golems even though that can be a good finishing move against DG, Miracle, or Rainbow with their miracles and I've done it a few times, but I didn't think I really needed it. FFQ and a couple of growing lava golems is usually more than enough to rack out serious damage. There were a few times I really needed fractal and that wasn't to fractal lava golems. For instance, I once used fractal on Ultrachids because I couldn't draw quint and I needed to eliminate Elidnis' ability to lobotomize my ffq and lava golem before I could play them (he had two ultrachids out). As a result, I just fractalled the ultrachids and played a bunch at once and the ones that didn't get lobotomized ended up lobotomizing his ultrachids. On the following turn I was able to safely play the ffq and lava golem without quint or antimatter and was able to beat him, and the ultrachids were also handy to prevent his forest spirits from growing too big: the fractal gave me emergency CC, so to speak, and allowed me to win with what was otherwise a very bad draw.