Time travel has always been one of the most complicated techniques to try to control. Change one wrong thing and you end up screwing yourself over. Furthermore, when you change something, you create a new world, exactly like the old one but with the change made. Normally a technique like this is forbidden, but there is a strange sense of selfishness surrounding it where any changes made don't change people in one timeline. Thus, anything that a wizard does relating to time is their own problem.
This has caused a negative stigma around time, where most people are too scared to change anything. However in a situation as dire as this, modifying time is necessary. Our leader, Zyardran, had been caught in a trap layed to protect the dragon. This trap caused flames to erupt from a turret like structure, burning her alive. Without a leader, we would be lost. Chaos would ensue and doubt would fill people's minds. They would question whether they are suited for the task, and many would flee. The dwindling numbers of those who stayed would die to the elements, and those who fled would be killed on the trip home.
Changing things improves my life, but not the lives of the people in this timeline. Unfortunately, nothing can save them now.
I can only change one thing. Any more, and I alter too much. 1 small change that I am able to make. A change to the route, a change to the scenery, a change to...
The weather.The trap activated from a tripwire and the tripwire was concealed by the colouring of dead leaves and grass on the ground. A small gust of wind, caused by a simple magic spell, was enough to move a rain cloud from the east to where we were now. The rain itself didn't trigger the tripwire, but it did create water droplets on the wire itself. And the next morning, when we were to venture out, the morning sun reflected off the droplets present on the wire. In turn revealing the trap, and "saving" our leader.
It feels like I saved her, but I only saved myself. I jumped to a more favourable timeline for me so that I wouldn't have to deal with the outcomes of Zyardran's death.