*Author

Offline Jen-i

  • Hero Member
  • *****
  • Posts: 1975
  • Country: ca
  • Reputation Power: 0
  • Jen-i hides under a Cloak.
  • Death to the Ninja!
  • Awards: Weekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 10th Birthday CakeElements League 2/2018 2nd PlaceSlice of Elements 8th Birthday CakeWeekly Tournament WinnerBattle League 2/2014 3rd Place8th Trials - Master of LightWinner of SacrificeWeekly Tournament WinnerBattle League 1/2014 1st PlaceSlice of Elements 5th Birthday CakeWar #7 Winner - Team AetherWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 4th Birthday CakeBest Sportsman - War #6Weekly Tournament WinnerWinner of Team PvP #514 Club - Most Expensive Players during War AuctionWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerBrawl #1 Winner - Team Nyan SharksBeginners League 1/2012 3rd PlaceWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerChampionship League 2/2011 3rd PlaceWeekly Tournament WinnerChampionship League 1/2011 3rd PlaceWeekly Tournament WinnerWeekly Tournament Winner
Re: PvP World Championship - RULES https://elementscommunity.org/forum/index.php?topic=47257.msg1061402#msg1061402
« Reply #84 on: April 18, 2013, 11:36:12 pm »
majofa

is it possible a timer could be put up in the OP so we know how long the extension will be?
Lux Kyrie

Offline majofaTopic starter

  • Legendary Member
  • ******
  • *
  • Posts: 6050
  • Reputation Power: 90
  • majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Awards: Forum Brawl #5 Winner - Abyss BrawlersWar #8 - Sportsmanship AwardForum Brawl #4 WinnerROCK-PAPER-SCISSORS-LIZARD-SPOCK Bazinger2012 - PvP World ChampionSapphire Shard of PvP Events6th Trials - Master of WaterCard Idea Decks - Space CreaturesBrawl #1 Winner - Team Nyan SharksWinner of 12 Lives - PvP Event #2Weekly Tournament WinnerWeekly Tournament WinnerPvP Player of the Year - 2011Weekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWinner of Raise the Stakes PvP Event #14th Trials - Master of LightWeekly Tournament WinnerWar #3 Winner - Team FireWeekly Tournament WinnerVictor of the 1st Card Design War24 Club - Most Expensive Players during War AuctionWinner of Team PvP #3Weekly Tournament WinnerWinner of 12 Lives PvP Event #1Weekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament Winner
Re: PvP World Championship - RULES https://elementscommunity.org/forum/index.php?topic=47257.msg1062841#msg1062841
« Reply #85 on: April 22, 2013, 09:25:43 pm »
Initial Rules thoughts:

All 12 elements are allowed

best-of-7

You can only use each element once


Maximum 3 monos (if you include an element, there must be at least 4 non-pillar/pend/mark cards of that element in the deck)

No banned cards, except that Shards are only allowed in games 2 and 5.

Maximum Limit of 5 non-pillar/pend/mark cards per deck. (Marks are limit of 1 of each kind per deck, upped counts as different than unupped).



Anything I missed or too easy to abuse?
Should Nymphs be restricted?
Should cards included have to be playable? (this should be yes)
Any other thoughts?

Offline RootRanger

  • Legendary Member
  • ******
  • Posts: 3118
  • Reputation Power: 51
  • RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.
  • R A I N B R O S
  • Awards: Slice of Elements 13th Birthday CakeSlice of Elements 9th Birthday Cake10th Trials - Master of FireElemental Conquest WinnerWriting Competition - Across(tic) the World of ElementsWeekly Tournament Winner1st Grandmaster Battle Winner - FireThere Can Be Only One - 2016 WinnerGold DonorChampionship League 2/2015 2nd Place9th Trials - Master of FireElements: A Game of Politics - WinnerEnder of War War #8 Winner - Team FireWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerChampionship League 1/2013 WinnerWeekly Tournament WinnerWar #4 Winner - Team DeathChampionship League 3/2011 3rd PlaceWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerBeginners League 2/2011 2nd PlaceWeekly PvP Tournament WinnerWeekly PvP Tournament WinnerBeginners League 1/2011 2nd PlaceWeekly PvP Tournament Winner
Re: PvP World Championship - RULES https://elementscommunity.org/forum/index.php?topic=47257.msg1062911#msg1062911
« Reply #86 on: April 23, 2013, 12:27:55 am »
Maximum Limit of 5 non-pillar/pend/mark cards per deck. (Marks are limit of 1 of each kind per deck, upped counts as different than unupped).
This is something I do not support. The main problem is that it facilitates cheating. People could use 6 copies of an OP card, such as Graboid or Dimshield, and then post a deck that only used 5 copies of that card, maybe replacing one of their 6 copies with a pillar. It would be almost impossible to prove that they were cheating because they would probably not draw all 6 copies. Even if they did, they would be careful enough not to play all 6. A limit of 5 cards would allow cheating for personal gain, which is not something I want to be allowed.

I don't suspect any of the remaining players of unfair behavior, but I can never be certain, especially when the stakes are higher than they have ever been before. If the rules can be easily changed to limit cheating, then that change should be made.

Should Nymphs be restricted?
I vote yes. Almost all Nymphs are obtained through sheer luck. It's unfair to give certain players an advantage on the basis of random chance.

Should cards included have to be playable? (this should be yes)
Though I don't have a very strong opinion on this issue, I'm leaning towards No. A rule like this just complicates the rules unnecessarily. Keep in mind that people can just use 4 low-cost cards and 1 pillar to achieve almost the same effect as using 4 low cost cards. Furthermore, you can technically argue that any card is playable as long as the opponent has the potential to use Discord.


I would like to propose a rule allowing players to require their opponent to disclose what Elements were used after each game. If my opponent is using a Mono with 4 dead cards from another Element, then I should have the right to know the other Element he used in that deck. I can elaborate on why this rule is necessary if you would like me to, but I don't see why it wouldn't be approved of.


Lastly, sorry if I missed this, but where is information regarding what upgrades are allowed?
Somehow still around, somewhat

Offline Odii Odsen

  • Hero Member
  • *****
  • Posts: 1790
  • Country: de
  • Reputation Power: 0
  • Odii Odsen hides under a Cloak.
  • Mr. SoV
  • Awards: Weekly Tournament WinnerChampionship League 2/2016 2nd PlaceWeekly Tournament WinnerChampionship League 1/2016 1st PlaceVampire King of Devil's GateChampionship League 3/2015 2nd PlaceWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWar #8 - Sportsmanship AwardWeekly Tournament WinnerChampionship League 2/2014 2nd place8th Trials - Master of DarknessChampionship League 1/2014 2nd PlaceWeekly Tournament WinnerWeekly Tournament WinnerChampionship League 3/2013 WinnerWeekly Tournament WinnerChampionship League 2/2013 3rd Place7th Trials - Master of DarknessChampionship League 1/2013 3rd placeChampionship League 3/2012 3rd PlaceWinner of Draft #3 - PvP EventWeekly Tournament WinnerWeekly Tournament WinnerBeginners League 2/2012 WinnerBeginners League 1/2012 2nd PlaceBeginners League 2/2011 3rd Place
Re: PvP World Championship - RULES https://elementscommunity.org/forum/index.php?topic=47257.msg1062922#msg1062922
« Reply #87 on: April 23, 2013, 12:41:47 am »
Should Nymphs be restricted?
I vote yes. Almost all Nymphs are obtained through sheer luck. It's unfair to give certain players an advantage on the basis of random chance.


Sorry, I don't agree with you here.

1. Everybody has the same chance to win Nymphs.
2. If Nymphs are banned, I wanna also a ban for marks, because not everybody is using his/her codes for marks.


Since you CAN use codes for nymphs, it should be allowed in the WC event.
"It doesn't matter where you are.
It doesn't matter who you are.
It doesn't matter you are.
Odii will beat you regardless of chances." - RavingRabbid

Offline RootRanger

  • Legendary Member
  • ******
  • Posts: 3118
  • Reputation Power: 51
  • RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.
  • R A I N B R O S
  • Awards: Slice of Elements 13th Birthday CakeSlice of Elements 9th Birthday Cake10th Trials - Master of FireElemental Conquest WinnerWriting Competition - Across(tic) the World of ElementsWeekly Tournament Winner1st Grandmaster Battle Winner - FireThere Can Be Only One - 2016 WinnerGold DonorChampionship League 2/2015 2nd Place9th Trials - Master of FireElements: A Game of Politics - WinnerEnder of War War #8 Winner - Team FireWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerChampionship League 1/2013 WinnerWeekly Tournament WinnerWar #4 Winner - Team DeathChampionship League 3/2011 3rd PlaceWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerBeginners League 2/2011 2nd PlaceWeekly PvP Tournament WinnerWeekly PvP Tournament WinnerBeginners League 1/2011 2nd PlaceWeekly PvP Tournament Winner
Re: PvP World Championship - RULES https://elementscommunity.org/forum/index.php?topic=47257.msg1062928#msg1062928
« Reply #88 on: April 23, 2013, 12:48:57 am »
1. Everybody has the same chance to win Nymphs.
The fact that everyone has the same chance for something to happen does not make it fair, as evidenced by my proposition below.

Imagine if the rest of the WC was merely determined by a random number generator. Everyone would have the same chance to win the WC, right? But that doesn't mean it's fair because the WC should test skill as much as possible, and luck as little as possible.

Allowing Nymphs has a rather simple effect: it increases the luck involved in the WC, which is not a desirable result.

2. If Nymphs are banned, I wanna also a ban for marks, because not everybody is using his/her codes for marks.
Marks do not have nearly the same impact on the game as Nymphs. Nevertheless, banning marks in order to ban Nymphs is a minor sacrifice I am certainly willing to make.
Somehow still around, somewhat

Offline dragonsdemesne

  • Legendary Member
  • ******
  • Posts: 5283
  • Country: aq
  • Reputation Power: 63
  • dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!dragonsdemesne shines with the light of the Morning Glory!
  • Leeeeeeeeeeroyyyyyyyyy....
  • Awards: Weekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerBattle League 1/2014 2nd PlaceWeekly Tournament WinnerBattle League 3/2013 2nd PlaceWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerBattle League 2/2013 WinnerBattle League 1/2013 2nd PlaceWeekly Tournament WinnerChampionship League 3/2012 2nd PlaceWeekly Tournament WinnerWeekly Tournament WinnerChampionship League 2/2012 3rd Place
Re: PvP World Championship - RULES https://elementscommunity.org/forum/index.php?topic=47257.msg1062998#msg1062998
« Reply #89 on: April 23, 2013, 04:36:35 am »
I'm agreeing with rootranger here.  He's pretty much said what I would have.  I'll elaborate on a few points he either didn't agree with me on or didn't say much on.

-max 5 of a card: Agree, for all the reasons rootranger said.  That is the key reason I always voted for 6 copies in rounds 1 and 2.  (that, and the fact that I have a trainer edition and other players potentially didn't is why I voted max copies and upgrades every time)

-should nymphs be restricted: I'm not sure that's the right choice to take, but rootranger does have a valid point in that luck (and length of time playing elements; I'll have about twice the nymphs that someone who's played half as long has, for instance) are the deciding factors in how many and what nymphs people have.  One other possibility would be to limit the number of nymphs one can use in a round, or the number of decks that can contain nymphs.  By setting a fairly low cap on nymphs, one could minimize the luck factor of nymphs while still allowing them to be used.  Limiting the number of nymphs per round (or per deck) unfortunately also has the potential for cheating, as one could simply claim they never used any if they went undrawn/unplayed, and just had pillars or whatever in their place.

-should marks be restricted: Honestly, I don't really care.  I've recorded nearly 18000 elements games, and I've had one game ever where marks determined the winner.  (and that was against a double draw arena deck, and I'm pretty sure they had hacked anyway, because that player had so many gravity marks and no tourney/league wins)  The only time it's mattered in this event for me so far was in my first game with Jen-I, where his earth marks meant he had one extra pillar per turn than he would have had otherwise. (but I would still have lost even had he owned zero earth marks, just a turn or two later)

-should cards included have to be playable: No, because it is surprisingly hard to define what is 'playable'.  Is a lone reflective shield in monoair playable if I use fireflies?  I'd vote yes; fireflies produce light quanta.  What about a lone reflective shield in monotime with fate eggs?  You -might- hatch a firefly, so you could claim it was playable, though I'd vote no in this case.  What about a lone reflective shield in monodark?  Well, you -might- use steal on a light pillar -if- your opponent uses them, or you -might- steal a boneyard, kill a creature, make a skeleton, and have your opponent rewind it into a firefly.  A lone reflective shield in monoentropy?  You -might- mutate one of your creatures into a mutant with steal, steal a solar shield, make light quanta, and play the reflective shield.  There's parallel universe, mindgate, and a surprising other number of ways that you could play that reflective shield without any obvious sources of light quanta.  Now, in some decks, there will be no way to create even the most unlikely of scenarios, but you could still always argue that your opponent -might- use discord, or -might- play a mutation on your creature and make a steal mutant, or -might- nightmare their own ray of light, which you then play and cast reflective shield off of, and so on.

-should elements used be revealed after a game?  Yes.  I will point to my 5th game with deuce in round 2 to demonstrate one reason why it should be even when everyone is being honest.  Also, it is possible to cheat.  For example, against 10 men, I used a darkness deck with a single chimera to use gravity and make it a duo, and a rustler in a time deck the next game.  10 men never knew what cards, or even what elements, I splashed in those two decks.  What if in game 5, I decided that gravity was my best option, and I therefore decided to send in a deck with a guardian angel instead of that chimera?  Being able to retroactively determine what element you'd previously used is not a good thing.  If you have to reveal them after a game, you can still cheat, but to a lesser degree, because you'd only have the knowledge of what your opponent chose during that one game to base your cheating on, rather than on all the rounds in between that one and the round where you lie about what you used.  I don't know of a way to prevent that form of cheating completely other than to either require monos in every match, or to allow any number of monos from 0 to 7 to be used, but revealing them afterwards minimizes it.

Offline blarp

  • Sr. Member
  • ****
  • Posts: 746
  • Country: us
  • Reputation Power: 9
  • blarp is a Spark waiting for a buff.
  • To become immortal, one must play as a god.
  • Awards: Slice of Elements 4th Birthday CakeChampionship League 1/2013 2nd PlaceBrawl #1 Winner - Team Nyan SharksChampionship League 2/2012 WinnerSlice of Elements 3rd Birthday Cake
Re: PvP World Championship - RULES https://elementscommunity.org/forum/index.php?topic=47257.msg1063013#msg1063013
« Reply #90 on: April 23, 2013, 06:52:42 am »
If anyone is interested in my opinion, I'll say:

Why limit card maximum to 5? The whole cheating thing I don't think is relevant, but elements is max 6 of a card. That's just how the game is. It'd be a different game with max 5, maybe better maybe not, but why change it? 5 is not different enough from 6 for it to make a significant impact on how people build their decks and just seems like an arbitrary restriction. (I first read this as you could only run 25 pillars and 5 cards in your deck :P)

Ban marks and nymphs because that's just how it should be. If you have them that's great, should you have an advantage because of that? Maybe, but that should mainly be an in game novelty not for forum events. At least not for this one.

Elements should have to be revealed after the game. I assumed this was the case round 1 and did it out of good manners. (Not all my opponents were so willing) You want to make this event be as much strategy based as possible and this helps. I don't think the reason has anything to do with cheating...


The whole limiting to 1 use per element I don't like. Especially in a best of 7. Way too much deckbuilding for me and if you're trying to encourage the use of duo decks by limiting monos, why place limits on the elements this way? You seem to force the use of monos while restricting their use. In my case the only mono I built for both rounds was a nymph tears deck. I'm surprised that there's an issue with them.


Should cards have to be playable? If this is an issue just up the amount of dead cards to 5 or 6. At a certain point it'll make a difference. Again I don't think monos are good enough to warrant this kind of rule so I'll say nah.



Congratulations to everyone who made it to the final round and good luck!
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
Happy to help with questions regarding upped PvP
Thanks for voting Blarp as your Favorite PvP Deck of 2012!
Blarp (the deck), bane of Championship League

Offline majofaTopic starter

  • Legendary Member
  • ******
  • *
  • Posts: 6050
  • Reputation Power: 90
  • majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Awards: Forum Brawl #5 Winner - Abyss BrawlersWar #8 - Sportsmanship AwardForum Brawl #4 WinnerROCK-PAPER-SCISSORS-LIZARD-SPOCK Bazinger2012 - PvP World ChampionSapphire Shard of PvP Events6th Trials - Master of WaterCard Idea Decks - Space CreaturesBrawl #1 Winner - Team Nyan SharksWinner of 12 Lives - PvP Event #2Weekly Tournament WinnerWeekly Tournament WinnerPvP Player of the Year - 2011Weekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWinner of Raise the Stakes PvP Event #14th Trials - Master of LightWeekly Tournament WinnerWar #3 Winner - Team FireWeekly Tournament WinnerVictor of the 1st Card Design War24 Club - Most Expensive Players during War AuctionWinner of Team PvP #3Weekly Tournament WinnerWinner of 12 Lives PvP Event #1Weekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament Winner
Re: PvP World Championship - RULES https://elementscommunity.org/forum/index.php?topic=47257.msg1063321#msg1063321
« Reply #91 on: April 24, 2013, 05:34:26 am »
Initial Rules thoughts:

All 12 elements are allowed

best-of-7

You can only use each element once


Maximum 3 monos (if you include an element, there must be at least 4 non-pillar/pend/mark cards of that element in the deck)
keeping (you must announce elements used after the match)

No banned cards, except that Shards are only allowed in games 2 and 5.
keeping

Maximum Limit of 5 non-pillar/pend/mark cards per deck. (Marks are limit of 1 of each kind per deck, upped counts as different than unupped).
removed


Anything I missed or too easy to abuse?
Should Nymphs be restricted? limit 2 in a deck
Any other thoughts?
Better?

Offline blarp

  • Sr. Member
  • ****
  • Posts: 746
  • Country: us
  • Reputation Power: 9
  • blarp is a Spark waiting for a buff.
  • To become immortal, one must play as a god.
  • Awards: Slice of Elements 4th Birthday CakeChampionship League 1/2013 2nd PlaceBrawl #1 Winner - Team Nyan SharksChampionship League 2/2012 WinnerSlice of Elements 3rd Birthday Cake
Re: PvP World Championship - RULES https://elementscommunity.org/forum/index.php?topic=47257.msg1063350#msg1063350
« Reply #92 on: April 24, 2013, 07:28:58 am »
Those rules look good to me.

Did you clarify the part about the cards having to be playable or not?
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
Happy to help with questions regarding upped PvP
Thanks for voting Blarp as your Favorite PvP Deck of 2012!
Blarp (the deck), bane of Championship League

Offline majofaTopic starter

  • Legendary Member
  • ******
  • *
  • Posts: 6050
  • Reputation Power: 90
  • majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Awards: Forum Brawl #5 Winner - Abyss BrawlersWar #8 - Sportsmanship AwardForum Brawl #4 WinnerROCK-PAPER-SCISSORS-LIZARD-SPOCK Bazinger2012 - PvP World ChampionSapphire Shard of PvP Events6th Trials - Master of WaterCard Idea Decks - Space CreaturesBrawl #1 Winner - Team Nyan SharksWinner of 12 Lives - PvP Event #2Weekly Tournament WinnerWeekly Tournament WinnerPvP Player of the Year - 2011Weekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWinner of Raise the Stakes PvP Event #14th Trials - Master of LightWeekly Tournament WinnerWar #3 Winner - Team FireWeekly Tournament WinnerVictor of the 1st Card Design War24 Club - Most Expensive Players during War AuctionWinner of Team PvP #3Weekly Tournament WinnerWinner of 12 Lives PvP Event #1Weekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament Winner
Re: PvP World Championship - RULES https://elementscommunity.org/forum/index.php?topic=47257.msg1064464#msg1064464
« Reply #93 on: April 27, 2013, 03:34:21 pm »
Ok, if there are no more objections. WC Top 8 will begin today.

Offline Jen-i

  • Hero Member
  • *****
  • Posts: 1975
  • Country: ca
  • Reputation Power: 0
  • Jen-i hides under a Cloak.
  • Death to the Ninja!
  • Awards: Weekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 10th Birthday CakeElements League 2/2018 2nd PlaceSlice of Elements 8th Birthday CakeWeekly Tournament WinnerBattle League 2/2014 3rd Place8th Trials - Master of LightWinner of SacrificeWeekly Tournament WinnerBattle League 1/2014 1st PlaceSlice of Elements 5th Birthday CakeWar #7 Winner - Team AetherWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 4th Birthday CakeBest Sportsman - War #6Weekly Tournament WinnerWinner of Team PvP #514 Club - Most Expensive Players during War AuctionWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerBrawl #1 Winner - Team Nyan SharksBeginners League 1/2012 3rd PlaceWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerChampionship League 2/2011 3rd PlaceWeekly Tournament WinnerChampionship League 1/2011 3rd PlaceWeekly Tournament WinnerWeekly Tournament Winner
Re: PvP World Championship - RULES https://elementscommunity.org/forum/index.php?topic=47257.msg1064475#msg1064475
« Reply #94 on: April 27, 2013, 04:19:56 pm »
you don't say an upped limit - does this mean all decks are unupped?
Lux Kyrie

Offline majofaTopic starter

  • Legendary Member
  • ******
  • *
  • Posts: 6050
  • Reputation Power: 90
  • majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.majofa is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Awards: Forum Brawl #5 Winner - Abyss BrawlersWar #8 - Sportsmanship AwardForum Brawl #4 WinnerROCK-PAPER-SCISSORS-LIZARD-SPOCK Bazinger2012 - PvP World ChampionSapphire Shard of PvP Events6th Trials - Master of WaterCard Idea Decks - Space CreaturesBrawl #1 Winner - Team Nyan SharksWinner of 12 Lives - PvP Event #2Weekly Tournament WinnerWeekly Tournament WinnerPvP Player of the Year - 2011Weekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWinner of Raise the Stakes PvP Event #14th Trials - Master of LightWeekly Tournament WinnerWar #3 Winner - Team FireWeekly Tournament WinnerVictor of the 1st Card Design War24 Club - Most Expensive Players during War AuctionWinner of Team PvP #3Weekly Tournament WinnerWinner of 12 Lives PvP Event #1Weekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament Winner
Re: PvP World Championship - RULES https://elementscommunity.org/forum/index.php?topic=47257.msg1064478#msg1064478
« Reply #95 on: April 27, 2013, 04:36:23 pm »
you don't say an upped limit - does this mean all decks are unupped?
10

 

blarg: