Game 1Hover over cards for details, click for permalink
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55s 55s 55s 55s 55s 55s 561 561 561 561 5i7 5i7 5i7 5i7 5i7 7n2 7n2 7n2 7n2 8pp
I saw a
trio and instantly freaked out. Luckily, it wasn't a denial deck and instead was some weird jank from immortal. Breathed a nice sigh of relief. Easy win.
Game 2Hover over cards for details, click for permalink
5ul 5um 5um 5um 5um 5um 5um 5uo 5up 5up 5ur 5ut 606 606 606 61o 61o 622 622 622 622 63a 63a 7ta 7ta 7um 7um 7um 7um 7um 7um 8pu
Pestal vs. mono aether? Yeah, no chance.
Game 3Hover over cards for details, click for permalink
5p0 5p0 61o 61o 61o 61o 61o 61o 61r 61t 61t 61t 61u 61u 61u 61u 625 625 625 625 62c 63a 63a 63a 63a 63a 63a 7n2 7n2 808 808 80g 80g 80g 80g 80g 80g 81q 81q 8pu
Nymph rule really hurt me especially since I was lacking some key nymphs in these 6 elements, so I had to get creative. WHERE ARE
and
WHEN I NEED THEM!?!?!?!?! Had to get creative. My deck could've won in theory with good draws but those didn't come. Needed an early lobo but no luck there.
Game 4Hover over cards for details, click for permalink
5i4 5i4 5i4 5i8 5i8 5ib 5ig 5ig 5ig 5ig 5ig 5io 5jm 5jm 5jm 6rk 7gk 7gk 7gk 7gk 7gk 7gk 7gm 7gm 7gp 7h3 7i6 7i6 7i6 7i6 7i6 8pp
NT vs. pestal. I had a pretty great starting hand. Pestal couldn't get started quite soon enough, and I had enough damage by then to power through even when quanta locked.
Game 5Hover over cards for details, click for permalink
55k 55k 55k 55k 55k 55o 55p 55p 55s 55s 55v 55v 55v 55v 55v 563 576 576 576 576 744 744 745 74b 74b 74b 74b 752 752 752 75m 8pl
I made some pretty major errors with my element choices early on. This hurt me for game 5 when I really felt limited. Granted, I expected sopa wardens and I thought I had a solid chance. Unfortunately I made a major misplay. I should've focused on getting out as many oty as possible early on, but instead I couldn't resist the urge to deal damage and played charger instead. I wish I could just rush every game without haven't to worry about control or stalling because I suck at those.
Game 6Hover over cards for details, click for permalink
58o 593 593 595 595 59c 6rl 778 778 778 778 778 778 77a 77a 77a 77a 77c 77g 77g 77g 77g 77g 77g 78q 78q 78q 78q 78q 78q 8ps
Let's just ignore the major deck building flaws made here and move on.
Game 7Hover over cards for details, click for permalink
5ul 5v1 77l 77l 77l 77l 77l 77l 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t9 7t9 7tb 7tb 7tb 7tf 7tf 7tf 7tf 7tf 7tf 7ti 8pm
I let this noob take me to game 7!?!?!?!?! Come on past shockcannon, WHAT ARE YOU DOING. YOU BETTER CLUTCH THIS GAME. ITS EARTH/DARKNESS vs. MONO WATER. Immortal got creative though with the nymphs. I didn't expected the air/fire pends but I knew BB shut down everything water could do. Unfortunately, 0/6 BB in my top 13 cards. COME ON. RNG made up for it by giving me both my steals though, allowing me to steal unstable gas and then a fire pend to do the final blow of 20 extra damage that I needed. VERY CLOSE GAME THOUGH.