Card winning: Before the tournament, you select two cards. These can be any cards that are not marks (If you have any extra ones), a nymph or a miracle (Upped cards allowed). For every round won, you will receive one of these cards. For every round lost, you will lose one of these cards. So at the end of the tournament you may have more or less cards in your deck.
Shard duel: Before the match, you select a shard, if you win a round, you win your shard PLUS your opponents shard. No shards are allowed in battle. No rares either. The shard selected must be one you have before the tournament. After every round, you are allowed to select a new shard to put at stake. If at any point you have no shards remaining, you automatically lose.
Card duel: Exact same as a shard duel, only with any rare card being selected instead of a shard.
Mark duel: When you enter the tournament, you will be grouped with someone who has the same mark as you (
vs
) There will be a shard provided during the tournament if there is one matching your element, otherwise a rare weapon matching your mark will be provided. (eg.
=fahrenheit)
Opposite Mark Duel: Max. of 5 rares. One shard of your mark will be provided for the tournament ONLY. If there is no shard matching your element, you may select one. See table below for who fights who in opposites.
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vs
vs
vs
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