Make all tournaments as restrictive as possible (quatrain was still my favourite) so all decks need to be built by you, original, and something you are unlikely to find in PvP. Banning just a couple of cards from every element leads to the 2nd best, rather than the best. Personally I find it really cool to see how different people adapt to the rules. I don't know if other people like these restricted tourneys as much as I do but...more!
"I need them alive:"As soon as any player is down to 15 cards in his drawing pile, the player with most HPs left wins. If anyone kills his opponent before that, they lose. The objective is to hurt, not kill.Obviously, the number 15 can be tweaked (maybe 12 might be better?). The end of the game will usually be at the beginning of someone's turn, before they can play any cards. However, with hourglasses you can end the game in the middle of your turn.Obviously this would call for quite different deck ideas than usual. But there are various approaches that seem to be viable, which suggests to me that it might make for an interesting challenge.The main emphasis could be on controlling one's own creatures, damaging only with magic (which is easier to control but can fail completely against a Silence on the last turn), changing the size of the draw pile during the game (draw more cards / rewind creatures) or just killing yourself quickly.
Quote from: Alyzia on January 28, 2011, 10:03:45 pm"I need them alive:"As soon as any player is down to 15 cards in his drawing pile, the player with most HPs left wins. If anyone kills his opponent before that, they lose. The objective is to hurt, not kill.Obviously, the number 15 can be tweaked (maybe 12 might be better?). The end of the game will usually be at the beginning of someone's turn, before they can play any cards. However, with hourglasses you can end the game in the middle of your turn.Obviously this would call for quite different deck ideas than usual. But there are various approaches that seem to be viable, which suggests to me that it might make for an interesting challenge.The main emphasis could be on controlling one's own creatures, damaging only with magic (which is easier to control but can fail completely against a Silence on the last turn), changing the size of the draw pile during the game (draw more cards / rewind creatures) or just killing yourself quickly.I like the idea! Have you tested it in Duel yet?
well, thing about lose to win tourneyu get nothing, let your opponent destroy youand when you are very low on hp, bolt yourself, kill yourself, you win...
2v2?
Mind Games - Decks must have six Mindgates