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Offline LongDono

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Re: Elements PvP Tournament - Your ideas! https://elementscommunity.org/forum/index.php?topic=10877.msg1233413#msg1233413
« Reply #708 on: May 21, 2016, 11:16:16 am »
^^^ I like that.

Offline RootRanger

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Re: Elements PvP Tournament - Your ideas! https://elementscommunity.org/forum/index.php?topic=10877.msg1234575#msg1234575
« Reply #709 on: June 02, 2016, 04:01:04 pm »
Only allow cards from 6 randomly selected Elements, with the most powerful cards banned if necessary.

Similar to how speedbuilding and name game can be done multiple times, I think the same can be said for this type of format.
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Offline Zyardran

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Re: Elements PvP Tournament - Your ideas! https://elementscommunity.org/forum/index.php?topic=10877.msg1236510#msg1236510
« Reply #710 on: June 30, 2016, 04:10:00 pm »
Magic Vs. Nature

  • Upgraded cards banned.
  • Shards banned.
  • Each player must choose between magic elements ( :entropy, :time, :gravity, :darkness, :aether, :death) or nature elements ( :earth, :life, :fire, :water, :light, :air), and pick a main element.
  • Each opponent you win against, you get their element for the rest of the game. (i.e. if you start with time, and you beat a darkness opponent, you get time and darkness next round)
  • You're only allowed to use the elements available to you or that you've picked.
  • Participants who make it into round 2 of the tournament must use at least 50% of their chosen starting elements in their decks. (i.e. if you chose life, and won aether, 50% of your deck must be life if you were to use a duo.)
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Offline Mr Muffin

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Re: Elements PvP Tournament - Your ideas! https://elementscommunity.org/forum/index.php?topic=10877.msg1236835#msg1236835
« Reply #711 on: July 04, 2016, 12:57:08 am »
The idea that I have is to change the win condition. Specifically the first person to play a dragon (or other expensive card) or get 75 of any quantum wins. This would get people experimenting with deck strategys that work towards a goal other then kill or deckout. It should probably be unupgraded because of the quantum gotten when you play a upped pillar or pendulum. The TOs could also think up another win condition to put in to play. My idea is quite open to customization.

Offline Naii_the_Baf

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Re: Elements PvP Tournament - Your ideas! https://elementscommunity.org/forum/index.php?topic=10877.msg1238652#msg1238652
« Reply #712 on: July 23, 2016, 08:16:28 pm »
Elemental Dice Speedbuilding

  • Upgraded cards are banned.
  • Shards are banned.
  • Nymphs are banned.
  • You must roll a 1d12 when told: This will be your main element for the rest of the tournament(Bazaar order).
  • You may only use up to 10 cards, including pillars and pendulums, for any element(s) outside your main element.
  • You may not have more than three elements in your deck.

Banlist?
Spoiler for Banned Cards:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vl 4vn 52s 52u 534 58v 595 5c9 5f8 5fb 5i9 5ib 5ig 5ij 5li 5ol 5om 5ro 5rt 5um 61r 61t 61v 622 624 8pj
War 10 :time :time :water :time :chroma 14
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Offline Basman-1453

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Re: Elements PvP Tournament - Your ideas! https://elementscommunity.org/forum/index.php?topic=10877.msg1243582#msg1243582
« Reply #713 on: September 03, 2016, 03:05:29 pm »
Will you seek to support the revolution, or will you seek to thwart it?

Elemental Revolution

Special Rules
  • Upgraded cards are banned.
  • The following Shards are banned: Sacrifice, Focus, Integrity, Patience, Freedom.
  • The following cards are banned: Quantum Pillars, Novae, Blue Nymphs.
  • No more than one of the following are allowed in the same deck: Discords, Earthquakes, Black Holes/Amber Nymphs.
  • Before Tournament starts, choose whether you're going to be a Loyalist or a Patriot. You cannot change your allegiance once Tournament starts.
    • Loyalists may not use cards which skill costs a different quanta from their casting cost (i.e. Anubises, Sundials).
    • Patriots may not use cards which skill costs the same quanta from their casting cost (i.e. Deja Vus, Golden Hourglasses).
    • Cards which don't have an active skill (i.e. Ghosts of the Past, Devonian Dragons, spells {even skill-overwriting spells!}) or don't have their active skill cost any quanta (i.e. Dune Scorpions, M/P/P, shields, Arsenics, Empathic Bonds) can be used by both factions.
« Last Edit: September 03, 2016, 03:10:55 pm by Basman-1453 »
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Offline Naii_the_Baf

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Re: Elements PvP Tournament - Your ideas! https://elementscommunity.org/forum/index.php?topic=10877.msg1246360#msg1246360
« Reply #714 on: September 23, 2016, 01:41:35 am »
Double Trouble


Special Rules
  • Can be upgraded.
  • All shards but Shard of Serendipity are banned.
  • Decks must use cards which cost is double the next lowest cost card, or is the lowest cost card(i.e. X*2= Y*2= Z).
  • 1-cost cards are banned.
  • 0-cost cards may be used freely.
  • Nova is banned for decks with 2-cost cards.
  • You cannot use the same card cost combination in the same match. For example, if you use a 2-4-8 cost deck, you cannot use it again in the same match.
  • Card bans as needed.

Categorized Card List:
Spoiler for Categorized Card List:
2-4-8
Spoiler for Hidden:
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Deck import code : [Select]
4t5 4tb 4vh 4vk 4vm 4vn 52p 52q 52t 52u 55q 55r 55t 55u 55v 58p 58q 58s 58v 592 594 595 5bu 5c1 5c5 5c7 5f3 5i8 5ia 5if 5ii 5lb 5lj 5lm 5oe 5og 5on 5oo 5rk 5rl 5rn 5rq 5rr 5um 5un 5up 5uu 5v0 5v1 5v2 61q 621 625

3-6-12
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vg 4vl 4vp 50a 52j 52k 52l 52n 52s 55n 561 562 590 593 5c0 5c2 5c8 5f4 5f5 5f6 5f7 5fb 5i6 5i9 5ib 5ic 5ih 5la 5ld 5le 5lf 5oh 5oj 5ok 5om 5ri 5rj 5ro 5rt 5ru 5uo 5uq 5us 5ut 61s 61t 61u 620 624

5-10
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vd 4ve 4vf 4vo 52h 55l 55m 55o 55p 55s 58r 5bt 5c4 5c6 5c9 5f2 5fa 5id 5ie 5lh 5ll 5of 5ol 5rm 5ul 5uv 622

7-14
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
52r 560 5c3 5f8 5fc 5ig 5lk 61r

Spoiler for Not even worth mentioning, still valid nonetheless:
9
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
5fe 5op 5rs

11
Spoiler for Hidden:
There are no 11-cost cards.

13
Spoiler for Hidden:
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Deck import code : [Select]
61v

15
Spoiler for Hidden:
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Deck import code : [Select]
5li
« Last Edit: September 25, 2016, 06:07:07 pm by fabian771 »
War 10 :time :time :water :time :chroma 14
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Offline Gorghandi

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Re: Elements PvP Tournament - Your ideas! https://elementscommunity.org/forum/index.php?topic=10877.msg1250950#msg1250950
« Reply #715 on: November 07, 2016, 11:28:49 pm »
                       BOWTALLION  WARFAIR

1.  the deck size is 60
2.  1 nymph:-the deck general, must match deck mark.
3.  cards: max at 4, only one of which can be upd. (3 soldiers, 1 sergeant)/squad
4.  un upd quantum: have no restriction.
4.  upd quantum: max at 4.
5.  miracle: is restricted to 1.
6.  shards: 2un upd, 1upd max

is just a set up i think would be fun. if you don't like it its fine, if its similar to another, sorry there is a mass of ideas here, and couldn't read them all. I'm bad at names, so my wordplay is best i could come up with for this.
{ :life + :time = :death}{ :aether + :gravity + :entropy = :life}

Offline vagman13

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Re: Elements PvP Tournament - Your ideas! https://elementscommunity.org/forum/index.php?topic=10877.msg1250997#msg1250997
« Reply #716 on: November 08, 2016, 01:49:29 pm »
I really like Muffin's idea of changing the win condition. I am actually thinking about as a win condition be the first one to reach 0 hp (whichs means deckout doesnt count). Sosac should be banned because with this you can do it in one turn and it's not what I have in mind.

In a sense you try to inflict as much damage to yourself (there are many ways to do that) as well as healing your opponent or preventing him from damaging himself. Along with controlling the board as usual. I can see a lot of great strategies and trolling during the games.


I dont want to spoil deck ideas or strategies or banned cards in public though.If TOs think that a tournament like this would interest players,I'd gladly help with working out the details/testing for possible deck balances etc.
« Last Edit: November 08, 2016, 02:16:57 pm by vagman13 »

Offline Zyardran

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Re: Elements PvP Tournament - Your ideas! https://elementscommunity.org/forum/index.php?topic=10877.msg1251173#msg1251173
« Reply #717 on: November 11, 2016, 12:54:23 am »
Cotton candy festival

  • Shards and upgraded cards banned.
  • Players must use "Cotton Candy" elements ( :entropy:fire:life:time:aether) in deckbuilding.
  • Discord, Dim shield, Firebolt banned.

Yay
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Offline Gorghandi

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Re: Elements PvP Tournament - Your ideas! https://elementscommunity.org/forum/index.php?topic=10877.msg1251542#msg1251542
« Reply #718 on: November 16, 2016, 01:18:42 am »
                GEO-SEQUENTIAL,

*deck building; 6 of one card, 5 of another, then 4,3,2,1.
*this leaves 9 quantum cards for a full 30 card deck.
*this works well for upd, decks.
using these rules, i would only ban, water nymph, miracle, gravity shard, and earthquake.

this could be added as a speed build rule, or a team element tourney. i prefer always that decks are set and used during whole tourney.
{ :life + :time = :death}{ :aether + :gravity + :entropy = :life}

Offline TheonlyrealBeef

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Re: Elements PvP Tournament - Your ideas! https://elementscommunity.org/forum/index.php?topic=10877.msg1251691#msg1251691
« Reply #719 on: November 18, 2016, 01:18:36 pm »
Since the list of tournaments that have been done before was hopelessly outdated (and no one seemed to check it regardless...) I removed it from the original post. We'll take every idea into consideration, but for my personal support for a tournament, try to keep the following things in mind:
  • The easiest tournament for everyone is a simple ban list based on some theme. Don't fret the details, overpowered cards like Discord or Dimensional Shield (obvious examples, depends on the specific cards that remain allowed) will be banned in addition to it by TOs.
  • Since your tournament idea needs to be supported by TOs, giving them a ton of extra work to do while hosting is probably not a good idea.
  • Stalling is bad.
  • Randomization of cards/elements by TOs after the tournament starts is something I dislike.
  • All decks should be prepare-able in advance.

This is just my personal list though (with some redundancy, I admit). You might be able to pesker persuade other TOs into supporting some of these ideas.

 

anything
blarg: