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Offline dragonsdemesne

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg488765#msg488765
« Reply #312 on: April 28, 2012, 03:55:35 am »
I wasn't planning on playing in this week's tournament anyway, but in future, it might be useful to put the date in the title of the tournament thread like this: Weekly tournament April 27/28.  I saw the '28th' in this week's tourney and due to time zones (it is evening of 27th where I am, Canada) I was a bit surprised to see it had already started when I went to browse the forum for war posts.  I don't know if this suckered any other people from the West who are also lazy like me, but I thought I'd mention it while I thought of it.

I know I could've clicked on the thread to see the 'X hours Y minutes' remaining, but I'm extremely lazy :)  (also the reason I didn't play in this week's tourney, I am far too lazy to count card values, and didn't even feel like making decks and putting them into Xenocidus' tool to count them :p  Yes, I really am that lazy!)

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg488778#msg488778
« Reply #313 on: April 28, 2012, 04:31:46 am »
I wasn't planning on playing in this week's tournament anyway, but in future, it might be useful to put the date in the title of the tournament thread like this: Weekly tournament April 27/28.  I saw the '28th' in this week's tourney and due to time zones (it is evening of 27th where I am, Canada) I was a bit surprised to see it had already started when I went to browse the forum for war posts.  I don't know if this suckered any other people from the West who are also lazy like me, but I thought I'd mention it while I thought of it.

I know I could've clicked on the thread to see the 'X hours Y minutes' remaining, but I'm extremely lazy :)  (also the reason I didn't play in this week's tourney, I am far too lazy to count card values, and didn't even feel like making decks and putting them into Xenocidus' tool to count them :p  Yes, I really am that lazy!)
That opens up another can of worms x)

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Offline dragonsdemesne

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg492300#msg492300
« Reply #314 on: May 03, 2012, 09:34:03 pm »
How have the tournament turnouts been since the change to one weekly tournament instead of two?  Nearly all of them have been in European time zones, and I've only played in one since the merge.  (I'm in Canada)  Basically, I'm wondering if this will be a permanent thing or not, because I want to grind me some marks but with the only avenue to obtain them being for me to stay up until 3-4am, I'm not exactly inclined to play in the tourneys  :p

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg492302#msg492302
« Reply #315 on: May 03, 2012, 09:37:39 pm »
Fantastic. They rotate by 8 hours and skip an hour ahead each full rotation (sets of 3), so even if nearly all had been in the European timezones (which they haven't), it's the same for everyone.
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Offline Absol

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg506762#msg506762
« Reply #316 on: June 02, 2012, 01:28:42 am »
We need Tournament banlist.
Apparently, people can still spam all they want if they really want to enter tourney. I've seen several cases before, and it's annoying.
If we have a banlist for those spammers, then no matter how high their post count is, they can never enter tourney. Because they disrespected the rules.
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Offline Cheesy111

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg506764#msg506764
« Reply #317 on: June 02, 2012, 01:35:57 am »
We need Tournament banlist.
Apparently, people can still spam all they want if they really want to enter tourney. I've seen several cases before, and it's annoying.
If we have a banlist for those spammers, then no matter how high their post count is, they can never enter tourney. Because they disrespected the rules.

A permanent tournament banlist seems like a bad idea to me, in case a spammer eventually turned into a constructive forum member.  Perhaps issue 1-2 week tourney bans for spamming? That gives them time to reform.

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg506767#msg506767
« Reply #318 on: June 02, 2012, 01:55:12 am »
People can't spam and get in at all. I've banned every single case so far because I either get reports, notice myself or run into them in the actual tourneys. That's pretty much guaranteed to happen, y'know?

Some people get in by posting small comments, but there's a difference between that and spam.
We only ban people from the next week if they disrupt the actual tourney. If someone continues to cause problems, it's pretty obvious we won't let them. Hasn't happened so far.
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Offline Absol

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg506932#msg506932
« Reply #319 on: June 02, 2012, 05:09:46 pm »
We need a more fair way for tiebreaker.
If two people are actively searching each other during tourney, and either the net fails or the server is, it's not their fault. (though, the net part is partially their fault)
A coin flip does nothing to decide who deserves to win (= who is more prepared and skilled this week)
There are 2 suggestions in tourney chat:
1. Both players PM the TO their deck choice. TO then judge which deck is likely to win.
2. Both players PM the TO their deck choice. TO then put both in xeno's game simulator (for one game) and decides the result there.

Both of these suggestions are very easy to do, shows deckbuilding skill of each player (though not deckplaying), and are generally regarded as "more fair".

To be honest, i would be mad too if my skill does not count in my win or loss, but rather, the damned coin does.
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Offline Odii Odsen

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg506935#msg506935
« Reply #320 on: June 02, 2012, 05:16:42 pm »
We need a more fair way for tiebreaker.
If two people are actively searching each other during tourney, and either the net fails or the server is, it's not their fault. (though, the net part is partially their fault)
A coin flip does nothing to decide who deserves to win (= who is more prepared and skilled this week)

[19:02:33] Odii Odsen: A short question as a quiz about elements for example. Who of those two give the correct (or better) answer first has won.
Example: [19:04:45] Odii Odsen: Whats the cheapest (quanta) unupgraded card in elements?: Player A answers first: Golden Dragon. Player B: Said 2 seconds later Bone Dragon. Player B has won cause he is closer to the right answer. Golden Dragon 12  :light vs. Bone Dragon 10  :death
« Last Edit: June 02, 2012, 05:19:28 pm by Odii Odsen »
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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg506938#msg506938
« Reply #321 on: June 02, 2012, 05:21:51 pm »
None of these suggestions are fair or unbiased. Randomness is.
Worst of all, they take too long. The reason we have coinflips in the first place is to keep the tourney on schedule. That's how it's gonna stay.
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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg506941#msg506941
« Reply #322 on: June 02, 2012, 05:28:51 pm »
It is unfair because it does not count into account one's deckbuilding skill.
A quick glance or gamesim should not take more than 2 minutes anyway.
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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg506944#msg506944
« Reply #323 on: June 02, 2012, 05:36:24 pm »
Deckbuilding skill is not an objective factor, nor is it everything when it comes to PvP. Since it's not an objective factor, you can't use it and call any method involving it "fair". It's not the purpose of our tiebreakers to begin with, nor is it the job of TO's to determine who's better. We'd get tons of flak if we started acting like that. It's not fair in any way.

Additional time when a round has already been delayed isn't acceptable either. Not for people playing or for volunteer workers.
« Last Edit: June 02, 2012, 05:39:31 pm by Higurashi »
:aether  http://elementscommunity.org/forum/guilds/991-thunderbolts-ho!-991/ :aether
Aether is the prime Element present in all things, providing space, connection and balance for all Elements to exist.
Aether represents the sense of joy and union, and the ultimate potential of all things.

 

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