If the amount of current votes on polling even one specific time are a hint: we don't even get 8 votes on whether a time does or does not work. So I do not see enough people voting to end up with a desirable result. Let's face it: it's too much effort for participants to vote for a poll each week, as weird/harsh as that may seem.
No, people should be able to plan the timing in advance. Plus, many people simply will not know whether they can be available for a tournament in advance.
Like: "Oh, sure nice tournament, I'll come!" at time of tournament: "ZzzzzZzzz..."
Or: "I have something else planned, sorry!" at time of tournament: "Looks like I can make it after all!".
It might have worked if a huge number of people voted, but even then we would likely end up with similar times each week. Plus, the real issue we are trying to solve is that there isn't a huge number of people to begin with! To still get enough participants, the poll would need something like 4 choices: 19:00 GMT; 20:00 GMT; 21:00 GMT and 22:00 GMT...
Majority of comments seem to be based on "times" players aren't available. Just make a narrow group of times that are reasonable for european and US participants.
I think start times GMT 15-20 would allow the best availability for most players.
I understand that this may be difficult for some/most players in asia, but it sounds like tournament times that are convenient for asian players tend not to have enough players.
But this is a short term solution. These times may end up with less than 8 participants at some point of time as well. Tournaments postponed to this time already have trouble hitting 8 (but that's not on Saturday).
Previously, we did a test of running small tournaments (4-8 players arriving) with Double Elimination format to make the victory more earned. I don't remember what feedback was given on the popularity or unpopularity of such a solution - does anyone else remember?
Don't think there was much public discussion on it. TOs did discuss it, it should be in a separate thread in TO section.
Found it. Apart from taking a long time, there were no huge objections. This might be the most viable option for 4-7 players.
Full round robin is a bad idea unless there are exactly 4 players. I thought out and simulated a number of alternatives for 5-7 players. But they -along with round robin for 4- all share one common issue: players that have lost once, with no chances left for big prizes, will get matches with someone that has not lost yet. Meaning you only play for a chance to ruin someone else their prize. Here's one such example I was playing around with.