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Re: Elements PvP Tournament - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg1162464#msg1162464
« Reply #552 on: October 26, 2014, 10:00:30 pm »


Arguably, the only thing that the minimum posts rule creates is bad posts.
I remember at least five times when it prevented a new player with 0 posts to join.

Which is (at least in some people's minds) not a good thing.
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Offline Submachine

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Re: Elements PvP Tournament - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg1162468#msg1162468
« Reply #553 on: October 26, 2014, 10:12:18 pm »
Spoiler for Hidden:


Arguably, the only thing that the minimum posts rule creates is bad posts.
I remember at least five times when it prevented a new player with 0 posts to join.

Which is (at least in some people's minds) not a good thing.
People often misunderstand the concept of tournaments; they hear people speaking about it on Kong and create a forum account just to join without reading the rules. The best example is daturabrutality, a player who showed up 1 hour after the tournament started to join. It turned out he didn't even know there are rules. If he showed up in time, there would have been a chance that he somehow is allowed. We also have the knowledge check, but that not only takes time, but it also takes knowledge of who is actually new (new people tend to stick around a lot before actually playing in tournaments, and that is when we overlook them).
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Re: Elements PvP Tournament - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg1163032#msg1163032
« Reply #554 on: October 29, 2014, 05:38:43 pm »
The knowledge check could be restricted to the members with too few posts and only letting they out if they have no idea of what is happening. This can also be an opportunity to point them to where the rules are.
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Offline Submachine

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Re: Elements PvP Tournament - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg1163064#msg1163064
« Reply #555 on: October 29, 2014, 09:37:08 pm »
The knowledge check could be restricted to the members with too few posts and only letting they out if they have no idea of what is happening. This can also be an opportunity to point them to where the rules are.
Oh don't worry, that is already how we did it. ;) Quoted from our private section:
"If someone fails the knowledge check, but almost nailed it, he is told the correct answer and is let to play anyway. Unless, of course, if I find out he didn't even check the Main Rules."
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Offline benoit

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Re: Elements PvP Tournament - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg1178692#msg1178692
« Reply #556 on: February 07, 2015, 09:25:21 am »
Hi,

I think a newbie oriented tournament/mini-league would be nice. If you want newcomers to stay, it would help if they had a better chance at winning a match sometimes. For example, shards are not allowed but nymphs are, but a newbie does not have any nymphs. We play against veterans who have a big experience advantage and better cards too.
So I suggest to have a tournament (once a month or so) restricted either by exp. level or by cards easy to get ( no upped, no rares (or maybe only weapons)). Or maybe a beginner's league restricted by exp. level.  No need for big prizes (though I'd love a few of those nymphs), the idea is to have an opportunity to learn PvP without being crushed every single game.

Thank you for considering this.
« Last Edit: February 07, 2015, 09:30:37 am by benoit »
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Offline serprex

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Re: Elements PvP Tournament - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg1178702#msg1178702
« Reply #557 on: February 07, 2015, 02:42:54 pm »
Hi,

I think a newbie oriented tournament/mini-league would be nice. If you want newcomers to stay, it would help if they had a better chance at winning a match sometimes. For example, shards are not allowed but nymphs are, but a newbie does not have any nymphs. We play against veterans who have a big experience advantage and better cards too.
So I suggest to have a tournament (once a month or so) restricted either by exp. level or by cards easy to get ( no upped, no rares (or maybe only weapons)). Or maybe a beginner's league restricted by exp. level.  No need for big prizes (though I'd love a few of those nymphs), the idea is to have an opportunity to learn PvP without being crushed every single game.

Thank you for considering this.

I've seen new comers take tournaments a number of times. It's easier when a tournament isn't speed building

Offline dragonsdemesne

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Re: Elements PvP Tournament - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg1178722#msg1178722
« Reply #558 on: February 07, 2015, 08:15:04 pm »
Some tournaments do ban nymphs and/or rares, depending on the rules.  It's a tough thing to balance, though, because on the one hand, everyone wants to use their nymphs without them being banned, but on the other, it can be unfair if a nymph is a major part of the meta.  Most of my tournament decks typically don't have many nymphs, and I don't think it is usually an issue, but I have seen ones where the rules will make a certain nymph OP, and a player with many of that nymph will be in a very good situation.

Offline benoit

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Re: Elements PvP Tournament - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg1178761#msg1178761
« Reply #559 on: February 08, 2015, 01:30:09 am »
Hi guys,
What I meant is that, with PvP1 down, the introduction to pvp is quite rough. I feel I joined too soon; been playing for just 2 months. Other newbies who stay say they have 1-2 years experience (one even 10 years, in a game that existed for 5-6!). I played 8 games in friendly pvp before yesterday's tournament; faced 2 newbies with 60 cards deck, 3 nymphs deck, 1 all-upped all shards deck. 1 upped catatitan. I understand people use friendly pvp to test their new deck and I'm even grateful for the experience they gave me (learned much more in those defeats than in easy victories) but being blasted in 6-7 turns time after time gets discouraging. Many newbies I chat with felt the same and didn't stay long.
I found a speed building tournament a tough start indeed; my main concern was "which cards do I have enough to field a deck without spending 1K+ :electrum?".
I don't even know if my suggestion is feasible, it may have been tried before. What I see is that not many people of my caliber stay long.
I'm staying around though and will try my luck at BL.
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Offline Zawadx

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Re: Elements PvP Tournament - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg1178764#msg1178764
« Reply #560 on: February 08, 2015, 02:49:38 am »
I think his main concern is the general skill level of tourneys, and at times it is true. But like serp said, it's easier during non-speedbuild tourneys. We do try to have 1-2 tourneys a month which are specifically newbie friendly as well. But the problem is that there just aren't enough new players to compete in such events. So there's not much we can do with the current playerbase :<
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Offline Robsta43

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Re: Elements PvP Tournament - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg1178945#msg1178945
« Reply #561 on: February 10, 2015, 04:58:45 pm »
Hi guys,
What I meant is that, with PvP1 down, the introduction to pvp is quite rough. I feel I joined too soon; been playing for just 2 months. Other newbies who stay say they have 1-2 years experience (one even 10 years, in a game that existed for 5-6!). I played 8 games in friendly pvp before yesterday's tournament; faced 2 newbies with 60 cards deck, 3 nymphs deck, 1 all-upped all shards deck. 1 upped catatitan. I understand people use friendly pvp to test their new deck and I'm even grateful for the experience they gave me (learned much more in those defeats than in easy victories) but being blasted in 6-7 turns time after time gets discouraging. Many newbies I chat with felt the same and didn't stay long.
I found a speed building tournament a tough start indeed; my main concern was "which cards do I have enough to field a deck without spending 1K+ :electrum?".
I don't even know if my suggestion is feasible, it may have been tried before. What I see is that not many people of my caliber stay long.
I'm staying around though and will try my luck at BL.
See you.

I can sure understand PvP1 being down is rough.  When I joined, there was no PvP1, PvP was brutal, but somewhat balanced by the fact that if you ever managed to win a game against someone with 100x your score, you got a ridiculous reward (multiple hundred score and multiple hundred electrum or something like that?)  While losses incurred a pitiful penalty like 10 shards/5 score.  Thus if you get lucky and they don't, it's well worth your time.  Otherwise, pvp is a great way to check out (hopefully) well built decks in action, and also talk to people.

Ok, since the game is only 6ish years old, I must have only been playing for 6 years, and not constantly, I only have around 10,000 games played total.  Still rather a lot if you compare it to someone with only 2 months experience.  In the past couple of years I created a couple new accounts to test the early levels and/or to help introduce new players to the game.  For me, the fastest way to get score to complete the quests for score is pvp, since a single victory gives so much (there are a couple good pvp decks which work with very little electrum cost and no rares). 

In all honesty, I usually use AI3 and Bronze arena to test out new unupped decks (I should be able to win against those almost all the time) or AI4/Gold Arena to test out new upped decks (should be able to win against those about half the time).  PvP2 is a good way to test upped decks once you're sure you've got a good balance of pillars + aren't forgetting to include that 1 super important card. 

As for skill level, yeah, I imagine it must be tough, but 3/4 tourneys per month seem to be unupped decks only, with no shards, so that helps even the playing field quite a bit for newer players.  Then it just boils down to skill and luck.  The first is learned the hard way, the second is equal for all people (in theory). 
« Last Edit: February 10, 2015, 05:01:36 pm by Robsta43 »

Offline Treldon

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Re: Elements PvP Tournament - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg1178947#msg1178947
« Reply #562 on: February 10, 2015, 05:15:31 pm »
The hardest part in tournaments for newbies is the deck building - at least it is/was for me. Beyond that, it is indeed almost only luck
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Re: Elements PvP Tournament - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg1179685#msg1179685
« Reply #563 on: February 18, 2015, 02:45:21 pm »
Hello Folks,

As someone who would totally love to get involved in tournaments, it saddens me that i'll never be able to make them, as I work at weekends.
I wondered if it would be feasible to run occasional (like once a month or every other week) tournaments in the evening on a weekday? Obviously the problem about different time zones comes about, but it would really be great for me, and if it was that uncommon I imagine getting a minimal group of players would be possible.

Some of the tourney ideas look loads of fun, and I'd love it if I could get involved :)

JCJ
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