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rgurgelles1

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg398491#msg398491
« Reply #252 on: September 24, 2011, 02:31:37 pm »
even though i'm still new in tournaments, i think that bracketing will be good to minimize time cost...:)

Offline Higurashi

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg398510#msg398510
« Reply #253 on: September 24, 2011, 03:03:32 pm »
..we do have brackets.
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Offline plastiqe

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg400049#msg400049
« Reply #254 on: September 27, 2011, 08:13:21 am »
I made a diagram to illustrate my point.

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg401526#msg401526
« Reply #255 on: September 30, 2011, 08:31:18 am »
I made a diagram to illustrate my point.
I don't know if you are being serious or not, but in case you are, I have to point out that that is the map of US, not the world. If our goal was to make sure that all US players will able able to join tournaments at times that are perfect for them, then I would agree with the picture. But the problem is that more than half the players come from somewhere else. "Eastern" does not mean Eastern US.


I talked to TO's a bit about the possibility of merging the two tournaments into one bigger tournament, and then rotating the time of that tournament, for example 8 different time slots during the whole 24 hours (with possibly skipping the most inactive ones around 11GMT). This would have many benefits and would guarantee that everyone gets a chance to join at some point.

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg401530#msg401530
« Reply #256 on: September 30, 2011, 08:40:37 am »
I made a diagram to illustrate my point.
I don't know if you are being serious or not, but in case you are, I have to point out that that is the map of US, not the world. If our goal was to make sure that all US players will able able to join tournaments at times that are perfect for them, then I would agree with the picture. But the problem is that more than half the players come from somewhere else. "Eastern" does not mean Eastern US.


I talked to TO's a bit about the possibility of merging the two tournaments into one bigger tournament, and then rotating the time of that tournament, for example 8 different time slots during the whole 24 hours (with possibly skipping the most inactive ones around 11GMT). This would have many benefits and would guarantee that everyone gets a chance to join at some point.
I'm not much of a tournament player, but... If you do that, while it ensures that everybody will be able to partecipate in tournaments some time or the other, it also ensures that everybody will NOT be able to partecipate at least one or two times each rotation, probably more. With two tournaments, you have that most people can partecipate in one, some in both, some in neither. Wouldn't have two tournaments with the same "rotation" be better? I.e. having two tournaments as usual, but shifting the time by, say, about 8 hours every week. That way you have one tournament every 8 hours within two weeks.

The point here is that while you still grant one tournament each 8 hours, you also grant most players the chance to partecipate every week instead of every other week. Not sure if I made myself clear here.
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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg405091#msg405091
« Reply #257 on: October 06, 2011, 02:07:07 am »
No tourney this week?

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg405095#msg405095
« Reply #258 on: October 06, 2011, 02:11:08 am »
Don't worry; there are always tournaments. It just sometimes takes until Wednesday or Thursday to get the rules posted.
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Offline bucky1andonly

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg407757#msg407757
« Reply #259 on: October 10, 2011, 11:19:00 pm »
How about not banning shards any more.  The only real testing we could do with them was in the beta trainer, so we need to test these out in pvp, and tourneys are the best place to get instant feedback about them.  Then people that make events will know more about whether or not they are game breakers in pvp.  The sooner we find out about these in pvp the better.

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg414283#msg414283
« Reply #260 on: October 22, 2011, 06:42:48 pm »
I didn't read the entire thread so this might have been brought up before, my apologies if I'm insisting on an already debated point.

The only thing that really annoys me about tournaments is that they only take place on Saturdays, when I'm not able to attend. I'm usually at work and even when I'm not, well, people generally go out on weekends, you know...

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg414356#msg414356
« Reply #261 on: October 22, 2011, 08:20:00 pm »
Indeed, it's been a problem for me as well, getting invited to BBQ's all the time during summer. However, we've had a poll (http://elementscommunity.org/forum/index.php/topic,25516.0.html) on it, and Saturday won easily over Sunday.
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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg414396#msg414396
« Reply #262 on: October 22, 2011, 09:35:02 pm »
Indeed, it's been a problem for me as well, getting invited to BBQ's all the time during summer. However, we've had a poll (http://elementscommunity.org/forum/index.php/topic,25516.0.html) on it, and Saturday won easily over Sunday.
Thank you for the info, I thought that this might already have been a topic at some point.
Well, if it's a poll-decision, I'll do what a good citizen is supposed to do, I'll bow to the majority :)

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Re: Tournament Feedback https://elementscommunity.org/forum/index.php?topic=7055.msg417337#msg417337
« Reply #263 on: October 29, 2011, 08:22:42 am »
I just wanted to say thanks for the Halloween tournament.  It looked like a lot of work went into planning the four classes, and it was really interesting trying to make decks that worked for it.  I look forward to playing the western one tomorrow :)

 

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