If you actually lose points for losses, then why would anyone ever challenge someone at the top of the ranks, knowing they are likely to lose?
Why would they be likely to lose? And why would that matter? The people who care about losing that much probably are just going to use shrieker rush or something. Cliche decks don't require much skill.
And if a person is at -1 points, that doesn't really give them an incentive to continue, especially if they have less cards/upped cards and therefore options as everyone else.
Its a far better option then the others given. Besides, it would be illogical to drop out until you are down like, ten or so points. Unless you would rather make a win 2 points a game and a loss 1 point loss.
Here lets look at the options given so far.
1. The current method.
This promotes mass playing above skill as if you play a thousand games and win only two hundred, you are still above the dude who played a hundred games and is undefeated.
2. One point per game won, not match.
This really doesn't solve the above problem at all, just lessens the difference slightly.
3. At the end of the season, pit those with a high PCT against those with a high number of points but low PCT.
That... doesn't make sense at all. Sounds complex as well.
4. Make it so winning against the top players is worth more then the lower players.
I see no way this could be accomplished, really. I can't see an organizer putting in that level of effort at all. This is just way too complex.
5. 1 plus for win, 1- for loss. I think this is best. If someone plays a hundred games and loses sixty, he would only have forty points where as if someone plays fifty games and wins them all, he would be above.
Alternatively here is another possibility
6. Do it like we currently do, but make an additional rule that you must have a win percentage of 60% or higher to be applicable for the win. I don't think this is a good idea though.