If I recall correctly all league organisers are stepping down or inactive. This is the reason nothing is updated. There is a spot open for a LO, but I fear the new LO gets no support.
I wouldnt mind helping out at all, but I don't want do do everything without a team. I'm going for the TO spot when it opens up.
At some point I suggested letting PvP organisers or tournament organisers take care of league. I dont mind doing both (TO+LO) if it becomes a combined position. Having a team to back me up is an important part however. Getting new TOs is also easier then finding LOs.
Leagues Revamp Idea
1. One continuous 5 month long PVP Leagues event; 4 month regular season, 1 month post-season
2. Season begins few months after War and postseason finishes before Trials begin; ex. January through May
3. Participants must complete exactly same amount of Best of 3 matches during regular season
4. Reasonable # of matches throughout regular season could be from 15-20 (approximately 1 match a week); max 5 matches may count in each of the first 3 months; max 15 matches may count in 4th month
5. Participants can face any other opponent a max of 2x throughout regular season
6. Each month of the season will feature new rule set; one of the months will offer an "element affinity" rule set. Participants will demonstrate loyalty to an element by building decks within rule parameters for matches that month; this may be thematically linked to upcoming Trials/War
7. Participants will earn points for each win; participant(s) with best record each month get electrum bonus
8. Top 4-8 participants from regular season will get (a) entry to post-season and (b) compete for nymph/mark codes and glory
9. Participants not making it to post-season can win electrum for participation and shared entry into nymph/mark lottery with one lucky winner
10. Participants' post-season upgrades are determined by # of months they participated in regular season - activity for 4 months = ex. 30 upgrades, activity for 3 months = ex. 25 upgrades, etc.; point is to give advantage to participants that were consistent over 4 months; a participant could join last month and get 15 matches in, but will have reduced upgrades for post-season
Other notes:
1. 5 months league period is quite long, but is overall less than 9 months for 3 traditional 3 month seasons
2. The post-season may thematically conflict with PVP World championship?
3. Regular seasons could have a participant "bracket" component in which the league organizer attempts to roughly divide participants (ex. not putting all previous Masters in one bracket)
4. Structure accounts for participants that may join late; they can participate fully if they get matches in, but have disadvantage for post-season upgrades
5. Incorporated feedback from others - no breaks, increased rewards, shorter league
6. Easy structure for League/Event Organizer to update standings/rules monthly.
Regarding your LRI
3. What if 1 person plays a lot more? Are his extra efforts for nothing? Or does the rest suddenly need to play extra matches?
4. Its hard enough to get people to do 10. If they cant make it to 10, they wont be able to make it to 15 or 20.
5. I think 4 or 5 times seems more reasonable. I played 20 matches last season, and 4 were against Danieela and 5 against Wyand. They were just more active.
6. I like the idea of all allowed (or free choice) for league. If you know somebody is going for master of death you might decide to bring some purifies. People that dont join trials have an advantage here.
7. electrum is not a reward anymore with the current state of arena.
8. similar to my post, agreed
10. I don't like the consistancy idea. It scares people away that have less free time.