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Offline Jenkar

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Re: Elements PvP League - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7503.msg1033928#msg1033928
« Reply #408 on: January 20, 2013, 03:40:26 pm »
As someone who doesn't have 6 foil chimeras, I rather have the stuff dropped being the money from codes that aren't paired with shards and marks.
> hinting that reward codes for activity are good
> hinting it will encourage people being active?
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Offline Onizuka

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Re: Elements PvP League - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7503.msg1033937#msg1033937
« Reply #409 on: January 20, 2013, 04:01:30 pm »
For most of the the time that I have played leagues, there is a major difference between BL amount of people and CL amount of people.

Assuming:
1) Last league's set of participant numbers was an anomaly and it goes back to previous expected BL and CL participation numbers.
2) More people play to get to the 30 for the participation prize.

Then CL will probably be negatively affected in terms of prize distribution, as while it is a random draw, more lots should theoretically be coming from BL than CL. This means that BL will on average most likely receive more prizes than CL.

On the prize given:
There are/was two ways outside of some drawings to get shard codes (I think SG did one war betting that gave 10 shard codes to the winner?). One is through donation. The second, was to rank high in leagues. Changing the ability to get shard codes outside of donating to a random draw is at the least annoying to people who cannot donate and wish to obtain a full set of foil chimeras.

Electrum rewards are a much smaller part of the things you want to win from leagues and make a smaller impact on the prizes on the winners. Not to mention a participation prize being more valuable than actually ranking from 4th-6th in a league.


Outside suggestion: Have a history of previous league rewards. As even though they aren't being used, reference to them is good. I cannot remember all the prizes for the last league or the previous leagues where BL and CL did not have an equal reward system.
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Offline DANIEELA

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Re: Elements PvP League - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7503.msg1034134#msg1034134
« Reply #410 on: January 21, 2013, 09:08:56 am »
i think that there should be also rewards for participanst with most matches played during leagues.small prizes,but motivated.
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Offline Elbirn

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Re: Elements PvP League - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7503.msg1034181#msg1034181
« Reply #411 on: January 21, 2013, 05:29:52 pm »
Curious how the prizing will work, exactly. At first glance I assumed that everyone who participated (with at least 30 games) received entry into the "Door prize".

What I would like, would be if every game played gave you a better chance of winning. Odds of winning = # of games played / Total games played in season. This could encourage players to keep playing past the 30 game minimum, even if they don't think they have a chance at a top 3 spot.

This may have been the intention, but I never saw it written anywhere. :3
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Offline Cheesy111

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Re: Elements PvP League - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7503.msg1034188#msg1034188
« Reply #412 on: January 21, 2013, 05:47:17 pm »
Curious how the prizing will work, exactly. At first glance I assumed that everyone who participated (with at least 30 games) received entry into the "Door prize".

What I would like, would be if every game played gave you a better chance of winning. Odds of winning = # of games played / Total games played in season. This could encourage players to keep playing past the 30 game minimum, even if they don't think they have a chance at a top 3 spot.

This may have been the intention, but I never saw it written anywhere. :3

From League PvP rules:

For each two-week period of Leagues, a player earns one entry into the prize draw for completing five or more matches. Once Leagues have ended, all earned from players that have played 30 or more matches will be put into a prize draw for one of six upgraded Shard / alternate art Chimera codes. Prizes will be awarded according to a random weighted draw, where the more entries one has the more likely one is to win a code.

If there is any confusion with this I will be happy to clarify ^_^

Offline dragonsdemesne

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Re: Elements PvP League - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7503.msg1034465#msg1034465
« Reply #413 on: January 22, 2013, 05:13:19 pm »
How often (roughly) do you plan to update league standings?  Early on in the season it doesn't really matter as much, but later on it can be quite important to have frequent updates as people try to get the top places.

Offline Cheesy111

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Re: Elements PvP League - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7503.msg1034481#msg1034481
« Reply #414 on: January 22, 2013, 07:03:51 pm »
How often (roughly) do you plan to update league standings?  Early on in the season it doesn't really matter as much, but later on it can be quite important to have frequent updates as people try to get the top places.

Approximately every 4 new pages of BL since the last update or 2 weeks since the last update, whichever comes first.  That way the standings will be at least moderately accurate. 

Offline RavingRabbid

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Re: Elements PvP League - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7503.msg1035103#msg1035103
« Reply #415 on: January 24, 2013, 06:47:55 pm »
The bans rule needs to be fixed.

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Offline rob77dp

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Re: Elements PvP League - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7503.msg1035106#msg1035106
« Reply #416 on: January 24, 2013, 07:04:19 pm »
The bans rule needs to be fixed.

What's wrong with it?  0.o
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Offline justaburd

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Re: Elements PvP League - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7503.msg1035498#msg1035498
« Reply #417 on: January 26, 2013, 01:13:45 am »
I've seen players who try to get new players to join one league or another without adequately explaining the rules.
I, myself, consider that this is a problem, since said newer players can be easily discouraged by losses and not complete enough matches, thereby getting banned from leagues for a season.
No idea on how to "fix" this problem. Perhaps only count games where the opposing player actually plays a certain amount of games? Perhaps an upgrades requirement? A minimum of x number of upgrades so they know what they're getting into?

Edit: File under farming/exploiting?
« Last Edit: January 26, 2013, 01:20:19 am by justaburd »
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Offline pikachufan2164

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Re: Elements PvP League - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7503.msg1035560#msg1035560
« Reply #418 on: January 26, 2013, 04:57:26 am »
Perhaps only count games where the opposing player actually plays a certain amount of games?
The LO team would prefer not to have people QQing at the end of the season about how their number of legal games suddenly drops below X amount because some of their matches have been invalidated due to inactivity on their opponents' part. Or QQing about how they lost rating and/or prizes because of their opponents' inactivity.

I've seen players who try to get new players to join one league or another without adequately explaining the rules.
I like to link to the rules whenever that happens specifically for that reason. If someone won't take 5 minutes to read the rules, then I hope they're fine with the potential consequences up ahead.
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Offline Fippe94

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Re: Elements PvP League - Suggestions and Feedback https://elementscommunity.org/forum/index.php?topic=7503.msg1038219#msg1038219
« Reply #419 on: February 03, 2013, 06:49:33 pm »
Is there any chance of a list of those who are eligible for door prices, and (later) how many entries they have. I think it's fun/interesting to see how big chance you have to win.
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