I've had the opportunity to talk with a few League players in chat tonight, and we've explored some options for promoting consistent activity in the Leagues. Small activity bonuses are probably the best option if we want to go that route.
A sample proposal:
- Split the League season up into six 2-week phases.
- During each phase, players gain a bonus of x rating points for every set of y matches completed.
- Activity bonuses may only be earned z times each phase to discourage match spamming and encourage activity throughout the season.
- To simplify scoring, activity bonuses will only be added to players' ratings at the end of the League season.
A sample bonus list:
Phase 1: Earn 3 bonus rating points for completing 5 matches. Bonus may be earned up to 2 times this phase.
Phase 2: Earn 4 bonus rating points for completing 5 matches. Bonus may be earned up to 2 times this phase.
Phase 3: Earn 5 bonus rating points for completing 5 matches. Bonus may be earned up to 2 times this phase.
Phase 4: Earn 5 bonus rating points for completing 5 matches. Bonus may be earned up to 2 times this phase.
Phase 5: Earn 4 bonus rating points for completing 5 matches. Bonus may be earned up to 2 times this phase.
Phase 6: Earn 3 bonus rating points for completing 5 matches. Bonus may be earned up to 2 times this phase.
Bonuses need to be small but still worth getting, since the point differentials between the top ranks can be within quite close unless there's a commanding lead (for example, the difference between 3rd and 5th place in BL is only 6 points).
A cap on the number of times a bonus can be claimed in each phase discourages match spamming, and more points are given during the middle phases in order to encourage activity (since there's a rush to play matches near the beginning and the end of the season).
Since the minimum requirement for prizes and avoiding a ban is 30 matches in the season, the bonuses encourage players to pace themselves a little bit so that they can claim all those nice bonuses.
Of course, all of this is still an idea, so feedback is much appreciated.
[10:12:12 PM] BatCountry: You're a LO pika, right?
[10:12:47 PM] pikachufan2164: Yes, Bat
[10:13:09 PM] BatCountry: What are your views on people playing enough league games to rank and stop playing
[10:13:29 PM] BatCountry: Bucky or somebody was complaining about tttt and I was wondering what the deal with that was
[10:14:11 PM] Revoltion: He's complaining that the shortest route to victory was blocked
[10:14:29 PM] pikachufan2164: I would say that we want to promote activity, but it will be an absolute mess if we try to enforce inactivity penalties
[10:14:31 PM] Revoltion: Its a valid point, at least in my eyes.
[10:15:41 PM] pikachufan2164: Well, since TStar already explained that the score differential (K-value) isn't really all too drastic even with a huge difference in rating
[10:15:57 PM] Jen-i: I think one solution is to give activity based bonuses
[10:16:31 PM] Revoltion: A set number of games per month should be easy enough :/
[10:17:40 PM] pikachufan2164: But when we try to do inactivity penalties, we either have to be draconian and go "no excuses,"
[10:17:53 PM] pikachufan2164: Or try to come up with the answer to "what is a good excuse?"
[10:18:36 PM] pikachufan2164: Either way, we'll end up having people complain about how the penalty is unfair
[10:19:20 PM] Revoltion: If the time frame is large enough, then no one should be able to complain. Fair warning at the beginning of the leagues, and if you don't think you can do it then don't sign up/expect penalties.
[10:20:17 PM] pikachufan2164: Though Jen's idea of a small activity bonus might work
[10:21:00 PM] pikachufan2164: Since Leagues will be 3 months long, we could divide it into six 2-week phases
[10:21:37 PM] Revoltion: What defines small? A free win against one of the lower ranking opponents?
[10:21:44 PM] Revoltion: (In terms of points)
[10:21:50 PM] pikachufan2164: Each phase gives a scaling amount of activity bonus (x bonus rating points for every y wins)
[10:22:24 PM] pikachufan2164: Middle phases pay out slightly better activity bonuses than early and late phases
[10:22:28 PM] Revoltion: Wins?
[10:22:39 PM] pikachufan2164: (To compensate for the lull in activity in the middle of the season)
[10:22:55 PM] pikachufan2164: I was thinking of raw rating points as the reward
[10:23:19 PM] Jen-i: yeah - that works well
[10:24:23 PM] pikachufan2164: Or maybe x bonus rating per y games played
[10:24:28 PM] pikachufan2164: Not sure
[10:24:47 PM] Revoltion: Bonuses shouldn't be given for wins.
[10:24:51 PM] Jen-i: games played might be better
[10:25:06 PM] Revoltion: That'll have the same effect as the rich getting richer.
[10:25:07 PM] pikachufan2164: True
[10:25:48 PM] pikachufan2164: Should there be a cap on how many bonuses per phase you can pick up?
[10:26:02 PM] Revoltion: Yeah.
[10:26:14 PM] Jen-i: yes or people like me get too many
[10:26:14 PM] pikachufan2164: I think there should be, to discourage match spamming
[10:26:32 PM] Revoltion: Spamming games shouldn't be able to nullify losses.