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Elements PvP League: Community Project - Rules https://elementscommunity.org/forum/index.php?topic=67495.msg1294634#msg1294634
« on: November 20, 2019, 07:45:46 pm »
Elements PvP League: Community Project - Rules
Original idea by: Wyand   |   Modified by: PlayerOa   |   Organized by: PlayerOa


Based on consensus from the Community, PvP League 3/19 will use this new ruleset in an attempt to promote higher League activity. Read here for more information about the revamp.


1. SIGNING UP

Anyone with a forum and a chat account can sign up for this event. Start by reading the rules very carefully. Then sign up by posting on a separate sign up topic. If you cannot find a sign up topic, or if it is locked, this event is not currently active, and you will have to wait for it to restart. Sign up phase will last 1 week.

Maximum amount of participants for this event is 16. If the event is full, you can still sign up as a reserve player, and will get a chance to join the event if any of the 16 players drop out.

The League will not run if we get less than 8 players.


2. GETTING READY

Elements PvP League is a Double Round-Robin tournament. Each player will throughout the league season face each other player twice - once in a home match, and once in an away match.

For home matches you decide the ruleset from a predetermined list of rulesets. This ruleset will be in effect for the whole match. Each player has to post his desired ruleset for his home match within the first 48 hours of the round, or before the match is played if it is before 48 hours have passed. A timer will be in the round topic. If nothing has been posted, rules will by default be #1 - Upgraded, unrestricted. Subsequently, in away matches, your opponent decides the ruleset.

List of rulesets:
Spoiler for List of rulesets:
1 - Upgraded, unrestricted

2 - Upgraded - ban 5 cards for your opponent*. He cannot use these cards in the match. Feel free to use a 3rd party for exchanging bans.

3 - Unupgraded, unrestricted

4 - Unupgraded  - ban 5 cards for your opponent*. He cannot use these cards in the match. Feel free to use a 3rd party for exchanging bans.

5 - 50% upgrades, rounded up, otherwise unrestricted.

6 - Trios only. You must include at least 4 non-PPM cards from all three elements. Home player chooses number of upgrades and states it in the post where he picked this rule.

7 - Trials style: Pick an element before the match - your decks must consist of at least 50% of that element. 12 upgrades.

8 - World Cup style: The home player picks 8 unique elements and states them in the post where he picked this rule.  Each deck must be a duo of those elements, with at least 6 non-PPM cards from both elements. You cannot reuse an element (so if it goes to game 4, all 8 elements must have been used once and only once). Progressive upgrades: 6n upgrades where n=game number.

9 - Both players rolls a 1d12 before each game. At least 50% of your deck must consist of that element. Home player chooses number of upgrades and states it in the post where he picked this rule.

10 - One player rolls a 1d12 before each game which counts for both players. At least 50% of your deck must consist of that element. Home player chooses number of upgrades and states it in the post where he picked this rule.

11 - Both players picks an element before the match. At least 50% of your deck must consist of one of those two elements (i.e. not 30%+20%). Home player chooses number of upgrades and states it in the post where he picked this rule.

12 - Both players use the /draw e function to draw a card. They must use at least 4 copies of that card in their deck, but may choose to reroll once per match. The card may NOT be used as a dead card. Automatic reroll if it's a Relic, repeat, or card that the player who drew it doesn't have. Home player chooses number of upgrades and states it in the post where he picked this rule.

*Rules 2&4: In addition, you can choose to ban all nymphs, shards, rares, or any combination of the three. However, banning a group like that bans all the cards in the group, i.e. you can't ban all nymphs but Amber Nymph.


3. MATCH FORMAT

Matches are Best of 4.

- If a player wins 3 games (i.e. 3-0 or 3-1), he will receive 3 points from that match. The loser will receive 0 points.
- If the match ends 2-2, both players receive 1 point each.


4. MATCHES

Two rounds are put up every week - your home and away match versus the same opponent. In other words, you face your weekly opponent in two best of 4 matches - one with your preferred ruleset, and one with your opponents preferred ruleset. You can play the matches either after one another or not.

It's a good idea to either record the matches, or take screenshots as proof, in case something weird, like a desync error, happens. If there is a dispute in a game, PM all pertinent information to the Event Organizer and continue on with that duel. The EO will look at all the information and make a ruling. Remember, a player who gets caught cheating, will be permanently banned from all Elements community PvP events, so please play fair.

If two players cannot complete their match during the current round, they can ask to move their game to another week. This must be approved by the League Organizer(s) on a case-to-case basis. Otherwise the most active player will receive a 3-0 win.

In the event of a desync, both players finish the game against the AI. If only one player defeats their AI opponent, that player is the winner. If both (or neither) players win, the game is replayed with the same decks. Upon defeating the AI opponent, a screenshot of the turn of the win must be provided.


5. AFTER MATCHES

The winner of the match posts the result into the corresponding League Results topic. If the match ends 2-2 one of the players posts the result. Please use this format:

pikachufan2164: 1
Jenkar: 3

In this case Jenkar posts, and Jenkar won 3-1 vs pikachufan2164.

Make sure to put the home player above the away player, regardless of who won!

The code used to generate this is:
Code: [Select]
[user]pikachufan2164[/user]: 1
[user]Jenkar[/user]: 3
Simply put the [user] and [/user] tags around each player's FORUM username, and it will link to their forum profile.

Penalties happen on a case-by-case basis. If a player stops playing and/or drops out during the season, he will get banned for the next league season. The League Organizer(s) reserve the right to make whichever ruling they seem fit. Do not sign up if you don't intend to complete your matches.


6. WINNER

The winner is the player with the highest amount of points after everyone have faced each other twice. If there is a tie, games (not matches) won subtracted by games lost break the tie. After that comes the results between the two tying players. If it's still a tie, a best-of-3 will break the tie.


7. REWARDS

1st + 10k electrum + 2× Nymph/Mark + 10 WC points
2nd + 7k electrum + Nymph/Mark + Shard code + 5 WC points
3rd + 5k electrum + Nymph/Mark + 3 WC points
« Last Edit: January 04, 2020, 04:57:01 pm by PlayerOa »
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Offline PlayerOaTopic starter

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Re: Elements PvP League: Community Project - Rules https://elementscommunity.org/forum/index.php?topic=67495.msg1294635#msg1294635
« Reply #1 on: November 20, 2019, 07:48:13 pm »
I intend to start signups for League 3/19 with these rules in a couple of days.

Feedback is highly appreciated, I'm open to adjusting the rules wherever needed. Also please let me know if there's something unclear, wrote these rules alone and I get kind of word blind by reading my own text :D
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Re: Elements PvP League: Community Project - Rules https://elementscommunity.org/forum/index.php?topic=67495.msg1294638#msg1294638
« Reply #2 on: November 21, 2019, 12:41:14 am »
Could you add "Both players use the /draw e function to draw a card. They must use at least 4 copies of that card in their deck, but may choose to reroll once per match. The card may NOT be used as a dead card. Automatic reroll if it's a Relic, repeat, or card that the player who drew it doesn't have. Home player chooses number of upgrades and states it in the post where he picked this rule."
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Re: Elements PvP League: Community Project - Rules https://elementscommunity.org/forum/index.php?topic=67495.msg1294639#msg1294639
« Reply #3 on: November 21, 2019, 06:38:05 am »
Will do!
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Offline Wyand

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Re: Elements PvP League: Community Project - Rules https://elementscommunity.org/forum/index.php?topic=67495.msg1294711#msg1294711
« Reply #4 on: November 26, 2019, 11:40:43 pm »
Rulesets.

I prefer 12 ups over 50% ups.




2 - Upgraded - ban 5 cards for your opponent. He cannot use these cards in the match. Feel free to use a 3rd party for exchanging bans.

4 - Unupgraded  - ban 5 cards for your opponent. He cannot use these cards in the match. Feel free to use a 3rd party for exchanging bans.


Can we have subsets for these rules? Like "no nymphs", "no nymphs/shards", "no nymphs/shards/rares".

Quote

5 - 50% upgrades, rounded up, otherwise unrestricted.


I prefer 12 ups instead of 50%.

I feel like we had some nice weekly rules for League play, maybe some of them could be added.

Quote


7. REWARDS

1st + 10k electrum + 2× Nymph/Mark
2nd + 7k electrum + Nymph/Mark + Shard code
3rd + 5k electrum + Nymph/Mark

What about WC points?
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Re: Elements PvP League: Community Project - Rules https://elementscommunity.org/forum/index.php?topic=67495.msg1294713#msg1294713
« Reply #5 on: November 27, 2019, 05:51:15 pm »
Quote
I prefer 12 ups over 50% ups.

Percentages are used instead of a fixed number to scale with the deck size - that way stalls and other bigger decks won't get weaker in comparison to slim decks.

Quote
Can we have subsets for these rules? Like "no nymphs", "no nymphs/shards", "no nymphs/shards/rares".

Sure thing!

Quote
What about WC points?

Oh, right, that slipped my mind. I'd keep them as they were (10/5/3?), but that's ultimately up to majofa.

Regarding weeklies: The way this event works where your opponent picks ruleset for half of your games already limits what Leagues originally were - the only place for competitive, unrestricted PvP. Rulesets were picked carefully to promote creative and open play, and I'm somewhat leery of adding restrictive weeklies, tbh.
« Last Edit: November 27, 2019, 05:53:47 pm by PlayerOa »
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Re: Elements PvP League: Community Project - Rules https://elementscommunity.org/forum/index.php?topic=67495.msg1294722#msg1294722
« Reply #6 on: November 27, 2019, 11:32:50 pm »
Quote
I prefer 12 ups over 50% ups.

Percentages are used instead of a fixed number to scale with the deck size - that way stalls and other bigger decks won't get weaker in comparison to slim decks.


That's why I asked it. :P Stalls with upgrade disadvantage can beat rushes, as well.

Thanks for your answer!
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Re: Elements PvP League: Community Project - Rules https://elementscommunity.org/forum/index.php?topic=67495.msg1294815#msg1294815
« Reply #7 on: December 05, 2019, 06:34:36 pm »
Noticed some discussion in chat regarding match frequency tonight, but I wasn't around to participate myself. Current system is two best of 4's against the same opponent each round, which can happen back-to-back or at different times. The reason for this is that with only 8 participants, this League season will have a duration of a grand 14 weeks. For each additional participant this number would increase by 2. With both matches vs an opponent during the same round this number gets halved.

I'm open to change to 1 match per round if that's what you guys wish, but keep in mind the event can easily last for 4 months if that were the case. Feedback on the matter is appreciated.
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Re: Elements PvP League: Community Project - Rules https://elementscommunity.org/forum/index.php?topic=67495.msg1294817#msg1294817
« Reply #8 on: December 06, 2019, 07:37:38 am »
any pvp event participation points since this is scheduled matches and has rounds?
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Re: Elements PvP League: Community Project - Rules https://elementscommunity.org/forum/index.php?topic=67495.msg1294818#msg1294818
« Reply #9 on: December 06, 2019, 09:00:07 am »
any pvp event participation points since this is scheduled matches and has rounds?

Ask majofa, he’s in charge of those
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Re: Elements PvP League: Community Project - Rules https://elementscommunity.org/forum/index.php?topic=67495.msg1294821#msg1294821
« Reply #10 on: December 06, 2019, 08:42:42 pm »
I've talked with majofa to answer a couple of your questions.

What about WC points?

They'll stay the same: 10-5-3-1

any pvp event participation points since this is scheduled matches and has rounds?

PvP League will not offer PvP Event participation points. Leagues are under different organization and already offer higher prizes than PvP Events usually do.
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Re: Elements PvP League: Community Project - Rules https://elementscommunity.org/forum/index.php?topic=67495.msg1294822#msg1294822
« Reply #11 on: December 06, 2019, 09:24:19 pm »
Noticed some discussion in chat regarding match frequency tonight, but I wasn't around to participate myself. Current system is two best of 4's against the same opponent each round, which can happen back-to-back or at different times. The reason for this is that with only 8 participants, this League season will have a duration of a grand 14 weeks. For each additional participant this number would increase by 2. With both matches vs an opponent during the same round this number gets halved.

I'm open to change to 1 match per round if that's what you guys wish, but keep in mind the event can easily last for 4 months if that were the case. Feedback on the matter is appreciated.


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