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Offline Dm

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Re: PvP Parasite Warning System https://elementscommunity.org/forum/index.php?topic=25593.msg326381#msg326381
« Reply #12 on: May 04, 2011, 12:30:36 am »
Well, some people will have to be more careful with 'em events now...

Myself included, with my internet dying in the middle of PVP events on 99,9% of the time, with the exception of tournaments..

Offline TheonlyrealBeef

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Re: PvP Parasite Warning System https://elementscommunity.org/forum/index.php?topic=25593.msg326402#msg326402
« Reply #13 on: May 04, 2011, 01:01:06 am »
On another note: I am using a mobile internet connection, which is stable at most times, but can be very slow and unstable occasionally. So my question? What if my net becomes crappish, and I have to quit a tourney, but I can alert the TO and the event can run along smoothly (as in no distruption or unnecessary waiting)? Do I still get a parasite or 1 week ban?
* That is up to discretion of the TO present whether you would be given a 1 week ban, although I can assure you that a Parasite would not be given out for that.
Personally, just forfeiting in which you inform your opponent about your forfeit, but not bothering the TO with it, would have my preference. I don't mind people forfeiting, I do mind people leaving with their opponents confusingly asking TOs for help since they don't have a clue where you went (and whether you'll return).

Suddenly leaving or general afk-ness will result in a 1 week tournament ban (at least when I'm around).

Re: PvP Parasite Warning System https://elementscommunity.org/forum/index.php?topic=25593.msg326404#msg326404
« Reply #14 on: May 04, 2011, 01:02:44 am »
I am still strongly against 1 week ban in tourneys if left without saying something
reason:
- crashes
- internet fails
- other legit reasons

Offline RootRanger

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Re: PvP Parasite Warning System https://elementscommunity.org/forum/index.php?topic=25593.msg326415#msg326415
« Reply #15 on: May 04, 2011, 01:08:21 am »
But TII, how do we know the reason is legit?
Someone could quit the tourney because they don't have any good decks, and then claim it was a legit reason, such as internet failing.
Of course, tourney pros are too legit to quit.
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Offline TStarTopic starter

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Re: PvP Parasite Warning System https://elementscommunity.org/forum/index.php?topic=25593.msg326418#msg326418
« Reply #16 on: May 04, 2011, 01:11:08 am »
There are hundreds of valid reasons.  And hundreds of stupid reasons.  We have no way of telling which one it is.  A player who quits for a stupid reason will make up a "good" excuse, which means we'll never do anything and nothing ever changes.  There rules are now in place and they will be used.  If you get banned for a week, it's not the end of the world.
Carpe Diem!!

Re: PvP Parasite Warning System https://elementscommunity.org/forum/index.php?topic=25593.msg326421#msg326421
« Reply #17 on: May 04, 2011, 01:13:32 am »
But TII, how do we know the reason is legit?
Someone could quit the tourney because they don't have any good decks, and then claim it was a legit reason, such as internet failing.
Of course, tourney pros are too legit to quit.
why would they quit without one of those legit reasons?
1) bored
2) bad strategy/start
3) anything I missed?

you ban them when they are bored... not the best way to try to prevent inactivity...
you ban them for not prepared sounds more legit I suppose, but how many do that?
almost all the tourneys I joined, I NEVER prepared decks, I always made decks like an hour or two before the tourney, sometimes, I don't even find out the rules until I am in the tourney chat room, I never quit because of that... tourneys are supposed to be for fun, as well as every other aspects of the game, banning them for being very serious is probably not a good decision, their fun in the game probably comes from winning if they are that competitive, so... bans are kinda counter-productive...

Offline RootRanger

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Re: PvP Parasite Warning System https://elementscommunity.org/forum/index.php?topic=25593.msg326434#msg326434
« Reply #18 on: May 04, 2011, 01:23:17 am »
There are people who not only quit the tourney, but make a huge deal about it (or disappear without saying anything to their opponent). Both of those slow down tournaments and are annoying to the organizers. Banning people that quit a tourney in a disorderly manner will help prevent them from doing so in the future.
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Re: PvP Parasite Warning System https://elementscommunity.org/forum/index.php?topic=25593.msg326444#msg326444
« Reply #19 on: May 04, 2011, 01:29:52 am »
There are people who not only quit the tourney, but make a huge deal about it (or disappear without saying anything to their opponent). Both of those slow down tournaments and are annoying to the organizers. Banning people that quit a tourney in a disorderly manner will help prevent them from doing so in the future.
in a disorderly manner (being indignant about losing, spamming in public chat, making a huge deal out of anything), sure, go ahead
but if they leave a confused opponent behind, it's TO's responsibility to resolve that issue, no matter who causes, and this usually takes a second to type: "your win", does it really slow down much of anything?
I am not against this due to personal issues, I haven't been very disruptive (I don't think) to PvP events, but I am strongly against this.
Elements community seems to be more and more looking like an idealistic utopia, where everything is super-imposed

if TOs are too annoyed by having to have to answer some competitor's questions, step over, and let those who are willing to do it, when you signed up for the job, you have to have the mindset that you will need to do such things
I am sure it gets annoying, but banning ppl like this isn't the best way to prevent it

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Re: PvP Parasite Warning System https://elementscommunity.org/forum/index.php?topic=25593.msg326449#msg326449
« Reply #20 on: May 04, 2011, 01:41:21 am »
This isn't a debate, it's a fact.  I'm sorry if you disagree with it but this is how it's going to be for now.  Take the rest of it to PMs please.
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Re: PvP Parasite Warning System https://elementscommunity.org/forum/index.php?topic=25593.msg326517#msg326517
« Reply #21 on: May 04, 2011, 04:28:44 am »
in a disorderly manner (being indignant about losing, spamming in public chat, making a huge deal out of anything), sure, go ahead
but if they leave a confused opponent behind, it's TO's responsibility to resolve that issue, no matter who causes, and this usually takes a second to type: "your win", does it really slow down much of anything?
I am not against this due to personal issues, I haven't been very disruptive (I don't think) to PvP events, but I am strongly against this.
Elements community seems to be more and more looking like an idealistic utopia, where everything is super-imposed

if TOs are too annoyed by having to have to answer some competitor's questions, step over, and let those who are willing to do it, when you signed up for the job, you have to have the mindset that you will need to do such things
I am sure it gets annoying, but banning ppl like this isn't the best way to prevent it
I've always said that anyone who hasn't ever organized a Tournament or PvP event, shouldn't give expert opinions how the job is done. If you think you know how the job is done, instead of talking about it, apply for the job, and I will guarantee that you will change your attitude after running a couple of events/tournaments. It may look easy, but it isn't. PvP Organizers are the ones whose job is to organize these events, but it's the job of the participants to help them do that. It's not like the players can do (or not do) anything they like, and expect the PvP Organizers to clean up the mess.


This Parasite system was mainly developed to prevent people from joining events "just in case". This is most visible during Trials, where we always have huge amount of quitters. Same thing can be seen in the "PvP Event" section. As soon as people get bored, or don't like some specific ruling, they think they can just quit. Problem was of course that we didn't have any kind of system to prevent users from joining all the events and quitting half of them using some arbitrary "real life" excuse. Well, now we do have a system.


We have been planning this Parasite thing quite some time now, and I'm very happy it's finally here. Parasites are going to make events run much more smoothly. Only group of people who this affects negatively, are the frequent event quitters, so there isn't really any downside to this.

Oh and in case it wasn't mentioned earlier.. this new rule won't affect any PvP events that have already started, it only affects PvP events that start from this day forward. Booster Draft that just opened sign ups, will be using this new Parasite system.

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Re: PvP Parasite Warning System https://elementscommunity.org/forum/index.php?topic=25593.msg326520#msg326520
« Reply #22 on: May 04, 2011, 04:34:09 am »
Oh and in case it wasn't mentioned earlier.. this new rule won't affect any PvP events that have already started, it only affects PvP events that start from this day forward. Booster Draft that just opened sign ups, will be using this new Parasite system.
This seriously just made my day. :)
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QuantumT

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Re: PvP Parasite Warning System https://elementscommunity.org/forum/index.php?topic=25593.msg326545#msg326545
« Reply #23 on: May 04, 2011, 05:45:48 am »
I think the 1 strike and you're out of this system is a bit much. I think a good way to introduce leeway for people with good reasons while discouraging people from just quitting would be to give someone one freebie every length of time, say 3 months. That way people who genuinely have to withdraw for good reasons can do so, but people who quit every event as soon as it becomes boring will still be stopped.

 

blarg: