Nerthus6ts 6ts 6ts 6ts 6ts 6tt 6tt 6u1 6u1 6u1 6u4 6u4 6u9 6u9 6u9 6ve 6ve 6ve 6ve 6ve 6ve 77i 77i 78q 78q 78q 78q 78q 7t6 7t6 7t6 7t6 7t9 7t9 7t9 7t9 7t9 7ta 7ta 7tf 7tf 7tf 7tf 7ti 7ti 7ti
control cards- 4 Maxwel Demon, 4 Improved Mutation, 6 Pandemonium, 10 Improved Steal
Nerthus is the (false) god of repulsive creatures like slugs, insects and mutants. She uses her powers to summon armies of grotesque Werewolves and Gargoyles who hide in the shadows and ambush their pray, while her insect minions scout out what the enemy is doing and look for valuable things to steal. When she gets angry she creates a pandemonium of spell effects that no enemy is safe from.
Explanation of the theme: The creatures used by this god are outcasts because they're ugly and so they hide in the shadows. All the cards follow this theme except the ones which represent Nerthus's own power like pandemonium. I don't know what Nerthus's goals or motives are because I want her to be mysterious
How the deck plays: steals will take your best permanents. If you put down too many unprotected creatures then pandemonium will likely take care of them. Gargoyels and werewolves can do quite fast damage, and because of steals and cloaks it might be hard to stop them. The earth pendulums power the protect artifacts, and also the pests and gargoyles ability. Cloak gives the permanents and creatures protection from most forms control.
If you think this deck is too hard then tell me how you think I should change it.