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Messages - doomeister (54)

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1
Rainbow Decks / Re: More Reliable Scarab Speed Bow
« on: July 31, 2011, 09:28:58 am »
Ahh cool, this scarabow thread might interest you.

http://elementscommunity.org/forum/index.php/topic,24592.0.html
That looks good, but its lacking twin universe, which is the most powerful card in the combo. Once you buff a scarab to more than 10 attack its awesome to use twin universe a couple of times.

2
Rainbow Decks / Re: More Reliable Scarab Speed Bow
« on: July 30, 2011, 01:11:23 pm »
I seem to remember you using this against me in PvP. You're wasting a lot of elements, but looks good anyway.
That was the old version of the deck. I've improved it since then, but thanks.

I'd do -2 CP and add creatures, another blessing/explosion, adrenaline/heals/frogs/fogs a steal and the like. Basically dabble in more elements, they're useful.
There's a lot of variations you could do of this deck. I might try out some of your suggestions, thanks.

More reliable than what? Heavy armor is useful.
More reliable than my old scarab speed bow :P

3
Rainbow Decks / More Reliable Scarab Speed Bow
« on: July 30, 2011, 11:43:43 am »
This deck has speed, hard hitting creatures, creature control and permanent control.

Hover over cards for details, click for permalink
Deck import code : [Select]
6u2 6u2 6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 7dm 7dm 7jv 7qa 7qa 7qa 7qa 80b 80b 80b 80b 80b 8pu

4
FG Proposals / Re: FG Theme: Adaption -- Echo
« on: January 25, 2011, 11:32:57 am »
What I would do is swap the weapons for twin universes. That will fit the theme as well.

5
FG Proposals / FG Theme: Adaptation- Yogopopo
« on: January 24, 2011, 09:46:51 pm »
Yogopopo
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u2 74a 74a 7am 7am 7jv 7jv 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7qa 7qa 7qa 7qa 7t9 7t9 80b 80b 80b 80b 80i 80j 80j 80j
Yogopopo
Code: [Select]
6u2 6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 74a 74a 7jv 7qa 7qa 7qa 7qa 7qa 7te 7te 80b 80b 80b 80b 80b
I've got two decks to choose from so tell me which you think would be best as a false god and give me suggestions to improve it. The second one is actually my pvp scarab deck so it might be a bit too hard as a fg.

Description
Scarabs are the most adaptable creatures there are. They do damage, creature control and healing with feral bond/ liquid shadow, and they get stronger the more there are.

Ill do the 100 word description once I know what deck I'm using.

6
Competitions / Re: False God Competition: Adaptation
« on: January 24, 2011, 09:45:50 pm »
Yogopopo
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u2 74a 74a 7am 7am 7dr 7dr 7jv 7jv 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7qa 7qa 7qa 7qa 7qa 7qa 80b 80b 80b 80b 80b 80b 80j 80j
Scarabs are the most adaptable creatures there are. They do damage, creature control and healing with feral bond, and they get stronger the more there are. Mindgate gives the deck a little extra adaptability making sure this deck can use any card thats ever made.

http://elementscommunity.org/forum/index.php/topic,20193.0.html

7
Archived Decks / Redonkulus Dragons
« on: January 22, 2011, 04:57:39 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 6rq 744 744 744 744 744 744 744 744 744 744 744 748 748 748 748 748 74i 74i 74i 75m 75m 7ap 7ap 7ap 7ap 7ap 8pn


???= 3 overdrive + 5 mitosis

Mitosis with SoR is a fantastic combo, probably needs a nerf.

8
FG Proposals / Re: Theme: Dark Ages- Agrippa
« on: January 10, 2011, 11:20:14 am »
I did try it a few times and it worked fine, but I think your right considering gods have a 3x mark. Thanks.

9
FG Proposals / Theme: Dark Ages- Agrippa
« on: January 09, 2011, 05:52:36 pm »
AGRIPPA
Code: [Select]
744 744 744 746 746 746 746 746 74h 74h 74h 75m 75m 75m 75m 75m 75m 75m 7k0 7k0 7k5 7k5 7k5 7k5 7k5 7k5 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7n2 7n2 7n2 7n5 7n5 7n5 7n5 7n5

10
Competitions / Re: Theme: Dark Ages
« on: January 09, 2011, 05:48:41 pm »
AGRIPPA
Code: [Select]
744 744 744 746 746 746 746 746 74h 74h 74h 74h 75m 75m 75m 75m 75m 7jo 7jo 7jo 7k0 7k0 7k5 7k5 7k5 7k5 7k5 7k5 7la 7la 7la 7ms 7ms 7ms 7ms 7ms 7n2 7n2 7n2 7n5 7n5 7n5 7n5 7n5 7oe 7oe 7oe
Ill do the description later.

11
Competitions / Re: Theme: The Outcasts
« on: January 03, 2011, 06:10:52 pm »
Nerthus
Code: [Select]
6ts 6ts 6ts 6ts 6ts 6tt 6tt 6u1 6u1 6u1 6u4 6u4 6u9 6u9 6u9 6ve 6ve 6ve 6ve 6ve 6ve 77i 77i 78q 78q 78q 78q 78q 7t6 7t6 7t6 7t6 7t9 7t9 7t9 7t9 7t9 7ta 7ta 7tf 7tf 7tf 7tf 7ti 7ti 7ti
control cards- 4 Maxwel Demon, 4 Improved Mutation, 6 Pandemonium, 10 Improved Steal

Nerthus is the (false) god of repulsive creatures like slugs, insects and mutants. She uses her powers to summon armies of grotesque Werewolves and Gargoyles who hide in the shadows and ambush their pray, while her insect minions scout out what the enemy is doing and look for valuable things to steal. When she gets angry she creates a pandemonium of spell effects that no enemy is safe from.

Explanation of the theme: The creatures used by this god are outcasts because they're ugly and so they hide in the shadows. All the cards follow this theme except the ones which represent Nerthus's own power like pandemonium. I don't know what Nerthus's goals or motives are because I want her to be mysterious :darkness

How the deck plays:  steals will take your best permanents. If you put down too many unprotected creatures then pandemonium will likely take care of them. Gargoyels and werewolves can do quite fast damage, and because of steals and cloaks it might be hard to stop them. The earth pendulums power the protect artifacts, and also the pests and gargoyles ability. Cloak gives the permanents and creatures protection from most forms control.

If you think this deck is too hard then tell me how you think I should change it.

12
The Swarm!
Air Assault
Weapon Master
Dragon Apocalypse
Catapulting Giants
Dead or Alive

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anything
blarg: doomeister