Nova decks were already way too strong. A small nerf for them isn't a problem.
okay.
Um, and how is this a problem? Creatures are still used way more than non-pillar/pendulum permanents. Why not close the gap?
This divide in game play between permanent users and creature users is making matches too predictable.
I have no clue what you're even trying to say here. Most decks use both, and that doesn't even change predictability.
I think the idea is that creating a schism between these two modes of play will level statistical averages of wins/losses, which it does.
Schism between two modes of play? Seriously? Using permanents and creatures in the same deck is totally acceptable.
There really aren't many high level strategies to building decks on Elements.
You have
a. immo/nova/shrieker rushes which are heavily creature based
b. quanta draining decks pests/black holes
c. heavy permanent use decks usually time that use hourglasses and sundials or SoG + Shield spam
d. misc gimmicky decks
1. like sundials till you get your dragons and parrallel uni at last turn
2. buffed wyrms/deja vus
3. voodo doll decks
What happens is that if you have an A deck competing against a C deck without PC the match will be predictable (ie. A will lose most of the time)
D vs D decks will be good fun. B vs A decks will be over quickly but still interesting and mostly fair I suppose.
B vs C without PC will also be predictable (ie B will almost always lose)
I'm surprised that wasn't more obvious.
Eternity costs 6 quanta, Deflag costs 3. Who comes out on top? The deflag user.
And a pure damage deck can usually outdamage a stall.
And a 6 Eternity Deck wouldn't be very good and would lose to a lot of decks that aren't just immo or nova rush.
The problem is you only need one eternity to dominate an immo/nova rush deck
Fire has been the strongest Element for months. It still is. Nerfing Deflag and Explosion was a great change to bring Fire closer to the strength of the other Elements. If you don't want a balanced game, go somewhere else.
There are certainly many more ways to lower Fire's strength. Many of which don't require nerfing an important PC card.