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Messages - Marcus Impudite (18)

Pages: [1] 2
1
Duo-Decks / Re: Immortal Vampire Deck (Dark/Aether)
« on: May 26, 2011, 07:18:40 am »
Whatever. I'm through wasting my time these boards.

2
Duo-Decks / Re: Immortal Vampire Deck (Dark/Aether)
« on: May 26, 2011, 05:36:29 am »
I've been running the elite version of the deck for going on 2 months now and I've been consistently making the Level 3 AIs run home crying to mama ever since. If you doubt me, then I invite you to take my my deck for a test drive and see for yourself.

3
Duo-Decks / Re: Immortal Vampire Deck (Dark/Aether)
« on: May 25, 2011, 05:33:09 pm »
It takes a bit of grinding to put the Elite version of the deck together, but it's worth it.

A few words on use: Getting at least 3 Quinted Vampires, Eclipse, Improved Dusk, and Electrocutor on the field quickly will assure you victory and Elemental Mastery 9 out of 10 times. Getting all 6 of your Vampires on the field and Quinted will allow you to suck your opponent's HP dry in short order. Be cautious when dealing with decks that make use of Thorn Carapace/Spine Carapace or Fire Shield/Fire Buckler, however. If possible, try to save at least one of your Siphon Life cards for later in the game after you've built up a large enough reserve of Darkness Quantum and use it soften up your opponents HP for the final blow.

4
Duo-Decks / Immortal Vampire Deck (Dark/Aether)
« on: May 17, 2011, 07:39:48 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
5uo 5uo 5uo 5up 5up 5up 5uq 5uq 5uq 5us 5us 5us 5ut 5ut 5ut 5ut 5ut 5ut 61q 61q 61q 61u 61u 61u 621 621 621 621 621 621 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pt


Hover over cards for details, click for permalink
Deck import code : [Select]
7t8 7t8 7t8 7t9 7t9 7t9 7ta 7ta 7ta 7tc 7tc 7tc 7td 7td 7td 7td 7td 7td 80a 80a 80a 80e 80e 80e 80h 80h 80h 80h 80h 80h 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 8pt


Mark:  :darkness

Basic Deck (40-cards)
 :darkness Dust Mantle (x3)
 :darkness Steal (x3)
 :darkness Nightfall (x3)
 :darkness Drain Life (x3)
 :darkness Minor Vampire (x6)
 :aether Lightening (x3)
 :aether Lobotomizer (x3)
 :aether Quintessence (x6)
 :aether Aether Pendulum (x10)

Elite Deck (40-cards)
 :darkness Improved Dust (x3)
 :darkness Improved Steal (x3)
 :darkness Eclipse (x3)
 :darkness Siphon Life (x3)
 :darkness Vampire (x6)
 :aether Thunderbolt (x3)
 :aether Electrocutor (x3)
 :aether Quintessence (Elite) (x6)
 :aether Aether Pendulum (Elite) (x10)

Easy to use, very effective against AI Levels 1-3. Elite version of deck can beat some T50s if used correctly.

5
Patch Notes and Development News / Re: AI improvements
« on: April 18, 2011, 05:35:25 pm »
My point is an intellegent player would save Crusader's ability to use against the special weapons, such as Electrocutor, Eagle's Eye, etc. Using it on Short Sword? Dumbest. Move. Ever.

6
Patch Notes and Development News / Re: AI improvements
« on: April 17, 2011, 03:36:34 am »
The Level 3 AI recently wasted its Crusader's endow ability on my Short Sword. What a digital dummy.  :))

7
General Discussion / Re: Elements FAQ
« on: August 15, 2010, 03:38:56 am »
Q: Are the new Pendulum cards limit 6 or are they unlimited like pillars?

8
Card Ideas and Art / First Aid Kit
« on: March 24, 2010, 05:37:28 am »
Element: None (found under Others)

Cost: 1 random quantum

Effect: Heal: Heal yourself up to 3 HP.

card art discription: a little white box with a red cross on the lid and a roll of guaze next to it.

9
Card Ideas and Art / Disorder
« on: March 24, 2010, 04:48:30 am »
Element: :entropy

Cost: ? (to be decided based on discussion)

Effect: Disorder: Both players return their hands to their decks. Decks are shuffled and each player gets a new hand with the same number of cards as they had at the time this card was played.

card art discription: ? (I'm open to suggestions)

Note: For sure a risky card to play, but may be worth it to screw up your opponent's strategy.

10
Card Ideas and Art / Pickpocket
« on: March 24, 2010, 04:31:34 am »
Element: :darkness

Cost: ? (to be decided based on discussion)

Effect: Filch: Take 1 random card from your opponent's hand and add it to your own.

card art discription: The Artful Dodger (Oliver Twist) running away with a man's pocketwatch, possibly with a bobby chasing him.

11
Card Ideas and Art / Re: Graverobber's Shovel
« on: March 24, 2010, 04:19:12 am »
If I go with selective, would 5 :death quanta be reasonable, or more?

12
Card Ideas and Art / Graverobber's Shovel
« on: March 24, 2010, 03:59:47 am »
Element: :death

Effect Cost: ? (will decide later)

Effect: Dig: Retrieve 1 of your destroyed creatures (your choice) and add it to your hand.

card art discription: A shovel with the skull symbol stamped in its blade. Possibly leaning against a coffin with some dirt still on it.

Discuss

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blarg: Marcus Impudite