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Messages - Jallenw (290)

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1
Rainbow Decks / Re: The Condor aka Jallen's Rainbow
« on: March 07, 2011, 03:16:25 am »

2
Issue Archive / Condor + Sky Blitz reduces Condor's Power to 1 [Confirmed]
« on: February 22, 2011, 06:09:14 pm »
I didn't have enough quanta to drop a 3rd Condor, so I didn't have enough damage to kill the FG in 1 turn.  Otherwise, I never would have noticed this.

I had 2 40/40 condors after a firestorm and an unstable gas.

I use Sky Blitz, and had two 80/40 condors.

On my next turn, I noticed that I now had two 1/40 Condors.

I don't know if this is intended, but it was not what I expected and seems like a bug.

I don't have a screen-shot, but it should be easy to test and reproduce the effect.

3
Rainbow Decks / Re: The Condor aka Jallen's Rainbow
« on: February 22, 2011, 02:32:43 am »
Using another version of The Condor right now:

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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u7 6u7 714 71b 71c 71c 74b 74b 74g 77i 7ak 7do 7gp 7k2 7k2 7n5 7n9 7q5 7q5 7q5 80h 80h 80i
I'm not sure about the statistics right now, but it seems like it is more reliable at least.  My first guess would be that the win rate is about the same as 5.0, but a little faster.  It is, however, much more difficult to play, because many game require crafty uses of the chimera to bring a win.  It stays true to the condor concept, and builds upon it, making 360/150 chimeras for the win condition, but still uses mutants or simply a single oty for the win sometimes.  I guess I'll track stats for 100 games to see what's what.

4
Rainbow Decks / Re: The Condor aka Jallen's Rainbow
« on: February 09, 2011, 11:22:04 pm »
I don't yet have a purple nymph, but yes, even +2 amethyst tower +1 Nymphs Tears has shown some promise.

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Rainbow Decks / Re: The Condor aka Jallen's Rainbow
« on: February 09, 2011, 11:05:37 am »
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4vp 534 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 6u7 714 71b 71c 74b 74b 77i 7ak 7do 7gp 7k2 7k2 7n5 7q5 7q5 7q5 7q7 7to 80h 80h 80i 80j
Putting my nymphs to work with a little different build.  Timebow instead of Entropybow.  Not sure if it's more effective, but it sure is fun.

7
Rainbow Decks / Re: The Condor aka Jallen's Rainbow
« on: February 01, 2011, 04:37:04 am »
mutants are the perm control for the deck, play accordingly, quint the elf and use the 2nd alfalfa on your own 2nd oty, mutate your cells and hope for a destroy or steal.

Tips:

1) watch your death quanta and cards left in deck, I usually make it a rule to stop drawing with hourglasses at 10 cards left.
2) Know who to quint.  Different FGs take different strategies, so you need to know which 2 creatures to quint and what win-condition you are going to use.  Some FGs fall to the fractal/condor/firestorm, some fall to mutant swarm
3) Don't be impatient.  You have 99 hps to protect you from death, most games, you will sacrifice most of them, miracle, sacrifice yet more, and maybe miracle again before the win.  Play only the cards necessary and don't take risks.  The deck takes a beating the whole game, then delivers the KO punch, so don't worry about getting hurt, just make sure you don't die.
4) don't be afraid to improvise.  Many games I have won have been because I was willing to sacrifice key cards for just one more turn.  Maybe you need to drop a single condor and bonewall with nothing out, just because you know the condor will die, the bonewall will block 9 creatures, and you can miracle the next turn.  Even without the condor, you still have the mutant swarm as a fallback.

Like I have said in the past, this deck requires PERFECT execution most of the time.  A single mistake in judgment on your part becomes death.  This is why, in my opinion, it is fun to play, because it keep me thinking on my feet.  From my experience, the win rate is close to 60% when considering only games in which I made no tactical errors.


8
Rainbow Decks / Re: The Condor aka Jallen's Rainbow
« on: January 24, 2011, 12:03:38 pm »
double post = bad

Dark Nymph allows for Liquid Shadow if needed, but the fractal/condor kill condition makes the extra damage not necessary.

Steal isn't really needed as far as I can tell, but maybe it increases the win rate. 

Experiment, go nuts.  Previous version have had a steal in it.  I dunno.  Win rate is as high as 45% and I'm not sure how I can get it much higher right now... still testing.

9
Rainbow Decks / Re: The Condor aka Jallen's Rainbow
« on: January 24, 2011, 05:40:10 am »
The nymph is my ONLY darkness card in a rainbow deck, making the quanta cost not so bad.

She serves several purposes:

1) Lobotomize: she can take away useful abilities of creatures, not momentum, but still useful.

2) Extra Lifegain: vampire herself or a mutant or your own malignant cells for a little extra life.  Makes the difference of 1 extra turn to get quanta for miracle.  Also, vamp a condor at the end after a miracle for the EM win.

3) Kill those pesky critters.  Sure, it's only 1 damage per turn, but it can bring guys down to oty range or just plain kill them.  Great against phoenix!

4) Distraction!  In my experience, the computer targets the nymph most often over other critters, so a nymph is good for a single turn protection of one creature in some cases.


10
Humor / Re: What People Say in Chat
« on: January 23, 2011, 08:00:59 am »
My purple nymph can handle all those cocks.

11
Rainbow Decks / Re: The Condor aka Jallen's Rainbow
« on: January 22, 2011, 07:37:17 am »
Yes, Nymphs are awesome additions to this deck.  I currently use a build with 1 darkness nymph and a mindgate, instead of the mind flayer and a steal.  The dark nymph is usuable as a lobotomize, and the mindgate is superior to steal in many situations.  I don't put nymphs in the main deck design because I don't want to post a deck that needs nymphs, but many nymphs make a nice addition to this deck.  I WISH I had a purple nymph or an air nymph, but so far I do not.

This is my current build:
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Rainbow Decks / Re: The Condor aka Jallen's Rainbow
« on: January 20, 2011, 10:45:15 pm »
Use mutants for perm control if needed.

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