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Messages - Istari. (148)

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1
War Archive / Re: War betting - Win 10 upped Shards!
« on: March 27, 2011, 11:06:51 pm »
 :underworld  :earth :entropy :air :light :gravity :fire :darkness :aether :death :life :time :water

3
Draft - Battle Results / Re: The Draft, Round 5
« on: March 21, 2011, 07:24:26 pm »
Istari 2 -  1 The_Mormegil

Very close games

4
Auction Archive / Re: Istari.
« on: March 15, 2011, 06:39:33 pm »
Thanks Quantum, actually excited to get more involved in elements now that I have a lot more free time then before.

5
Auction Archive / Istari.
« on: March 11, 2011, 02:46:59 am »
Buy A Slave 

Forum NameIstari.
Chat NameIstari.
In-Game NameIstari.
Score10707
Electrum437
Timezone (GMT)GMT-5
Usually Online (GMT)From GMT 16 to GMT 23
Favorite elements
1st :air
2nd :light
3rd  :darkness
Preferred roles
1stDuel Organizer
2ndAny
3rdAny
Non-Upgraded cards
:aether Aether        7
:air Air                     51
:darkness Darkness24
:death Death           7
:earth Earth             15
:entropy Entropy      22
:fire Fire                    12
:gravity Gravity         6
:life Life                     5
:light Light                52
:time Time                 28
:water Water            38
     Other                   17
Upgraded cards       
:aether Aether        1
:air Air                     1
:darkness Darkness0
:death Death           0
:earth Earth             2
:entropy Entropy      6
:fire Fire                    1
:gravity Gravity         0
:life Life                     0
:light Light                 1
:time Time                 3
:water Water            3
     Other                   9
Non-Upgraded Rares
:entropy Discord      6
:death Arsenic          5
:gravity Titan            6
:earth Pulverizer       6
:life Druidic Staff        4
:fire Fahrenheit           5
:water Trident             6
:water Arctic Squid      5
:light Morning Star       4
:light Miracle                 4
:air Owl's Eye               7
:time Eternity                6
:time Pharaoh               5
:darkness Vampire Stiletto6
:aether Lobotomizer     3
Non-Upgraded Nymphs
:aether Aether        ***
:air Air                     ***
:darkness Darkness***
:death Death           2
:earth Earth             ***
:entropy Entropy      1
:fire Fire                    ***
:gravity Gravity         ***
:life Life                     1
:light Light                 ***
:time Time                 ***
:water Water            ***
Why I would make a good War team member                                                             
I was a active member of Team Air last war, I can always get on to help on to help out the team and perform a variety of tasks. I'm often a creative deckbuilder and can come up with always come up with few less standard ideas to use. I have a FG farmer deck so I can get any cards I need pretty quickly upgraded or not.

6
Duo-Decks / Re: Lava Rush vNG. How to rush like a Master!
« on: March 08, 2011, 07:49:04 pm »
I like the fact that this give more Immolation fodder and potentially more Earth quanta, but I worry about early game Earth if you can't get a quick gemfinder. It also has the disadvantage of more upgrades. I think upgraded it has more potential then the old rush though.

7
Draft - Battle Results / Re: The Draft, Round 1
« on: February 22, 2011, 03:00:09 am »
Yeah, sorry I couldn't get on, barely had time to get this post in.

8
Trial Archive / Re: 3rd Trials - Phase 4 - Final Battle
« on: February 03, 2011, 02:53:48 pm »
Maybe people should be allowed to ban the new cards, but if they aren't released have a back up ban that will be used.

9
Istari. 2 - 1 devon

10
Draft - Battle Results / Re: The Draft, Sign Ups
« on: January 20, 2011, 12:07:30 am »
Sign up as a player

11
Istari 2 - 1 nilsieboy

12
War Archive / Re: What will be different in War #3
« on: January 01, 2011, 08:02:45 pm »
I noticed a possible exploit.  In War #2, Aether had 59 cards going into the next round (1 more card means we field two players).  It was possible for me to substitute for Icecoldbro and win, thus keeping us at 59 cards.  However, the only event stopping me from doing this is the lack of upgraded cards to play.  If upgraded cards were allowed use, then one team can field the same deck forever by somebody who isn't their General, especially with 70 cards to work with in War #3.
Yes but with the same 59 cards every round, wouldn't it be pretty difficult to keep winning? I mean your opponents will pretty quickly learn what cards you have and destroy you.
The same principle could apply with more cards though, with 89 cards you could sub every match and keep 3 decks, your opponents would know your vault but you would have enough variety to avoid being countered.

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