1
Card Ideas and Art / Re: E3CDC - Winds of Fate
« on: May 03, 2010, 09:52:09 pm »And it cost 2, not 3..... (or did i miss something), make the cost 5, and the damage 1|0I'm proposing raising it to 3 based on feedback. If you make it cost 5 or drop the damage to 1|0 then it become a specialist tool for preventing deckouts and I wanted it to be a generally useful card.
As a pure damage dealing mechanism it seems reasonably balanced, 4 damage for 3 quanta every turn is nowhere near as good as growth / ablaze / devour / etc but is a reasonable boost early on in a speed deck plus a good way of sinking quanta.
As a deck-out prevention mechanism it's better than eternity, but then like wisemage says many people would keep eternity anyhow since it brings more utility, cards are tight in 30 card anti-FG decks and I suspect in the end if you had eternity you wouldn't bring this card.
Currently there's only only one way to prevent deck-out (which I think is a bit lame) so we don't have comparison / discussion as to what a reasonable cost to prevent deckout should be. As it stands if you want to make a 30 card anti-FG deck then you have to pack eternity, which means you must be time or rainbow in order to power it. With this as an option you can be more flexible which should bring more variety to anti-FG decks which, in my opinion, would be a good thing.