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Messages - Bird man (55)

Pages: [1] 2 3 ... 5
1
Card Ideas and Art / Re: New Element: Space series
« on: March 01, 2012, 05:38:44 pm »
Can you rend weapon/shield slots?
no just the regular permanent slots. I should also clarify that this ability will only work on empty slots, for creature and permanent. If a slot is destroyed, the player can still play their cards in the next available slot (if there is one)

2
Card Ideas and Art / Re: New Element: Space series
« on: March 01, 2012, 04:39:09 am »
This is the token weapon of space, to be frank, not enough games offer scythes as weapons, and I think they are the coolest things EVER :D :D :D
Anyway, pretty unsure of the balancing for this, can't really tell if its even useful or if its too overpowered

NAME:
Vast Edge
ELEMENT:
Space
COST:
6 :space
TYPE:
Permanent
ATK|HP:
6|3 when flying
TEXT:
Weapon: Deal 6 damage at the end of every turn.
Rend: 5 quanta — Destroy creature or permanent slot
NAME:
Immense Edge
ELEMENT:
Space
COST:
6 :space
TYPE:
Permanent
ATK|HP:
6|3 when flying
TEXT:
Weapon: Deal 7 damage at the end of every turn.
Rend: 5 quanta — Destroy creature or permanent slot
ART:
Bird man
IDEA:
Bird man
NOTES:
Basically creates a rip in space where nothing can enter

This basically a clogging mechanism which is slower but much more effective then malignant cell, with a high cost for playing and using abilities.

This ability will only work on empty creature or permanent slots, and cannot target weapon or shield slots.
SERIES:
New Element: Space series

3
Books & Comics / Re: Favorites in Fantasy
« on: March 01, 2012, 12:57:32 am »
First and second chronicles of Thomas Covenant by Stephen Donaldson.
All of the Riftwar books by Raymond Feist.
The Mistborn trilogy by Brandon Sanderson.
You should really check out The Wheel of Time series by Robert Jordan/Brandon Sanderson.  As well as the Night Angel Trilogy by Brent Weeks.  Awesome Series!!!!
Really love the night angel trilogy. Brent weeks manages to include a lot of characters and make every one of them epic.
Also the Dresden files from Jim Butcher. short reads, but good story and absolutely hilarious.
Ender's game and the 3 books after that, after those ones it just got too complicated for me
And finally Legends of the Dragonrealms by Knaak. not as good a quality as others, but amazing story and he has written SO MUCH OMG :o

4
Card Ideas and Art / Re: New Element: Space series
« on: March 01, 2012, 12:25:09 am »

You are the author. However what did you mean by the underlined part? Did it have anything to do with Verisimilitude (http://en.wikipedia.org/wiki/Verisimilitude_(literature))?


Your shield will have ranges of 0-6,7-18,19-22 and 23 creatures.
you could say so. Truth can often low outside the bounds of verisimilitude ;)

anyway, i want to clarify the ranges for the shield. 0-6, while being a valid range, results in a DR of 0. Only completely filled rows add +1 damage reduction. hopes this helps

5
Card Ideas and Art / Re: New Element: Space series
« on: March 01, 2012, 12:14:02 am »
The shield seems UP. First, in order to have it be effective, you need a lot of creatures. Second, it's maximum DR potential is still only 4 with 23 creatures on your side. By the time you get to 23 creatures, it will be very late game.
It also works with the creatures on your opponents field

6
Card Ideas and Art / Re: New Element: Space series
« on: March 01, 2012, 12:13:00 am »
I thought I should give a backstory to the space cards. Just a little information for the imagination, cuz I believe that is a significant part of what makes elements fun (at least to me it does).

Backstory for it is basically this:
The original race for space energy is a sentient robot (called The Shargade, refer to themselves individually as shargajin) race similar to the geth from mass effect, except without the support of the Reapers (thank goodness). They are are not militaristic as one would expect, but rather defensive and mercantile. But when threatened, they will fight back. Since their  very lives are technology, they have perfected mechanical weaponry, as well as bodily augmentation. While they treat one another with respect and integrity (most of the time), there is a definite and complex caste system that rarely involves promotion based on merit. While they have no official religion, the public holds science in such high regard that it borders on fanaticism. The scientific community very much resembles a religious order, where reigning theories are dogma, and revolutionary ideas are notoriously difficult to keep alive. In their daily life, the citizenry is always orderly and punctual, characteristic of their very nature, efficient. Outsiders have often mistaken this efficiency in thinking as a sign of lack of emotions. This is not the case. It is their way to analyze their own emotions and then, based on their desires, formulate a logical plan of action. They can still care for others, and seek revenge, etc., but they rarely (if ever) act impulsively. In that regard it makes them somewhat dangerous, because if they want to deceive or harm you and they think they can get away with it, you'll be sure that
they will follow through with it with a well organized plan in place. Luckily they mostly seem to be good-natured.

Recently their empire has started to run low on energy sources and rare (but necessary) metals, forcing them to expand. This has brought them into contact many other races and nations. While slow to trust these newcomers, many have become good freinds with the shargade, due in part to their unshakeable loyalty and integrity, and probably also due to their menacing armor and size. They have brought with them boundless advances in sustainable energy, efficient machinery, and powerful weaponry. Culture wise, they have introduced math based artwork, exceptional electronica and dubstep music, and a new gold standard of robot dancing. Not surprisingly, mining and refining companies stocks have skyrocketed, and computer programmers and repairmen have increased their business exponentially. The shargade have also learnt much from their foreign counterparts, most notably the theory of procrastination and humor (humor was present in their culture, just not physically expressed through smiling, laughter, etc.). Due to their lack of tastebuds, and in most cases, mouths, they will probably never understand the art of cooking. All in all, the average shargajin has assimilated quite well into this larger world, and only bright futures can be seen so far.  ;D

7
Card Ideas and Art / Re: New Element: Space series
« on: March 01, 2012, 12:00:58 am »
here we go, the shield for this element


NAME:
Resonance Shield
ELEMENT:
Space
COST:
4 :space
TYPE:
Permanent
ATK|HP:
TEXT:
Shield: Physical damage reduced by N+1.  N is the number of filled rows on your opponents field.
NAME:
Resonance Wall
ELEMENT:
Space
COST:
4 :space
TYPE:
Permanent
ATK|HP:
TEXT:
Shield: Physical Damage reduced by N+2.  N is the number of filled rows on your opponents field.
ART:
Bird man
IDEA:
Bird man
NOTES:
Pretty self explanatory... shield adds defense based on the amount of filled rows in the both you and your enemy's creature board.

This shield's concept came from the backstory of the Shargade. Being a race all about efficiency, they created defenses that did not waste energy where they were not needed, as well as using energy from alternative sources. This shield was designed use minute amounts of energy natural given off by their race, as well as absorbing the kinetic energy of attackers. Both of these forms of energy are combined to form a force field that uses just enough energy to repel attacks
SERIES:
New Element: Space series

8
Card Ideas and Art / Re: New Element: Space series
« on: February 29, 2012, 11:48:51 pm »
@Oldtrees
Your points are all valid, but considering this is a fantasy game, i'll stick with the name of the element, as well as the color. If it ever gets far enough to draw zanz's attention, then he can put it into whatever element he sees fit for it

9
Card Ideas and Art / Re: New Element: Space series
« on: February 29, 2012, 08:26:48 pm »
1) Void is not an element it is a Pseuoelement. The difference is a new element (Like Mind) would introduce a 13th quanta pool. A Pseudoelement uses existing quanta pools.

2) Void is Nothing. Its opposite is something, not specifically Earth, tree, blue or space.

3) While Zanz has not commented on pseudo elements, he had stated that he was not going to consider new elements.

4) You started by defining the mechanical theme that tied your card set together. This is good.

5) Maneuverability and Space is you theme. I feel this is a mixture of Aether and Air.
Did you know that Aether refers to an ancient refuted theory about what space was? Some of the Greeks theoriezed that space was composed of a fifth element (Quintessence) that was named Aether.
Air can already move Weapons from the Weapon slot to open creature slots.

6) Blink Striker is a good starting point to develop the positional cards from.

1- that is true, i'll go ahead and change that

2- yes void is akin to nothing, to nonexistence. I can only see space as the opposite of that. It is the one thing that is universal. There can be spaces where no energy or matter resides, yet space still exist. There can be times (such as at the event horizon of a black hole) where time slows to a complete stop, yet there are still distances, and therefore space. Space is eternal and indestructible, and therefore, is the best candidate imo for the representation of existence.

3- yeah I'm pretty much consigned to the fact that we won't see any new elements :'( but this series is more of just an outline to gather my ideas and keep me on the right track

4- In Greek mythology, you would be absolutely correct. But they were looking at aether as a sort of fabric, or energy, in space. They believed it was sort of like the air that the gods breathed. But I'm looking at space not as something material in the sense of matter and energy, I'm looking at it in a more mathematical way, like something that just is, diametrically opposed to the void, which just isn't. I hope I'm not being to confusing. As for air, I'm not too worried. Elements will sometimes overlap a little on some of their mechanics, much like immateriality with aether and light, damage output with fire and air, or defense and large creatures with earth and gravity. Regardless, though, the cards i'm trying to come up with will not resemble air creatures very much, as I'm not giving airborne status to any of them (not even the dragon).

5- Thank you ;D

10
Card Ideas and Art / Re: New Element: Space series
« on: February 29, 2012, 07:34:38 pm »
Hohoo, seems nice.
Say, what would the Blink Striker's effect be used to? Avoid Flooding, that's my first thought, but then what?
Or maybe it's in the upcoming support cards?

I can see this having some potential. Keep up the good work.
Thanks for the complement  :)
Not only do I see the potential for this ability in the other cards in the series, I see the potential with pretty much every single card that uses positioning as a mechanic, whether it be in the space series or not.

11
Card Ideas and Art / Re: New Element: Space series
« on: February 29, 2012, 06:41:58 am »
Constructive criticism much appreciated...

NAME:
Blink Striker
ELEMENT:
Space
COST:
3 :space
TYPE:
Creature
ATK|HP:
2 | 3
TEXT:
Tactical: Place Blink Soldier in target creature slot
NAME:
Blink Reaper
ELEMENT:
Space
COST:
3 :space
TYPE:
Creature
ATK|HP:
3 | 4
TEXT:
Tactical: Place Blink Striker in target creature slot
ART:
rickystinger88/Bird man
IDEA:
Bird man
NOTES:
Basically, when you play this card, you get to choose where to put it on the creature board. After you've placed it though, thats it, no more moving.

I'm imagining the main race associated with space energy to be some sort of sentient machines, much like the Geth in mass effect. I know this will anger some diehard gravity fans (they are thematically associated with technology). This one in particular is a shock trooper with the same functionality of paratroopers in the military; elites that are deployed where they are needed most. Instead of falling out of the sky though, these machines bend the space around them to appear at their destination almost instantaneously (sorry to aether too). The technology is crude, not very accurate, and takes quite a while to recharge,  but it gets them close to where they are needed.

SERIES:

12
Card Ideas and Art / Re: New Element: Space series
« on: February 29, 2012, 06:33:14 am »
Off topic: c-c-c-combo breaker

On topic: I'm a bit curious to see what you do with this, though to me gravity seems to encompass the space area atm.
Yeah I know gravity fans will probably disapprove, but i always saw gravity as having to do with the weight of creatures, not their positions imo

Aether represents space already, and there's also been some position-control cards suggested for Air.
I thought aether had more to do with energy itself. Anyway, I think I've seen a position based card for half of the elements, especially air, and i think it really will become the next big mechanic (hopefully)

Haha Both of these comments are pretty funny as I was just about to post my new card, which violates both of your concerns, oops :)). Anyway, I stand by it and put a little apology to both gravity and aether, you'll see why in the notes section lol

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anything
blarg: