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Series / Re: IT'S A TRAP(S)! - a series of traps
« on: August 29, 2011, 01:07:35 pm »
the ones that don't specifically state enemy can trigger on yourself yes
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I'm Reviving this thread to say it has potential, and only change I would make is have it target non-skilled creaturesI'm glad you like this but I would rather have this either give the creature an additional passive ability or lobotomize the current ability off the creature rather than only work on non skilled creatures so it has a wider use, on slightly off-topic topic, are there more vanilla creatures or creatures with skills in the game?
...I have no idea where you got the idea of increasing the cost of OTHER cards from. I was talking about the cost of this card.I was talking about the cost of this card. Increasing it's cost won't do much because a nova can play any 12 cost and under Other element cards in 1 turn as an alien pointed out, this card needs a penalty like a turn limit on how long it's in play or as many have suggested turning off pillar generation for a turn or two.
Yes but here's the problem:If this is true then maxwell's demon would have the same problem as the game uses the same type of mechanic for showing available targets. When you activate either skill the game checks every creature's stats before showing you what creatures are viable targets, so if maxwell's demon is able to target this without a problem then so should otyugh. If I may suggest wording that is less confusing than "defined" and "undefined" simply say "the attack and hp change at the end of every turn" as i believe that is what your trying to express, unless I'm wrong then I just don't get how the atk and hp of this card work but still if maxwell's demon and other cards like gravity's shield can interact with this card based on determining its stats before any effect takes place then so should otyugh and scarab
To have defined HP, this creature must be targeted.
To target this creature, Otyugh must have more HP.
So Otyugh can't target until it has defined the HP by targeting it.
Once in play, this card will have both undefined attack and undefined HP. These values will be treated as infinite until checked for, at which point the become defined as values equal to that of a random creature or weapon with the same unupped|upped statuscomputers can't deal with infinite values it generates an error so I would changed that to just random upon entry as I think that would have the same effect your trying to get (which I think is a creature with constantly changing stats?)
Before you make that change, ask someone like OldTrees if coding would allow such a thing.Checking a creatures element is already possible as seen in cards like flooding and holy flash and all this would require is some additional coding that takes that check and deducts the cost from that quanta pool. Although you might want to create a pseudoquanta that indicates that mechanic if it doesn't already exist.