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Offline TStar

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Re: Prisoner's Dilemma [Idea Near Completion] https://elementscommunity.org/forum/index.php?topic=21268.msg309081#msg309081
« Reply #12 on: April 09, 2011, 11:21:01 pm »
I like the idea of Prisoner's Dilemma very much. I think that the main problem here is the fact that so many things happen behind the closed doors, using PM's. But I guess it's impossible to have an event like this one any other way.

Also, might I suggest you write a small example of what a typical round would look like. All the steps the players has to do etc. In its current form, the rules might look a bit scary. :)

Anyways, I'd like to see this even happen soon.
The closed-door PM thing is complex, but the current Mafia forum event provides a framework that shows that it can be successful with a strong organizer and active player base.  It certainly sounds like a fun event.

As always I'd be willing to volunteer to run it if necessary.  This one especially due to complexity and workload required of the organizer.
Carpe Diem!!

Re: Prisoner's Dilemma [Idea Near Completion] https://elementscommunity.org/forum/index.php?topic=21268.msg309188#msg309188
« Reply #13 on: April 10, 2011, 03:33:51 am »
Thanks for the encouragement, both of you, I appreciate it.
I had actually thought maybe 2 or 3 organisers might make it better; and a secret section for them to post templates, teams and ect so it softens their workload and everything is in an easy place to find.

TStar, thanks for your offer, and if it gets that far, I would be extremely happy to have you organise it - however it is going to be done.
(Yeah, if you're thinking about it SG, I would love for this event to become and actual one if you think it should be. The waiting list is long enough that you could probably reserve a spot so this will come out around when War ends, while pressuring me to spend some time on it and make some hard decisions)


This is what a typical round should look like eventually
I may have missed something too, so if I did or if anything is just confusing, tell me and I'll work on it.

First contact with organiser (Player sends PM)




Organiser contact with player. (Sent through PM)



How results are to be PM'd to Organiser (Formatting not necessary, description only if illegal card is used)


Quote
Game complete, Final Result- Awesome Player 3 - Mediocre Player 1
Decks include deck code, and were played in order shown.

Hover over cards for details, click for permalink
Deck import code : [Select]
55k 55k 55k 55k 55k 55m 55m 55m 55m 560 5oc 5oc 5oc 5oc 5oh 5oh 5oh 5oh 5oh 5oh 5on 5on 5um 5um 5um 5um 5um 5um 5up 5up 8pt

Won
Hover over cards for details, click for permalink
Deck import code : [Select]
55o 55o 576 576 576 576 576 5oe 5oe 5of 5of 5oi 5oi 5oi 5ok 5ok 5op 5op 5ur 5ur 5ur 5ut 5ut 5ut 606 606 606 606 606 606 8pr

Won: Opponent used Illegal card (Empathic Bond) and conceded the game to me.

Hover over cards for details, click for permalink
Deck import code : [Select]
55o 55o 576 576 576 576 576 5oe 5oe 5of 5of 5oi 5oi 5oi 5ok 5ok 5op 5op 5ur 5ur 5ur 5ut 5ut 5ut 606 606 606 606 606 606 8pr

Lost

Hover over cards for details, click for permalink
Deck import code : [Select]
55k 55k 55k 55k 55k 55m 55m 55m 55m 55m 55m 55t 55t 55t 55t 55v 55v 5od 5od 5od 5od 5od 5od 5oh 5oh 5oh 5oh 5oh 5oh 5uk 5uk 5uk 5uk 5uk 5us 5us 5us 5v1 5v1 5v1 5v1 5v1 5v1 5v2 5v2 5v2 5v2 8pr

Won

Any illegal deck found during the round results in instant losses in the matches where the illegal cards were in the deck or used.
Illegal decks found after the round has ended result in a complete loss of the duel.


Decks for matches are then posted in a duel thread by the organiser, with results (Team X vs Team Y). All players are advised to double check your opponents and your own decks. They may be named by anonymous prisoner numbers, which you are not allowed to reveal, or not named at all (up to organiser's discretion, as well as any team names) You will be able to see here how the rest of your team did, and what their playstyles are. (They will be limited exactly how you are, this should be interesting for the spectators)


I cannot emphasise this enough, but anyone trying to hint to their teammates or telling people what team you are/which deck is yours and whose deck that looks like - are risking their own position in the game as well as their teams, and this will be very much frowned upon.

Some stuff for the possible organiser to think about (again, TStar would be a great choice)

We might actually need a restriction on decks used, 5 max decks per player per game (30 decks per topic at most) will get pretty ridiculous, and those for every single topic will end up being an overload of info for the players, and they probably won't be able to use it as much, and that's not even going into how much it'll suck for the organiser (although quote, copy paste is an acceptable method)

Also, the definition of trio - that might need some deciding on, as well as figuring out any upgrades, other cards and off elements.

And anything else that needs defining, or something.

Offline TStar

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Re: Prisoner's Dilemma https://elementscommunity.org/forum/index.php?topic=21268.msg310461#msg310461
« Reply #14 on: April 12, 2011, 02:29:33 pm »
The beauty of this event is the anonymity factor where teammates can't coordinate their element choices/bans but also they can't rely on getting deck ideas or builds from other members.  Every person truly needs to be able to pull their own weight.  With this in mind, the biggest potential problem I see is that the astute player would be able to identify his/her teammates as soon as the first results were posted unless by some chance two or more teams picked the exact same element trios.  This sorta blows up the greatest hook to the event and everyone will just start talking strategy with each other in their team and the unique aspect of the event is gone.

I talked a bit in chat with DD and my proposal is that the event organizer assign players random "prisoner numbers" so when results are posted nobody really knows who is who.  At the end of the event the list of names to each number would be revealed.  You might even create some type of penalty system to discourage a player from giving away his/her number by talking about the match in the thread/chat.  Talking about the matches is definitely a fun part of any event, but if players give themselves away to their teammates it'll kinda mess up the event I'd think.  Very similar to the Mafia game where giving yourself away kinda ruins things.
Carpe Diem!!

Re: Prisoner's Dilemma https://elementscommunity.org/forum/index.php?topic=21268.msg316496#msg316496
« Reply #15 on: April 20, 2011, 09:48:44 pm »
If it would be possible to give this it's own section, I could probably get to work on stuff, like expansion and clarification of the rules as well as example battle results while stressung at every turn how you should /not/ attempt to find out who is on your team.
A couple things that have been finalized recently is the definition of a trio (no 6x photon, 6x nova Immo rush decks anymore), how many decks you can use per round (3 max, 1 min), how the matches will be operated (best to 3).

And a secret section for the organiser/s to sort things out and get everything prepared would be awesome, if possible.

(Very happy that this event might get some showtime, should be very interesting from both the players and spectators point of view)

Edit: Looks similar to the description of Team Turmoil on the PvP events section. Maybe this is some sort of subclass of it, or something. Baah, I dunno.

Edit2, for no particular reason at all ;): I think this particular event would be /especially/ interesting with secret choices, since obviously they will all be shown to them eventually.
If you think about it, you will see three or more different deck structures and ect from the exact same element combinations and bans, with the only difference being the players.
What will also be interesting will be the unveiling of players, since, once they are eliminated, you can see which decks they made (and possibly their choices if they choose to show them). (The last eliminees will have to wait for the choices of the final players to be done, to avoid confusion, but a 3 day delay for a few players shouldn't make any difference at all)
I mean, it's also a human experiment here, how players react in an almost reverse peer pressure environment, and if and how they change once they realise how everyone else is, whether or not they are on the same team and ect.
Basically, I personally think the extra effort in maintaining secrecy will /boost/ the interest you keep when watching it.
(My opinion may vary to the truth)

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Re: Prisoner's Dilemma https://elementscommunity.org/forum/index.php?topic=21268.msg317982#msg317982
« Reply #16 on: April 23, 2011, 01:57:36 am »
This would make more work for the organizers, but you could further maintain anonymity by numbering each matchup, rather than numbering the prisoners. In other words, when you post results, rather than calling it "Prisoner 186 vs. Prisoner 375", you could just call it "Round 1 - Match 6." That way, no one can look at all of Prisoner 186's decks to try to find a pattern.

P.S. I really love this tournament idea.

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Re: Prisoner's Dilemma - Rules https://elementscommunity.org/forum/index.php?topic=21268.msg321950#msg321950
« Reply #17 on: April 28, 2011, 05:20:18 pm »
What do you mean repeated bans? Throughout the whole event, or just last round?
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Re: Prisoner's Dilemma - Rules https://elementscommunity.org/forum/index.php?topic=21268.msg326620#msg326620
« Reply #18 on: May 04, 2011, 10:42:38 am »
I would also like to volunteer to help organize this event.

Re: Prisoner's Dilemma https://elementscommunity.org/forum/index.php?topic=21268.msg327410#msg327410
« Reply #19 on: May 05, 2011, 05:53:11 am »
This would make more work for the organizers, but you could further maintain anonymity by numbering each matchup, rather than numbering the prisoners. In other words, when you post results, rather than calling it "Prisoner 186 vs. Prisoner 375", you could just call it "Round 1 - Match 6." That way, no one can look at all of Prisoner 186's decks to try to find a pattern.

P.S. I really love this tournament idea.
Thanks man, I appreciate it.
As shown in the example battle results, I've gone with the Round Y - Match X strategy.
I kind of wanted people to be able to see the decks and make patterns and connections, changing their choices and decks based off of what they have seen and are expecting, while being able to play to their teammates stregnths (last one still very possible), but with non-randomised prisoner numbers, it might be too difficult.

What do you mean repeated bans? Throughout the whole event, or just last round?
Just that specific round. Although, some smart teams might wise up, and figure out what cards/elements you choose (near end game when you haven't been eliminted) and play against it.

I would also like to volunteer to help organize this event.
Thanks very much, although I don't think I will be doing much of the event myself. I think TStar has it planned for June/July, which is obviously a little while away. If interested, I would drop him a PM.

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Re: Prisoner's Dilemma - Rules https://elementscommunity.org/forum/index.php?topic=21268.msg335664#msg335664
« Reply #20 on: May 17, 2011, 06:58:09 pm »
I have a question that's probably stupid. If I'm reading the rules right (I might not be), we're fighting through the brackets as individuals... but the finals will be fought between the top teams, and the winner of the event is the winning team. So how exactly does that work?

Offline TStar

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Re: Prisoner's Dilemma - Rules https://elementscommunity.org/forum/index.php?topic=21268.msg335911#msg335911
« Reply #21 on: May 18, 2011, 12:45:32 am »
You fight through the brackets as teams, but you don't know who your teammates are.  At the end you will fight against your teammates to determine the overall winner.
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Re: Prisoner's Dilemma - Rules https://elementscommunity.org/forum/index.php?topic=21268.msg335914#msg335914
« Reply #22 on: May 18, 2011, 12:52:59 am »
Right now I'm assuming pillars/pends have to be from the elements that are available for you to use. Is that right?
You're just as selfish as I am. You're just not as good at it yet.

Offline TStar

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Re: Prisoner's Dilemma - Rules https://elementscommunity.org/forum/index.php?topic=21268.msg335919#msg335919
« Reply #23 on: May 18, 2011, 01:05:19 am »
Right now I'm assuming pillars/pends have to be from the elements that are available for you to use. Is that right?
That is correct.  Only cards from the three elements listed are allowed, including your Mark.
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