Prisoner's Dilemma - Rules
Original idea by:
DrunkDestroyer | Developed by:
DrunkDestroyer | Organized by:
TStar
Teams of Three will be fighting for their freedom, working together without even knowing one anothers name.
1. HOW TO SIGN UP?Anyone with a forum and a chat account can sign up for this event. Start by reading the rules very carefully. Then sign up by posting on a separate sign up topic. If you cannot find a sign up topic, or if it is locked, this event is not currently active, and you will have to wait for it to restart. Maximum amount of participants for this event is
18. If the event is full, you can still sign up as a reserve player, and will get a chance to join the event if any of the 18 players doesn't show up during round 1, or at any other point in the game. (Reserves in this event are likely to be chosen for the game itself)
This event may have a brief selection process to choose initial players and reserves, because activity and reliability will prove to be very important for this event, and for the organisers who will already have lots of work.
2. GETTING READYThe organiser will randomise teams, and create brackets. You do not know who is on your team, or where you are in the brackets.
Twice a week, you will be contacted by the event orgainisers. The first time (beginning of the week) will ask you to choose one element for your team to use, and pick 3 cards (any element) to ban from your opponent's deck. No reply from a player will result in a random element chosen for the team, and no cards banned. Any repeated banned cards will not count as any cards (encouraging inventive thinking).
The second (3-4 days into the week) will tell you all of the elements your team has chosen (you must make a trio using only these elements- a trio here is defined as at least 5 cards from each element, where 0 casting cost cards do not contribute) and all the cards your team has collectively banned from your opponents team. You will also be given one name, who is on the opposing team. You are to play them. Record all decks, and send them to the organisers after the game, win or loss. (First
to 3 wins)
See the duels subsection and the example round for further details and explanation. (Once subsection is created, example battle results will show how the organisers have processed the information and displayed it)
For the Final duels, individual players will chose one of the elements the other team will use, and there will be no ban cards.
3. BRACKETSThis event is a
double-elimination tournament and uses two kinds of brackets: winners brackets and losers brackets. Everyone starts out in the winners brackets. When you lose the first time, you will drop down to the losers bracket. When you lose the second time, you will be eliminated from the event. These brackets will not be made public to the forums, however, it should be easy to figure out where you are in terms of wins and losses. This is to prevent people finding team mates. The final match will be between the winner of winners brackets, and the winner of losers brackets. In short, if you lose two times, you are out. If you don't lose two times, you win. However, the operation of the final duels may be done differently, with the best team playing each other for the final prize, or the top two having a different styled match - where you choose the opponent's elements, but no ban cards are present.
4. DUELSPlayers have 5 days to make the fight happen. They must contact their opponent using a PM, and try to find a time that suits both. If the fight doesn't happen, both players lose by default, unless one player is clearly more active in trying to find a suitable time. Event organizer will determine who the most active player was, and his or her word is final. Matches are best-of-five. The first player who wins 3 individual duels, wins the match. If someone didn't play one match, they will likely be replaced, unless the organisers are informed of exactly why. You are allowed to change your deck (and mark) by swapping cards, still following the elements you have been given and the ban cards. However, 3 minutes is the maximum allowable time for deck changing, it is suggested that one should plan more than one if they wish to play completely different strategies for every game, however
You may only use up to three different decks in the duels. It's a good idea to either record the matches, or take screenshots as proof, in case something weird, like a desync error, happens. A player who gets caught cheating, will be permanently banned from all Elements community PvP events, so please play fair.
5. AFTER DUELSBoth the Winner and the loser are required to send their decks for all matches to the organisers (Codes /must/ be kept). They will not show their decks to anyone else. The decks and scores will be posted anonymously with all the others to give an idea of teammates deckbuilding style, preffered elements, and whatever else you can get out of it. Ban Cards and Elements chosen will be known, however players will be forbidden to contact about who made which deck, and no attempts to tell people what team they are on is tolerated.
If it appears obvious to organisers (who bear in mind, know the teams) it will be considered trying to find teammates. They have discretion to do what they want with the circumstances.
6. WINNER
Winner of the Prisoner's Dilemma event will be the winning
team. Even if one player let his team carry him the whole way. Even if all the other competitors dropped out. Even if they just suck.
7. REWARDSThe winner of the event will receive the following forum award icon:
All players who follow rules, complete duels and make their best efforts throughout the tourney will be recommended in War Auction/to specific masters if they wish. (Also for any other selective events, and possibly other things which require some sort of commitment)
Further ReadingPlease see both the Typical Round for Player and Organiser (
http://elementscommunity.org/forum/index.php/topic,25269.msg344658.html#new) and Example Battle Results (
http://elementscommunity.org/forum/index.php/topic,25238.msg344229.html#new) for further expansion, clarification and examples of how the event will be run.