*Author

Offline AD TienzuStormTopic starter

  • Hero Member
  • *****
  • Posts: 1578
  • Country: us
  • Reputation Power: 21
  • AD TienzuStorm is a Mummy waiting to discover the path to glory.AD TienzuStorm is a Mummy waiting to discover the path to glory.AD TienzuStorm is a Mummy waiting to discover the path to glory.AD TienzuStorm is a Mummy waiting to discover the path to glory.
  • I'm back bitches
  • Awards: Slice of Elements 6th Birthday Cake
Zombie's Bite | Zombie's Bite https://elementscommunity.org/forum/index.php?topic=57539.msg1178442#msg1178442
« on: February 05, 2015, 02:02:06 am »
NAME:
Zombie's Bite
ELEMENT:
Death
COST:
4 :death
TYPE:
Spell
TEXT:
Deals two damage to target creature, if it dies, then turns it into a Zombie
NAME:
Zombie's Bite
ELEMENT:
Death
COST:
4 :death
TYPE:
Spell
TEXT:
Deals two damage to target creature, if it dies, then turns into an Elite Zombie

ART:
No art at the moment
IDEA:
AD Storm Bolt
NOTES:
All updated and stuff, yay!


NAME:
Zombie
ELEMENT:
Death
COST:
3 :death
TYPE:
Creature
ATK|HP:
2|1
TEXT:
:death :death: Bite
Deal one damage to target creature, if it dies, turn it into a Zombie
NAME:
Elite Zombie
ELEMENT:
Death
COST:
3 :death
TYPE:
Creature
ATK|HP:
3|1
TEXT:
:death :death: Bite
Deal one damage to target creature, if it dies, turn it into an Elite Zombie
« Last Edit: February 07, 2015, 10:40:18 pm by AD Storm Bolt »
:light War #9 - Team Light :light | :life Brawl #5 - Gaia's Pride :life
Check out my card Flock!

Offline iDaire

  • Hero Member
  • *****
  • Posts: 1090
  • Reputation Power: 17
  • iDaire is a Blue Crawler starting to think about his first run.iDaire is a Blue Crawler starting to think about his first run.iDaire is a Blue Crawler starting to think about his first run.
  • Fire Emblem God
Re: Zombie's Bite | Zombie's Bite https://elementscommunity.org/forum/index.php?topic=57539.msg1178443#msg1178443
« Reply #1 on: February 05, 2015, 02:07:14 am »
It looks slow to start, but the zombies are insta-kill without restriction, which is on my list of what is OP.
The only restriction it has is that it can only be used by Zombie, which is the same restriction as Devour and Paradox, so that doesn't count as a restriction.
Consider making it equally as powerful as Paradox, which is insta-kill, but only to creatures more powerful then Maxwell.

Offline Devourer

  • Full Member
  • ***
  • Posts: 284
  • Country: us
  • Reputation Power: 4
  • Devourer is a Spark waiting for a buff.
  • 2Kool4U
Re: Zombie's Bite | Zombie's Bite https://elementscommunity.org/forum/index.php?topic=57539.msg1178447#msg1178447
« Reply #2 on: February 05, 2015, 02:14:17 am »
Just make Infect the same mechanic as Aflatoxin, except it turns into a Zombie instead of a Malignant Cell. However, I would lower the damage to 2 for Zombie Bite, because I am opposed to Death having too much CC and zombie bites shouldn't be super powerful.
There is a darkness inside every person. The only difference is how long it takes to come out.

Offline AD TienzuStormTopic starter

  • Hero Member
  • *****
  • Posts: 1578
  • Country: us
  • Reputation Power: 21
  • AD TienzuStorm is a Mummy waiting to discover the path to glory.AD TienzuStorm is a Mummy waiting to discover the path to glory.AD TienzuStorm is a Mummy waiting to discover the path to glory.AD TienzuStorm is a Mummy waiting to discover the path to glory.
  • I'm back bitches
  • Awards: Slice of Elements 6th Birthday Cake
Re: Zombie's Bite | Zombie's Bite https://elementscommunity.org/forum/index.php?topic=57539.msg1178450#msg1178450
« Reply #3 on: February 05, 2015, 02:36:49 am »
Just make Infect the same mechanic as Aflatoxin, except it turns into a Zombie instead of a Malignant Cell. However, I would lower the damage to 2 for Zombie Bite, because I am opposed to Death having too much CC and zombie bites shouldn't be super powerful.

Yeah, but I'm a bit shaky on nerfing it, since Death has no direct hard CC at the moment (Aflatoxin is the nearest thing, and that could benefit the opponent in a number of ways), I think that having it be three would be relatively reasonable. I mean, there's Shockwave and Lightning, and they're not extremely powerful. And besides, the bite is mainly to be used to start the zombie army. I mean, people don't really use Aflatoxin as CC to kill creatures, it's mainly for the Malignant Cell. That's kind of the same idea here.

Also, should the two turn death thing be removed? That was my lame attempt at balancing the "instant kill" thing.
:light War #9 - Team Light :light | :life Brawl #5 - Gaia's Pride :life
Check out my card Flock!

Offline Chapuz

  • Legendary Member
  • ******
  • Posts: 6081
  • Country: ar
  • Reputation Power: 72
  • Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.
  • The weird Voodoo guy
  • Awards: Slice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeDeckbuilding Competition - Tower Defense WinnerSlice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeSlice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday CakeBrawl #1 Winner - Team Nyan Sharks
Re: Zombie's Bite | Zombie's Bite https://elementscommunity.org/forum/index.php?topic=57539.msg1178508#msg1178508
« Reply #4 on: February 05, 2015, 03:09:10 pm »
Skull Shield is CC. Anyways, I would just make the zombies with Zombie Bite (or just Bite) ability dealing 2 damage.
Not the first idea I see with this concept,but it's very well done. Specially if Zombies are not standalone cards (likie malignant cells)
My Decks, Tutorial and Guides <~~~~~ Click Here ! ! !

Offline Devourer

  • Full Member
  • ***
  • Posts: 284
  • Country: us
  • Reputation Power: 4
  • Devourer is a Spark waiting for a buff.
  • 2Kool4U
Re: Zombie's Bite | Zombie's Bite https://elementscommunity.org/forum/index.php?topic=57539.msg1178536#msg1178536
« Reply #5 on: February 05, 2015, 11:43:27 pm »
Because death effects, hard CC is not ideal in Death. Otherwise, death monos become too OP. Imagine if Owl's Eye and Bonewall were in the same element. Yeah.
There is a darkness inside every person. The only difference is how long it takes to come out.

Offline AD TienzuStormTopic starter

  • Hero Member
  • *****
  • Posts: 1578
  • Country: us
  • Reputation Power: 21
  • AD TienzuStorm is a Mummy waiting to discover the path to glory.AD TienzuStorm is a Mummy waiting to discover the path to glory.AD TienzuStorm is a Mummy waiting to discover the path to glory.AD TienzuStorm is a Mummy waiting to discover the path to glory.
  • I'm back bitches
  • Awards: Slice of Elements 6th Birthday Cake
Re: Zombie's Bite | Zombie's Bite https://elementscommunity.org/forum/index.php?topic=57539.msg1178554#msg1178554
« Reply #6 on: February 06, 2015, 02:02:25 am »
Skull Shield is CC. Anyways, I would just make the zombies with Zombie Bite (or just Bite) ability dealing 2 damage.
Not the first idea I see with this concept,but it's very well done. Specially if Zombies are not standalone cards (likie malignant cells)

Thanks :D Alright, I'll change it to two damage.

And again, should the "Zombies die in two turns" thing be removed, or is that a part of why it is balanced (in your opinion)? And I'm still not sure how to balance the mechanic for turning creatures into Zombies, I don't want it to be too slow (AKA I don't want it to be poison), but I think that the instant effect is too OP as well.

Because death effects, hard CC is not ideal in Death. Otherwise, death monos become too OP. Imagine if Owl's Eye and Bonewall were in the same element. Yeah.

Oh yeah, that's probably why.. makes sense. Should I also have the infection not trigger death effects, since if it did, then that would be four deaths in three turns (Zombie's Bite, infect two creatures, and Zombie dies), and then there are the two other Zombies that can also infect things.. it might get out of hand, especially with Bonewall and Boneyard.
:light War #9 - Team Light :light | :life Brawl #5 - Gaia's Pride :life
Check out my card Flock!

Offline Devourer

  • Full Member
  • ***
  • Posts: 284
  • Country: us
  • Reputation Power: 4
  • Devourer is a Spark waiting for a buff.
  • 2Kool4U
Re: Zombie's Bite | Zombie's Bite https://elementscommunity.org/forum/index.php?topic=57539.msg1178557#msg1178557
« Reply #7 on: February 06, 2015, 02:58:06 am »
Because death effects, hard CC is not ideal in Death. Otherwise, death monos become too OP. Imagine if Owl's Eye and Bonewall were in the same element. Yeah.

Oh yeah, that's probably why.. makes sense. Should I also have the infection not trigger death effects, since if it did, then that would be four deaths in three turns (Zombie's Bite, infect two creatures, and Zombie dies), and then there are the two other Zombies that can also infect things.. it might get out of hand, especially with Bonewall and Boneyard.
Skellies are undead and they trigger death effects. Given their low health, I think it makes more sense to remove the autodeath and slow the effect. Grey Nymph, for example, is repeatable CC for Death, and it is very powerful, but its CC is very slow, and comes with a drawback. This too comes with a drawback. Each enemy that you kill turns into a 3|1 creature, which can be useful for the opponent if they have  :death . About the actual ability, you could just make the ability Zombie's Bite. Simple, not too effective, but interesting thematically and mechanically. Using the ability inflicts 2 damage and the status Infected, where dying turns the creature into a Zombie, just like the status for Aflatoxin. Or, you could go even more like Aflatoxin and do the 2 poison per turn. Personally, I think we don't really need another Aflatoxin with a twist, and would prefer Zombie Bite generating Zombie which uses Zombie Bite to generate more Zombies.
There is a darkness inside every person. The only difference is how long it takes to come out.

Offline AD TienzuStormTopic starter

  • Hero Member
  • *****
  • Posts: 1578
  • Country: us
  • Reputation Power: 21
  • AD TienzuStorm is a Mummy waiting to discover the path to glory.AD TienzuStorm is a Mummy waiting to discover the path to glory.AD TienzuStorm is a Mummy waiting to discover the path to glory.AD TienzuStorm is a Mummy waiting to discover the path to glory.
  • I'm back bitches
  • Awards: Slice of Elements 6th Birthday Cake
Re: Zombie's Bite | Zombie's Bite https://elementscommunity.org/forum/index.php?topic=57539.msg1178559#msg1178559
« Reply #8 on: February 06, 2015, 03:30:44 am »
Because death effects, hard CC is not ideal in Death. Otherwise, death monos become too OP. Imagine if Owl's Eye and Bonewall were in the same element. Yeah.

Oh yeah, that's probably why.. makes sense. Should I also have the infection not trigger death effects, since if it did, then that would be four deaths in three turns (Zombie's Bite, infect two creatures, and Zombie dies), and then there are the two other Zombies that can also infect things.. it might get out of hand, especially with Bonewall and Boneyard.
Skellies are undead and they trigger death effects. Given their low health, I think it makes more sense to remove the autodeath and slow the effect. Grey Nymph, for example, is repeatable CC for Death, and it is very powerful, but its CC is very slow, and comes with a drawback. This too comes with a drawback. Each enemy that you kill turns into a 3|1 creature, which can be useful for the opponent if they have  :death . About the actual ability, you could just make the ability Zombie's Bite. Simple, not too effective, but interesting thematically and mechanically. Using the ability inflicts 2 damage and the status Infected, where dying turns the creature into a Zombie, just like the status for Aflatoxin. Or, you could go even more like Aflatoxin and do the 2 poison per turn. Personally, I think we don't really need another Aflatoxin with a twist, and would prefer Zombie Bite generating Zombie which uses Zombie Bite to generate more Zombies.

Oh, I like the idea of that, why didn't I think of that? >Zombies bite creatures, therefore it is a Zombie's Bite

*facepalms

I think I'll go with the damage, I also don't want another version of Aflatoxin, that would be redundant (and since Aflatoxin is a bit underused in the first place..).

And now that I think about it, removing the autodeath could make it OP, as of without sufficient AOE CC (or even just normal CC), any non-death deck would be ruined as of all the Zombies would be alive to constantly attack any creature that comes out. Maybe I should make the lifespan three turns instead? Even if I bumped the ability version of Zombie's Bite to 1 damage, that's still a lot of CC that could potentially get out very quickly if you get out a Photon or something and use Zombie's Bite on it. It would really only have counters in AOE. It would be like an improved version of a Pharaoh deck, since getting even three out would result in most creatures not surviving the first turn out.
:light War #9 - Team Light :light | :life Brawl #5 - Gaia's Pride :life
Check out my card Flock!

Offline Devourer

  • Full Member
  • ***
  • Posts: 284
  • Country: us
  • Reputation Power: 4
  • Devourer is a Spark waiting for a buff.
  • 2Kool4U
Re: Zombie's Bite | Zombie's Bite https://elementscommunity.org/forum/index.php?topic=57539.msg1178561#msg1178561
« Reply #9 on: February 06, 2015, 03:52:06 am »
This is much slower and less effective than Otyugh. I don't think you need to worry about it being OP. Whenever I see repeatable CC on a stick, I think to myself: "Is it better than Otyugh?" If not, it cannot be OP, because Otyugh is not OP. Besides, with only one Zombie, you only have one source of CC, and cannot generate more on your side without more equally weak creatures. And Zombies are hella weak as it is, and vulnerable to CC themselves.
There is a darkness inside every person. The only difference is how long it takes to come out.

Offline AD TienzuStormTopic starter

  • Hero Member
  • *****
  • Posts: 1578
  • Country: us
  • Reputation Power: 21
  • AD TienzuStorm is a Mummy waiting to discover the path to glory.AD TienzuStorm is a Mummy waiting to discover the path to glory.AD TienzuStorm is a Mummy waiting to discover the path to glory.AD TienzuStorm is a Mummy waiting to discover the path to glory.
  • I'm back bitches
  • Awards: Slice of Elements 6th Birthday Cake
Re: Zombie's Bite | Zombie's Bite https://elementscommunity.org/forum/index.php?topic=57539.msg1178562#msg1178562
« Reply #10 on: February 06, 2015, 04:19:34 am »
Alright, so is this what you're suggesting I do?

- Make Zombie's Bite deal 2 damage instead of 3
- Make Zombie's ability Zombie's Bite (one damage or two?)
- Make Zombie a non-standalone card
- Get rid of the autodeath mechanic

Is that everything? I want to try and send this to the Crucible once I get art, and I suppose I'll have to go to the Card Art thread..
:light War #9 - Team Light :light | :life Brawl #5 - Gaia's Pride :life
Check out my card Flock!

Offline Treldon

  • Hero Member
  • *****
  • Posts: 1508
  • Country: hu
  • Reputation Power: 23
  • Treldon is a Mummy waiting to discover the path to glory.Treldon is a Mummy waiting to discover the path to glory.Treldon is a Mummy waiting to discover the path to glory.Treldon is a Mummy waiting to discover the path to glory.
  • Do I have to?
  • Awards: 1st Place WC Winner: October 20152nd place Weekly Challenge Winner: September 2015Solved the Ruby Mansion MurderSlice of Elements 6th Birthday CakeGold Donor
Re: Zombie's Bite | Zombie's Bite https://elementscommunity.org/forum/index.php?topic=57539.msg1178577#msg1178577
« Reply #11 on: February 06, 2015, 08:49:47 am »
First you should sort out the card, have it balanced. The art can wait.

Plus, if you search a bit you can probably find some pics that you could use
The one with answerable questions and questionable answers


10th Elements Council member == Brawl #4 :life Meaning of Life :life Artist == Brawl #5 :chroma A Toadally Newtral Team :chroma Artist

 

blarg: