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Offline qatzkiTopic starter

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Wolf | Furious Wolf https://elementscommunity.org/forum/index.php?topic=56724.msg1167457#msg1167457
« on: November 22, 2014, 12:30:21 am »
Wolf | Furious Wolf

Basicaly the idea is a pack of wolves, like a swarm of scarabs. But they don't reproduce with pharaons.

Side notes/Nerfs/Buffs:
- maybe more quanta cost overall

Version I
Spoiler for Hidden:
NAME:
Wolf
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
1+X | 3
TEXT:
X is the number of Wolves on your side of the field.


NAME:
Furious Wolf
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
2+X | 3
TEXT:
X is the number of Wolves on your side of the field.



ART:

IDEA:

NOTES:

SERIES:


Version II
Spoiler for Hidden:
NAME:
Wolf
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
2+x | 2
TEXT:
X is the amount of Wolves on your side of the field
NAME:
Furious Wolf
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
2+x | 3
TEXT:
X is the amount of Wolves on your side of the field

ART:

IDEA:

NOTES:

SERIES:


Link to the related card: http://elementscommunity.org/forum/pre-smithy-ideas/wolf-leader-fenrir/new/#new
« Last Edit: November 22, 2014, 09:25:28 am by qatzki »
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Offline dawn to dusk

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Re: Wolf | Furious Wolf https://elementscommunity.org/forum/index.php?topic=56724.msg1167461#msg1167461
« Reply #1 on: November 22, 2014, 12:45:06 am »
its generally just X because it counts the initial wolf

Offline qatzkiTopic starter

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Re: Wolf | Furious Wolf https://elementscommunity.org/forum/index.php?topic=56724.msg1167464#msg1167464
« Reply #2 on: November 22, 2014, 12:48:39 am »
its generally just X because it counts the initial wolf

well it could be just X, you're right.
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Offline Hyroen

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Re: Wolf | Furious Wolf https://elementscommunity.org/forum/index.php?topic=56724.msg1167482#msg1167482
« Reply #3 on: November 22, 2014, 02:19:59 am »
Another take on the Wolf: Alpha Wolf | Alpha Wolf
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Re: Wolf | Furious Wolf https://elementscommunity.org/forum/index.php?topic=56724.msg1167521#msg1167521
« Reply #4 on: November 22, 2014, 04:48:37 am »
am I right in assuming this is not lobotomisable?
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Re: Wolf | Furious Wolf https://elementscommunity.org/forum/index.php?topic=56724.msg1167560#msg1167560
« Reply #5 on: November 22, 2014, 08:18:51 am »
am I right in assuming this is not lobotomisable?

Swarm cannot be lobotomized, or any of the other passive skills, so neither should this be
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Offline qatzkiTopic starter

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Re: Wolf | Furious Wolf https://elementscommunity.org/forum/index.php?topic=56724.msg1167570#msg1167570
« Reply #6 on: November 22, 2014, 09:08:58 am »
Yes it should be non lobotomizable.
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Re: Wolf | Furious Wolf https://elementscommunity.org/forum/index.php?topic=56724.msg1167633#msg1167633
« Reply #7 on: November 22, 2014, 12:06:59 pm »
Quadratic damage with fractal is my main issue here. You can almost OTK with a full hand fractal after all.
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Offline qatzkiTopic starter

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Re: Wolf | Furious Wolf https://elementscommunity.org/forum/index.php?topic=56724.msg1167649#msg1167649
« Reply #8 on: November 22, 2014, 02:25:48 pm »
Quadratic damage with fractal is my main issue here. You can almost OTK with a full hand fractal after all.

maybe I should consider increasing the overall quanta cost. Because with fractal it could be very threatining. Esspecially when the only cost 3 :life to play, maybe like 5 :life would be considerable.
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