[Birth] generates 1
at the end of your turn and then 'flips,' similar to a pendulum, to
for your next turn.
Upgrade the card to
[Death] and it starts play generating 1
; generates a
at the end of your turn and then flips to
, as an upped pendulum does.
These are both
cards.
[Death] generates 1
at the end of your turn and then 'flips,' similar to a pendulum, to
for your next turn.
Upgrade the card to
[Rebirth] and it generates 1
when played; one
at the end of your turn and then flips to
, as an upped pendulum does.
These are both
cards.
Now ... this next part is what will truly make this line of cards chase
[Living to die] and
[Dying to live] /
[Dying to live] and
[Living to die]These are the same as the cards above but
only ever flip once!Like a [Nova], this gives a player incentive to collect
and play, both upped and unupped versions of a card.
Cycles? A new type of card that stacks like pillars and pendulums do; plays to the same zone as pillars and pendulums; can be targeted by all the same cards and effects a pillar or pendulum could be;
may start new stacks based on which side is 'up'Here's a deck idea that would benifit from this cycle: