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Offline EmeraldTigerTopic starter

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Re: Hearts https://elementscommunity.org/forum/index.php?topic=53130.msg1119487#msg1119487
« Reply #12 on: January 06, 2014, 04:54:06 am »
It could be a nerf to immo depending on the :fire limit.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Offline Skotadi Phobos

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Re: Hearts https://elementscommunity.org/forum/index.php?topic=53130.msg1119690#msg1119690
« Reply #13 on: January 07, 2014, 02:39:27 am »
Maybe for earth every burrowed creature attacks twice?
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Offline Zignaught

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Re: Hearts https://elementscommunity.org/forum/index.php?topic=53130.msg1119721#msg1119721
« Reply #14 on: January 07, 2014, 06:54:15 am »
Maybe for earth every burrowed creature attacks twice?

Maybe it could give them a 50% chance to attack twice.
Only fools trip on what's behind them.

Offline Blacksmith

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Re: Hearts https://elementscommunity.org/forum/index.php?topic=53130.msg1119749#msg1119749
« Reply #15 on: January 07, 2014, 01:30:43 pm »
Of the ones done so far;
 :death :life :darkness are player oriented.
 :light :time are creature oriented.

I would like to keep 6 elements being one way and 6 the other way.

Remaining Elements:  :entropy :gravity :earth :air :fire :water :aether maybe :chroma

Which would be best to focus on player, and which for creatures?
I think the best would be to have an open mind when it comes to ideas and then try to tweak the hearts if they aren't divided even.

So far I must say that I like all your ideas on player oriented cards a lot! while I don't really like you creature oriented cards.

And with a lot I mean that they are good enough to fit the game very well. ( like lv 3 class )
Purple Hillbilly reporting, ready for teamwork and shiny times. 

 

blarg: