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Offline EmeraldTigerTopic starter

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Candles and Time/Fire https://elementscommunity.org/forum/index.php?topic=36538.msg458771#msg458771
« on: February 11, 2012, 02:32:56 am »
I would like this to be a time and fire idea.  One thought is birthday candles.  Does anyone have another suggestion?
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Offline mesaprotector

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Re: Candles and Time https://elementscommunity.org/forum/index.php?topic=36538.msg458775#msg458775
« Reply #1 on: February 11, 2012, 02:41:05 am »
Just some ideas.

"Candle, 0|12, 3 :time.
Burn :fire : lose 2 HP, 50% chance to do 1 damage to each enemy creature."

"Birthday Candle, 4 :time.
Every time you draw a card, gain :fire :fire :fire ."

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Offline Silver

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Re: Candles and Time https://elementscommunity.org/forum/index.php?topic=36538.msg458777#msg458777
« Reply #2 on: February 11, 2012, 02:43:21 am »
"the candles that burns twice as bright, burns half as long

double draw, take double damage?

Offline Captain Scibra

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Re: Candles and Time https://elementscommunity.org/forum/index.php?topic=36538.msg458782#msg458782
« Reply #3 on: February 11, 2012, 02:55:16 am »
Engineer approach: candles give off a total amount of energy that is constant, so the time it takes to burn the candle is based on how brightly it is burning.  Perhaps a :time ability that takes how much :fire there is into account.

Edit:
Candle
Creature
X | 6
:time Candle's attack becomes 1/2 of the amount of :fire.  Lose 2 hp.

The main idea is that the available :fire is the brightness of the candle, while the loss in hp (though it could be a constant drop depending on the attack or available :fire) represents the increased rate at which the candle is burned up by a brighter flame.
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Offline EmeraldTigerTopic starter

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Re: Candles and Time https://elementscommunity.org/forum/index.php?topic=36538.msg458791#msg458791
« Reply #4 on: February 11, 2012, 03:34:33 am »
Here is an image.
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Offline Sevs

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Re: Candles and Time https://elementscommunity.org/forum/index.php?topic=36538.msg458804#msg458804
« Reply #5 on: February 11, 2012, 05:50:13 am »
"the candles that burns twice as bright, burns half as long

double draw, take double damage?

That sounds like a cool card but would be dangerous in OTK style decks
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Offline EmeraldTigerTopic starter

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Re: Candles and Time https://elementscommunity.org/forum/index.php?topic=36538.msg458870#msg458870
« Reply #6 on: February 11, 2012, 12:27:35 pm »
If you want to, Malebolgia, go ahead and make it.
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Offline EmeraldTigerTopic starter

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Re: Candles and Time https://elementscommunity.org/forum/index.php?topic=36538.msg459263#msg459263
« Reply #7 on: February 12, 2012, 12:44:29 pm »
As a first thought I would never associate candles with time, they're typically ritualistic in nature.
However, upon thinking over it I can see the approach, a candle burns as time passes.
It's unusual and certainly a different approach, but I'm all for doing the unexpected.
The ideas currently present in this topic are rather... off. You might be able to pull it off, but def needs some work.
The candle is an object that intersects Fire, Light and Time. Many references of various sorts will tie candles to the passage of time including the use of candles as clocks in ancient times.

However you asked about the mechanic (I assume it was Malebolgia's to which you linked)
It could be a time/fire duo mechanic. The ability counts :fire so it can't be called a mono even if both casting and activation cost were :time.
The significance of the reference to the amount of :fire is a bit worrisome for a time activation cost. Not to mention the attack increasing beyond dragons for so cheap. However the idea of the attack increasing and the duration decreasing could easily be Time compressing the future and present together. Likewise it could be a Fire mechanic representing overexertion for short term gain at the expense of long term welfare.

However many candle based time ideas would also fit Fire very well. Especially all these "short life" ideas.
With the above in mind let us move forward and refine this idea. it may inspire more ideas.
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Offline Silver

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Re: Candles and Time https://elementscommunity.org/forum/index.php?topic=36538.msg459545#msg459545
« Reply #8 on: February 13, 2012, 06:19:59 am »
Candle 4  :time
6|16

Everytime candle attacks its health is reduced by its attack.



A high damage attacker that burns itself out quickly. Adds a rush elements that Time has never seen before- which may or may not be desirable. Might be too fast in a duo with Graboids though. Synergy with Plate Armour.

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Re: Candles and Time https://elementscommunity.org/forum/index.php?topic=36538.msg459641#msg459641
« Reply #9 on: February 13, 2012, 02:14:45 pm »
How about a 0/X creature that loses one health every turn, and additionally can gain +1/-1 for the expenditure of one  :fire quantum?

Offline EmeraldTigerTopic starter

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Re: Candles and Time/Fire https://elementscommunity.org/forum/index.php?topic=36538.msg459659#msg459659
« Reply #10 on: February 13, 2012, 03:28:37 pm »
another image
then a combo of the 2 images.
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Offline Jyiber

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Re: Candles and Time/Fire https://elementscommunity.org/forum/index.php?topic=36538.msg470500#msg470500
« Reply #11 on: March 13, 2012, 08:36:31 pm »
How about a high attack  :time creature that uses up X  :fire every turn. If there is not enough  :fire available at the end of that turn it, dies. Like a candle going out.
When designing this, the amount of  :fire used every turn should scale with the attack. The health doesn't need to be high, but high enough to survive the basic offensive spells, because there will be two ways for your opponent to kill it.
Would have fun designing a deck to support this idea.

Also... you made me think of dynamite. A stick of dynamite with the above mention mechanic, except when it goes out it damages your health and/or your opponent's.
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