How about a high attack
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
creature that uses up
X ![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
every turn. If there is not enough
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
available at the end of that turn it, dies. Like a candle going out.
When designing this, the amount of
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
used every turn should scale with the attack. The health doesn't need to be high, but high enough to survive the basic offensive spells, because there will be two ways for your opponent to kill it.
Would have fun designing a deck to support this idea.
Also... you made me think of dynamite. A stick of dynamite with the above mention mechanic, except when it goes out it damages your health and/or your opponent's.