So I'm working on a set of Dragon specific Fusion/Buff creatures. They bring with them several creature skills and step by step mechanics I can't help but want a second opinion on. Please voice your opinions and concerns.
(1) First off, every Dragon Rider costs 2 quanta of it's element to play. It's "fusion" skill costs 1 to use. The fusion leaves both cards on the field and makes the Rider untargetable until the dragon dies or leaves.
(2) Every Dragon Rider has a Crusader-like targeting mechanic. The fusion grants 1 target Dragon
(of any element) a stat buff and a skill.
(so it waits 1 turn before the dragon can be targeted and the dragon waits another turn before it can use the skill)(3) So far I have 4 Riders in mind:
Fire Rider grants +4/+0 and the skill Flamethrower.
: Flamthrower
Deal 3 damage to target creature.Water Rider grants +2/+3 and the skill Blizzard.
: Blizzard
All enemy creatures take 1 damage and have a chance to freeze.Wind Rider grants +3/+1 and the skill Dive.
: Dive
Damage is double until end of turn.Earth Rider grants +0/+6 and the skill Terraforming.
: Terraforming
Target permanent's effects are locked until your next turn. (This is like the permanent equivalent of guard.)And last I leave you with an example of the format for the cards:
Anyone know where to get art and who to ask for this type of card?