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Offline SevsTopic starter

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Shard Beacon | Shard Beacon https://elementscommunity.org/forum/index.php?topic=36439.msg457945#msg457945
« on: February 08, 2012, 06:40:13 pm »
NAME:
Shard Beacon
ELEMENT:
Other
COST:
5
TYPE:
Permanent
ATK|HP:
N/A
TEXT:
A Shard may be placed here.
NAME:
Shard Beacon
ELEMENT:
Other
COST:
3
TYPE:
Permanant
ATK|HP:
N/A
TEXT:
A shard may be placed here.
ART:
All art is from sxc.hu or http://elementscommunity.org/art/ put together with paint

Better art will gladly be accepted
IDEA:
Sevs
NOTES:
The shards original effects do not take place when placed inside of a shard beacon.
When you play a shard with the beacon out it will either target a beacon or the permanent row, or it could automatically merge itself with the beacon.

SoG = All healing is increased by 20%(Rounded Up).
SoD = 20% of all healing also increases Max HP (Rounded Up).
SoR = All abilities are reduced by 1 cost.
SoSa = Sacrifice 2 creatures instead of taking initial damage from SoSa.
SoSe = Generate 1 random quanta per creature on the field.
SoV = 10% of all damage also reduces max HP(Rounded Up).
SoP = Either remove delay from further SoP and if flooding is in play remove another spot from the field.


SERIES:
N/A
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Offline OdinVanguard

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Re: Shard Beacon | Shard Beacon https://elementscommunity.org/forum/index.php?topic=36439.msg458289#msg458289
« Reply #1 on: February 09, 2012, 06:28:11 pm »
Interesting. This would require changing the casting mechanic of shards though, or else require an active ability that targets, for instance, the next shard cast.
I kinda like the concept though.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

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