This is a series of cards that have 2 functions. #1 - They serve to destroy opposing Shields. #2 - They all provide a secondary buff of some sort to your side. All Breaches will self destruct after 1 turn, and all Rifts will self destruct after 2 turns.
Kaizen Breach/Kaizen Rift
5
![Aether :aether](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/aether18x18.png)
Type: Shield (special)
Kaizen Breach comes into play as if your opponent cast it. All creatures attacking you with attack less than 3 gain immortality. Kaizen Breach lasts 1 turn.
Exactly the same for Rift except lasts 2 turns.
Ranger Breach/Ranger Rift
5
![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png)
Type: Shield (special)
Ranger Breach comes into play as if your opponent cast it. All creatures attacking you with airborne gain +1/+0. All creatures attacking you without airborne gain airborne at end of turn. Ranger Breach lasts 1 turn.
Exactly the same except Rift lasts 2 turns.
Nightfall Breach/ Nightfall Rift
5
![Darkness :darkness](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/darkness18x18.png)
Type: Shield (special)
Nightfall Breach comes into play as if your opponent cast it. All Darkness creatures attacking you heal your opponent for each point of damage dealt. All non-darkness creatures attacking you become darkness creatures at end of turn. Darkness Breach lasts one turn.
Rift exactly the same except lasts 2 turns.
Catacomb Breach/Catacomb Rift
5
![Death :death](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/death18x18.png)
Type: Shield (special)
Catacomb Breach comes into play as if your opponent cast it. Each time a creature successfully attacks you your opponent generates a skeleton. Catacomb Breach lasts 1 turn.
Catacomb Rift is exactly the same except lasts 2 turns.
Underground Breach/ Underground Rift
5
![Earth :earth](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/earth18x18.png)
Type: Shield (special)
Underground Breach comes into play as if your opponent cast it. Non-Airborne creatures that attack you gain +0/+2. Buried creatures that attack you gain +2/+0. Underground Breach lasts 1 turn.
Underground Rift is exactly the same except it lasts 2 turns.
Chaos Breach/Chaos Rift
5
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
Type: Shield (special)
Chaos Breach comes into play as if your opponent cast it. Creatures that attack you gain a random ability. Chaos Breach lasts one turn.
Rift just the same but 2 turns.
Conflagration Breach/Conflagration Rift
5
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
Type: Shield (special)
Conflagration Breach comes into play as if your opponent cast it. When a creature deals damage to you a random creature you control takes 2 fire damage. Conflagration Breach lasts 1 turn.
Rift lasts 2 turns.
Neutrino Breach/ Neutrino Rift
5
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
Type: Shield (special)
Neutrino Breach comes into play as if your opponent cast it. When a creature attacks you, you lose 3 random quanta and your opponent gains 3 life.
Rift is the same but 2 turns.
Ferocity Breach/Ferocity Rift
5
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
Type: Shield (special)
Ferocity Breach comes into play as if your opponent cast it. Creatures that attack you gain +2/+0 at the end of the turn. Ferocity Breach lasts 1 turn.
Rift is the same but 2 turns.
Luminescent Breach/ Luminescent Rift
5
![Light :light](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/light18x18.png)
Type: Shield (special)
Luminescent Breach comes into play as if your opponent cast it. Creatures that attack you gain Luminescence at the end of the turn. Creatures with Luminescence that attack you gain +1/+1. Luminescent Breach lasts one turn.
Rift is the same but 2 turns.
Unwinding Breach/ Unwinding Rift
5
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
Type: Shield (special)
Unwinding Breach comes into play as if your opponent cast it. When a creature damages you choose a permanent you own and control and put it into your hand. Unwinding Breach lasts 1 turn.
Rift lasts 2 turns.
Curing Breach/Curing Rift
5
![Water :water](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/water18x18.png)
Type: Shield (special)
Curing Breach comes into play as if your opponent cast it. Creatures that attack you have Purify cast on them. When Curing Breach leaves play remove all poison counters from your opponent. Curing Breach lasts 1 turn.
Rift lasts 2 turns instead.