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Offline montrossenTopic starter

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Series: Beacons https://elementscommunity.org/forum/index.php?topic=56740.msg1167631#msg1167631
« on: November 22, 2014, 12:02:47 pm »
Alright, I was reluctant to post this at first because I know that series rarely,if ever, get accepted into the crucible. But now I guess I'll do it anyways cause I'm not really all that likely to get there anyways.These will be rushed at first, but I intend to edit them greatly as people share their opinions. If you have a suggestion for one of the beacons I have not made yet please share your idea, it will be appreciated.

Entropy beacon:
Spoiler for Hidden:
NAME:
Beacon of Insantiy
ELEMENT:
Entropy
COST:
7 :entropy
TYPE:
Permanent
ATK|HP:

TEXT:
At the beginning of each player's turn, they play a random card.
NAME:
Beacon of Insantiy
ELEMENT:
Entropy
COST:
7 :entropy
TYPE:
Permanent
ATK|HP:

TEXT:
At the beginning of each player's turn, they play a random card. If it is a spell, it targets randomly.

ART:

IDEA:
Montrossen
NOTES:
With the unnuped, if a spell is randomly played the owner may choose the target.
SERIES:

Gravity Beacon:
Spoiler for Hidden:
NAME:
Beacon of Sloth
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
All creatures gain -1| +1 the turn after they enter play.
NAME:
Beacon of Sloth
ELEMENT:
Gravity
COST:
6 :gravity
TYPE:
Permanent
ATK|HP:

TEXT:
All creatures gain -2 | +1 the turn after they enter play.

ART:

IDEA:
Montrossen
NOTES:
The damage reduction caused by this card is counted as the same DR from shields.
SERIES:

Time Beacon:
Spoiler for Hidden:
NAME:
Beacon of Reluctance
ELEMENT:
Time
COST:
4 :time
TYPE:
Permanent
ATK|HP:

TEXT:
If a creature is delayed, increase the delay time by 1.
Affects each creature only once.
NAME:
Beacon of Reluctance
ELEMENT:
Time
COST:
7 :time
TYPE:
Permanent
ATK|HP:

TEXT:
If a creature is delayed, increase the delay time by 2.
Affects each creature only once.

ART:

IDEA:
Montrossen
NOTES:

SERIES:

Darkness Beacon:
Spoiler for Hidden:
NAME:
Beacon of Famine
ELEMENT:
Darkness
COST:
7 :darkness
TYPE:
Permanent
ATK|HP:

TEXT:
Clusters of pillars or pendulums have a small chance not to produce quanta each turn.
NAME:
Beacon of Famine
ELEMENT:
Darkness
COST:
6 :darkness
TYPE:
Permanent
ATK|HP:

TEXT:
Clusters of pillars or pendulums have a small chance not to produce quanta each turn.

ART:

IDEA:
Montrossen
NOTES:

SERIES:

Fire Beacon
Spoiler for Hidden:
NAME:
Beacon of Pain
ELEMENT:
Fire
COST:
5 :fire
TYPE:
Spell
ATK|HP:

TEXT:
All creatures HP is reduced by 3 to a minimum of 1.
NAME:
Beacon of Agony
ELEMENT:
Fire
COST:
5 :fire
TYPE:
Spell
ATK|HP:

TEXT:
All creatures HP is reduced by 4 to a minimum of 1.

ART:

IDEA:
Montrossen
NOTES:

SERIES:


things that apply to all beacons:
Spoiler for Hidden:
-when you have one and the opponent have one of the same element they destroy each other
-if you have two of any element they destroy each other
-they all affect the whole board, or possibly both players
« Last Edit: November 23, 2014, 10:11:07 pm by montrossen »
Ultra Gravity Lord of Edge

Offline qatzki

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Re: Series: Beacons https://elementscommunity.org/forum/index.php?topic=56740.msg1167792#msg1167792
« Reply #1 on: November 22, 2014, 11:50:37 pm »
I Acually think as an idea it's pretty great. That being said..

- Such power. Much OP. wow.
- Too little quanta, Too much power
- tone it down a little bit ( it's just not balanced)
- increase the quanta cost ( having something so strong early in the game is insane)
- I personally think some of the Beacons are missplaced in the elements.


 :death Beacon =  :darkness Beacon
- darkness focuses on using your opponents resources against him or him not even having resources in the first place

 :earth Beacon =  :time Becaon
- I'd say this is pretty obvious but still, personally I think it should be in Time
"If you know yourself and know your opponents, you don't need to fear the result of a thousand battles." - Sung Tzu

Offline iDaire

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Re: Series: Beacons https://elementscommunity.org/forum/index.php?topic=56740.msg1167840#msg1167840
« Reply #2 on: November 23, 2014, 06:31:59 am »
Spell check.
People will care more if it is spelled properly.
Proof? "Beacon of 'Wearyness'" Made me post this message.

Offline bossitron

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Re: Series: Beacons https://elementscommunity.org/forum/index.php?topic=56740.msg1167841#msg1167841
« Reply #3 on: November 23, 2014, 07:08:42 am »
Weariness is so op it's just rediculous with procrastination. and with a cost THAT low?
CHAOS POWER GO!

Offline montrossenTopic starter

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Re: Series: Beacons https://elementscommunity.org/forum/index.php?topic=56740.msg1167859#msg1167859
« Reply #4 on: November 23, 2014, 11:35:15 am »
Yeah, I'm regretting taking about 10 seconds to balance these cards...actually, I think I forgot to balance them :-[. Major changes due.
*Fixed*
The original cards were just stupid, so they had to go. Hopefully these will be slightly better.
« Last Edit: November 23, 2014, 12:05:21 pm by montrossen »
Ultra Gravity Lord of Edge

Offline qatzki

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Re: Series: Beacons https://elementscommunity.org/forum/index.php?topic=56740.msg1167901#msg1167901
« Reply #5 on: November 23, 2014, 02:01:16 pm »
Becaon of Gravity doesn't make sense.

Gravity is supposed to speed up creatures and accelerate them, not make them less powerfull. I think you should read about each element of elements first, make the research and then make proper cards that match the element.
"If you know yourself and know your opponents, you don't need to fear the result of a thousand battles." - Sung Tzu

Offline montrossenTopic starter

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Re: Series: Beacons https://elementscommunity.org/forum/index.php?topic=56740.msg1167979#msg1167979
« Reply #6 on: November 23, 2014, 09:54:50 pm »
I know, but all of these cards are supposed to have negative affects. I'm choosing the 'weak spot' of every element and putting it in a card, if that makes any sense. I was thinking about how gravity creatures often have lower ATK.
Ultra Gravity Lord of Edge

Offline qatzki

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Re: Series: Beacons https://elementscommunity.org/forum/index.php?topic=56740.msg1167984#msg1167984
« Reply #7 on: November 23, 2014, 11:29:02 pm »
I know, but all of these cards are supposed to have negative affects. I'm choosing the 'weak spot' of every element and putting it in a card, if that makes any sense. I was thinking about how gravity creatures often have lower ATK.

yeah i understand.. but you don't uderstand that gravity isn't a deck that focuses on your opponents creatures but your own.
As i mentioned before i think it's completely missplaced in gravity. if you understand what i'm saying to you.. not that the effect of a card can't be negative, but you missed the key factor of the element itself.

Giving gravity something that slows his creatures is down right contradictory to the element itself. try finding something that HAS a negative effect but within the arsenal of the element.
"If you know yourself and know your opponents, you don't need to fear the result of a thousand battles." - Sung Tzu

 

blarg: