So, Im thinking of some new mechanics. These would be new ways to win.
consider:
Valiant Warrior
5
![Light :light](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/light18x18.png)
3|5
Each turn, Valiant Warrior gains +1 Honor Tokens. If valiant warrior has 100 token, you win the game.
Gladiator
6
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
6|6
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
Duel
deal damage to target creature, it deals damage to you. If you survive, gain its casting cost in Glory Tokens. If you have 100 Glory tokens, you win the game.
Standard Bearer
3
![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png)
1|3
each turn, standard bearer gains +1 Victory tokens. You get a victory token every time a creature attacks unblocked or destroy a permanent. You lose a victory token any time a creature damages you or a permanent is destroyed. If you have 100 Victory tokens, you win the game
These ar all basically different takes on the same mechanism. Some form of counter, that can be incremented in order to win the game outside of dealing damage. Another might be
Doom
6
![Death :death](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/death18x18.png)
In 100 turns, you win the game
or
Final Order
2
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
If you have 75 of every Quanta Type, you win the game.
just some ideas, some are more balanced than others, but I would like to see different ways of winning the game, besides deckout, direct damage and poison accumulation