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Offline storytellerTopic starter

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Seals https://elementscommunity.org/forum/index.php?topic=45439.msg1026047#msg1026047
« on: December 27, 2012, 10:03:05 am »
Seals are placed on Marks. They do special things. A seal can only be placed on its own Mark. These cause your mark to not produce Quanta. These cannot be targeted. If you have a mark card, you can play this on one of them. Basically, they are powered by and enhance Elemental Marks. Some are probably better or more situational than others. Ideally, with some changes, they will allow for new strategies.

 :aether
Seal of Mind
Your weapon attacks do spell damage

:air
Seal of Winds
Whenever a creature deals damage, gain 1 random quanta

:darkness
Seal of Night
Whenever a creature attacks, gain 1 Health

:death
Seal of Decay
Whenever death effects are triggered, gain 1 Health


:earth
Seal of Stones
Your weapons and Shields cannot be detroyed

:entropy
Seal of Chaos
Whenever a spell is cast, cast a spell on a creature in play


:fire
Seal of Flames
Deal one damage to opponent every time you take damage


:gravity
Seal of Weights
Whenever you are dealt damage, a creature you control gains +0|+1


:life
Seal of Renewal
Whenever a creature comes into play, gain its casting cost in Health


:light
Seal of Souls
Whenever you gain health, a creature you control gains +1|+0

:time
Seal of Hours
Whenever you draw a card, gain 1 Health

:water
Seal of Tides
Every other turn, your creatures gain +1|+0 or -1|-0

Offline EmeraldTiger

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Re: Seals https://elementscommunity.org/forum/index.php?topic=45439.msg1026108#msg1026108
« Reply #1 on: December 27, 2012, 03:51:25 pm »
I also attempted to make some kind of seal ideas and created these at the time.

Spoiler for Aether:
Spoiler for Fire:
Spoiler for Life:
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

 

anything
blarg: