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Offline EmeraldTigerTopic starter

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Re: Development of an Idea https://elementscommunity.org/forum/index.php?topic=52200.msg1109073#msg1109073
« Reply #12 on: November 12, 2013, 03:27:36 am »
This time all I have is a mechanic. Target quanta generating creature now generates a different quanta type.
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Offline EmeraldTigerTopic starter

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Re: Development of an Idea https://elementscommunity.org/forum/index.php?topic=52200.msg1109309#msg1109309
« Reply #13 on: November 13, 2013, 03:42:31 pm »
How about 2 creatures that become 1. A right and left perhaps. The joined form, when mitosis is on it generates a left or right with = chance.
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Offline Rutarete

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Re: Development of an Idea https://elementscommunity.org/forum/index.php?topic=52200.msg1109326#msg1109326
« Reply #14 on: November 13, 2013, 05:25:56 pm »
How about 2 creatures that become 1. A right and left perhaps. The joined form, when mitosis is on it generates a left or right with = chance.
How about the creature has a Merge ability, which forms a mini-chimera with gravity pull?
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Offline EmeraldTigerTopic starter

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Re: Development of an Idea https://elementscommunity.org/forum/index.php?topic=52200.msg1109328#msg1109328
« Reply #15 on: November 13, 2013, 05:56:15 pm »
hmmm that could be 1 option
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Offline EmeraldTigerTopic starter

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Re: Development of an Idea https://elementscommunity.org/forum/index.php?topic=52200.msg1111017#msg1111017
« Reply #16 on: November 21, 2013, 03:21:59 pm »
This came to mind last night. A creature with several evolutionary stages. The last is a specific type of skeleton, first being a life creature. The stages in between are of a third element. Now depending on a few factors the in between stages will be hard to kill. While the first and last stage will be easy to kill. The name of the in between stages will be Evolving X or Devolving X. This will depend on whether it came from the life or death stage . In either case if it dies before it reaches the first or last stage it will become the death stage.
Rewind, at any time will simply make the creature revert to a less evolved form and may cause it to become a devolving form of the creature. Of course stats will change with the different stages.
« Last Edit: November 21, 2013, 06:23:08 pm by EmeraldTiger »
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Offline Rutarete

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Re: Development of an Idea https://elementscommunity.org/forum/index.php?topic=52200.msg1111046#msg1111046
« Reply #17 on: November 21, 2013, 06:46:22 pm »
Sounds a bit complex, but I like it! But thinking of interactive uses for all three stages is the hard part...
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Offline Jyiber

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Re: Development of an Idea https://elementscommunity.org/forum/index.php?topic=52200.msg1111050#msg1111050
« Reply #18 on: November 21, 2013, 07:23:07 pm »
I was thinking of something similar very recently. Except it was more of a transforming robot type thing, but it also had 3 stages.

The tricky thing is incorporating a interesting and useful secondary mechanic for the different forms alongside the evolving.

I'll think about this one, but I may use a slightly different theme. Similar themes include:
-Evolution (Organisms)
-Transforming (Machines)
-Metamorphosis (Insects: see Caterpillar, cacoon, butterfly)
-Lifespan (your example: birth, mature, death)

I think the theme you tie to it will have to do with the nature of the mechanics chosen. Having it evolve into different elements is interesting.
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Offline OdinVanguard

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Re: Development of an Idea https://elementscommunity.org/forum/index.php?topic=52200.msg1112112#msg1112112
« Reply #19 on: November 26, 2013, 11:49:57 pm »
I seem to remember something similar to this being proposed a while back... Can't remember if it was a time or entropy card though...
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Offline EmeraldTigerTopic starter

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Re: Development of an Idea https://elementscommunity.org/forum/index.php?topic=52200.msg1112888#msg1112888
« Reply #20 on: December 01, 2013, 06:03:21 pm »
Idk if this has been suggested before.

Name: Quicken | Rush
Element: Other
Type: Spell
Cost: 2
Ability: Gain 1 quanta per creature you possess. | Gain 2 quanta per creature you possess.
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Offline EmeraldTigerTopic starter

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Re: Development of an Idea https://elementscommunity.org/forum/index.php?topic=52200.msg1114724#msg1114724
« Reply #21 on: December 12, 2013, 01:29:18 am »
The multistage creature

NameLarval ?Juvenile ?___?Elder ?Skeletal ?
ElementLife ???Death
TypeCreatureCreatureCreatureCreatureCreature
Stats1|1___2|2
Cost_____
Ability :time Becomes a Juvenile :time Becomes a ___:time Becomes an Elder _ :death Dies and becomes a Skeletal _If rewound this become a Juvenile
Notes____if any of the previous stages dies it becomes this one.
« Last Edit: December 12, 2013, 01:31:39 am by EmeraldTiger »
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Offline eljoemo

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Re: Development of an Idea https://elementscommunity.org/forum/index.php?topic=52200.msg1114731#msg1114731
« Reply #22 on: December 12, 2013, 02:19:31 am »
This is pure genius! I love this mechanic, it would be so awesome.

Let me just offer my thoughts on the matter:

- Would it be possible to have different types of these? Possibly 1 for each element (maybe not all of them)? The names could be Otyugh Larva -> Juvenile Otyugh -> Otyugh -> Elder Otyugh -> Otyugh Skeleton (Otyugh is just an example name)

- I would change the mechanic to being a passive ability, such as "Larva - Turn into a juvenile in 2 turns" or something like that. That way, the creatures can have active skills themselves.

- For stats, I would have approximately Larva 1|1 no active skill, Juvenile 3|4 no active skill, Adult 7|6 good skill, Elder 5|5 same skill but slightly worse, Skeleton 1|1 no active skill.

- I would say that reverse timing a larva puts in back into the deck, reverse timing any other stage makes it a larva

- Killing any stage turns it into a skeleton, killing a skeleton kills the creature

Consider my ideas?
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Offline EmeraldTigerTopic starter

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Re: Development of an Idea https://elementscommunity.org/forum/index.php?topic=52200.msg1114800#msg1114800
« Reply #23 on: December 12, 2013, 04:19:01 pm »
That is kind of what I had in mind.
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anything
blarg: