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Amphetryon

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Sacrifice|Offering https://elementscommunity.org/forum/index.php?topic=30626.msg389273#msg389273
« on: September 05, 2011, 12:51:37 pm »
Sacrifice|Offering
2 :death|1 :death
permanent

Effect: Whenever one of your creatures dies, gain 1 life.

Design rationale: I wanted a card that gave a secondary benefit to  :death for using Virus, or for pairing with Otyughs or Scarabs in devourer decks, while keeping within the  :death theme of decay.  My initial thought is that having the life gain trigger regardless of which side loses a creature was a bit too strong, and a bit off-focus for the  :death element.

Thoughts?

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Re: Sacrifice|Offering https://elementscommunity.org/forum/index.php?topic=30626.msg389283#msg389283
« Reply #1 on: September 05, 2011, 01:27:15 pm »
Design rationale: I wanted a card that gave a secondary benefit to  :death for using Virus, or for pairing with Otyughs or Scarabs in devourer decks, while keeping within the  :death theme of decay.
Besides Boneyard, Bonewall, Soul Catcher and Scavenger you mean?

My initial thought is that having the life gain trigger regardless of which side loses a creature was a bit too strong, and a bit off-focus for the  :death element.
Too strong? -> Increase the cost
A bit off-focus? -> Death usually uses death triggers not death of my creatures triggers

Other than those comments this looks ready for the Smithy(main CIA area).
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Re: Sacrifice|Offering https://elementscommunity.org/forum/index.php?topic=30626.msg389309#msg389309
« Reply #2 on: September 05, 2011, 03:27:20 pm »
I like it. It would make mono-death more challenging, but that's not a bad thing.
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Re: Sacrifice|Offering https://elementscommunity.org/forum/index.php?topic=30626.msg389314#msg389314
« Reply #3 on: September 05, 2011, 04:05:34 pm »
Design rationale: I wanted a card that gave a secondary benefit to  :death for using Virus, or for pairing with Otyughs or Scarabs in devourer decks, while keeping within the  :death theme of decay.
Besides Boneyard, Bonewall, Soul Catcher and Scavenger you mean?

My initial thought is that having the life gain trigger regardless of which side loses a creature was a bit too strong, and a bit off-focus for the  :death element.
Too strong? -> Increase the cost
A bit off-focus? -> Death usually uses death triggers not death of my creatures triggers

Other than those comments this looks ready for the Smithy(main CIA area).
Thanks for the review.  I should have clarified "secondary healing benefit", sorry; hadn't finished my coffee yet.  It would also hopefully give pause to opponents bent on taking out your legions, and help a bit against those shields that damage your creatures when they attack.

I like it. It would make mono-death more challenging, but that's not a bad thing.
Indeed, it wouldn't necessarily have an ideal home in a mono-death environment, though if you're using Virus un-upped it could provide a minor stalling effect, perhaps enough to get your Boneyard/Skeleton/Bonewall combo in full swing.

 

blarg: