Naesala, i like your ideas, but i think 12 parts is a bit too cumbersome, so the first thing i want to decide is what 6 elements to use. I'm thinking: other, gravity, fire, water, earth and air. i want to avoid time (because whatever we wind up with is going to have huge synergy with time cards like hourglasses anyways)
I didnt necessarily mean there should be twelve (unless you took the death part). As for elements to use/name/etc. it depends on what you want. Do you want parts that result in something firing at your opponent? does it become some kind of mechanical monster? Does it release poison? etc. How is the damage defined, or what is the final result of assembling the parts?
Zblader's idea of a mechanical titan composed of the varying parts seems rather interesting, you could define some parts like this (giving 9 I could think of, doesnt mean all would be needed or more couldnt be added.)
Steel plating|Diamond Plating (alone provide 1 def like a shield as golem would add +0|+6
Mega Fist|Mega Hammer (alone activates gravity pull once, as golem +2|+0 and momentum)
Life Spark |Life Spark (if no parts present deal 1 damage to target, this piece would "activate" the golem...though perhaps more parts could be added)
Artificial Heart|Artificial Heart (alone generates 1 fire quanta, as golem +2|+2 and generates 1 fire quanta)
Exhaust pipe| Exhaust pipe (25% chance to poison opponent for 1 each turn, as golem +0|+1 and 35% to poison opponent each turn)
Golden Chasis|Electrum Chasis (alone 0/3 time creature immune to spells, as golem +0|+3 and immune to spells)
Drill Bit|Drill bit (alone generates 1 random quanta each turn, as golem +3|+0 and Generates 1 random quantum per turn)
Steam Stack|Steam Stack (alone change 2
into 1
, as golem +0|+1 and Steam
+5|+0 -1 each turn (cannot decrease by more than gained)
Silver Leggings|Silver Grieves (alone heal player 1 per turn, as golem +0|+2 and heals self 1 point per turn)
And finally result in a other type golem with base stats 3/3 with whatever parts added (with the parts I listed all 9 different element cards would create one creature with 10/18, immunity to spells, heals 1 per turn, momentum, generate 1 fire and one random quanta, Steam
, 35% chance to poison) Highly susceptible to reverse time/eternity, but otherwise interesting to say the least. The original idea could work to, but needs defined as to what deals the damage