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Offline Solaris

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Re: Roadrunner|Roadrunner https://elementscommunity.org/forum/index.php?topic=61231.msg1224262#msg1224262
« Reply #12 on: February 19, 2016, 03:39:11 am »
Question:  Is Roadrunner airbourne?

To my knowledge, it is a bird that runs on the ground, meaning no.

So the most damage it could do (without buffs) is 3+5+7+9=24
If it is airbourne, then it could do 5+8+12+14=39 with SoFree (assuming all hits proc).

Blessing opens some cool synergy possibilities between :air and :light.  A blessing or two on one of these little guys makes for one hell of a hitter.
Let's compare to Blessing'ed Wyrms:
Roadrunner + Blessing = 6+8+10+12+14+16+18=84 damage in 6 turns before it dies.
Elite Wyrm + Blessing = 8+16+16+16. . .=88 damage in 6 turns.

I'm tired of math, but I think Blessing roadrunner would benefit more from SoFree, at least that's the case with 2 or more blessings.  But by that time that game would be over in most cases.  We'll just call them more or less equal and go on about our days.

TL;DR:  I like the card.
Roadrunner also doesn't have the upkeep of having to use Dive.

Offline Mr Muffin

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Re: Roadrunner|Roadrunner https://elementscommunity.org/forum/index.php?topic=61231.msg1224264#msg1224264
« Reply #13 on: February 19, 2016, 03:46:58 am »
Quote
Acceleration naturally costs 3 :gravity quanta. You could pack in a cockatrice, 3 novas, an acceleration, and a shard of patience and get the same effect. While I will say that it is harder to do, the cockatrice has 3 extra initial attack and an additional health for 3 :life.

Cockatrice, 3 novas, acceleration and shard of patience is 6 cards vs. 2 cards, 8 quantum vs. 5 quantum and three elements (not including entropy because nova is free) vs. 2 elements so yeah.

Offline Arum

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Re: Roadrunner|Roadrunner https://elementscommunity.org/forum/index.php?topic=61231.msg1224265#msg1224265
« Reply #14 on: February 19, 2016, 03:54:13 am »
A single pillar and a mark can take care of the upkeep of dive.

For the purpose of balance checking, let's try single element.

Roadrunner. 3 :air, 3, 5, 7 damage, total of 15 over 3 turns. Without buffs it only does 15 damage.

Wyrm, 8 :air, 3, 6, 6, damage, total of 15 over 3 turns. However, it lasts longer.

For upgraded versions;

Elite Roadrunner, 3: air, 3, 5, 7, 9 damage for a total of 24 over 4 turns, requiring buffs for more.

Elite Wyrm, 8 :air, 5, 10, 10, 10 for a total of 35 damage over 4 turns, with potential for more.

An OTK with SoP and Roadrunner would take 25 turns. Not dying for twenty five turns would be a pain. TTKO would take 14 turns, and 3TKO would take 11 turns.

With the cockatrice/accel/SoP combo, 24 rounds for a OHKO.

My suggestion; up the price by one :air, to match Wyrm. That's mostly the one fix it requires, according to the numbers above.

3 elements is mitigated by Nova, as nova provides quanta for all elements.
2 elements, air/water, still requires the SoP and air pillars. We'll say 2 pillars, so 6 cards vs. 4 cards, 8 quantum vs. 5 quantum. The price increase would fit, because SoP wyrms would grow at the same rate (due to dive.)
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Offline Solaris

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Re: Roadrunner|Roadrunner https://elementscommunity.org/forum/index.php?topic=61231.msg1224266#msg1224266
« Reply #15 on: February 19, 2016, 03:58:29 am »
A single pillar and a mark can take care of the upkeep of dive.

For the purpose of balance checking, let's try single element.

Roadrunner. 3 :air, 3, 5, 7 damage, total of 15 over 3 turns. Without buffs it only does 15 damage.

Wyrm, 8 :air, 3, 6, 6, damage, total of 15 over 3 turns. However, it lasts longer.

For upgraded versions;

Elite Roadrunner, 3: air, 3, 5, 7, 9 damage for a total of 24 over 4 turns, requiring buffs for more.

Elite Wyrm, 8 :air, 5, 10, 10, 10 for a total of 35 damage over 4 turns, with potential for more.

An OTK with SoP and Roadrunner would take 25 turns. Not dying for twenty five turns would be a pain. TTKO would take 14 turns, and 3TKO would take 11 turns.

With the cockatrice/accel/SoP combo, 24 rounds for a OHKO.

My suggestion; up the price by one :air, to match Wyrm. That's mostly the one fix it requires, according to the numbers above.

3 elements is mitigated by Nova, as nova provides quanta for all elements.
2 elements, air/water, still requires the SoP and air pillars. We'll say 2 pillars, so 6 cards vs. 4 cards, 8 quantum vs. 5 quantum. The price increase would fit, because SoP wyrms would grow at the same rate (due to dive.)
Are you forgetting about Sky Blitz?

Offline Mr Muffin

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Re: Roadrunner|Roadrunner https://elementscommunity.org/forum/index.php?topic=61231.msg1224267#msg1224267
« Reply #16 on: February 19, 2016, 03:59:37 am »
How many roadrunners were you figuring?

Offline Arum

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Re: Roadrunner|Roadrunner https://elementscommunity.org/forum/index.php?topic=61231.msg1224268#msg1224268
« Reply #17 on: February 19, 2016, 04:03:15 am »
I did forget, but on another note, I won't add Sky Blitz because Roadrunner is on the fence of being airborne.

And really you could just do a 13 turn OHKO with SoPa Wyrms (dive and sky blitz) or a 8 turn TTKO 2 sky blitzes, but that'd be much rarer.

1 road runner vs. 1 wyrm. Multiply if you want other figures.

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Re: Roadrunner|Roadrunner https://elementscommunity.org/forum/index.php?topic=61231.msg1226807#msg1226807
« Reply #18 on: March 08, 2016, 07:21:50 pm »
CURATOR COMMENT

Due to the similarities to incomplete card ideas, this thread will be moved to the Pre-Smithy.
WAR X - TEAM :air AIR

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